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Countering Classes

Discussion in 'Guides' started by 19Cameron91, Sep 27, 2015.

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  1. 19Cameron91

    19Cameron91 Well-Known Member

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    I decided to make a thread about how to counter the various classes in CTF. Constructive criticism is welcome.

    This thread is originally in the main CTF forum area. I feel as though it belongs here in the guides area.

    FREE CLASSES

    Archer: Best thing to do is to attack them from a distance. Use mage, archer, elf, or even engineer. You may not be able to get close to a pro archer to do melee damage; they'll just continuously knock you back. You could sneak up behind one perched up somewhere and knock them down. Be careful when your 20 blocks or more away from them; you'll get headshotted (instakilled).

    Heavy: Best thing to do is to instakill it. Use pyro, archer (if it's in a wide open area), or assassin (hopefully it won't be blocking). If you insist on using traditional methods (melee, short ranged attacks) you'll be in for a long battle because of the heavy's really tough armor, the toughest in the game, and the heavy will most likely kill you first. Elves, however, can use their armor piercing arrows to kill it in approx. 2-3 hits.

    Medic: Use the strongest classes to kill it. Use heavy, dwarf, assassin, etc. It'll probably take longer than you think to kill it because of it's high healthpool (6 steaks). Pyros beware! This thing is your worst nightmare because it's immune to fire.

    Soldier: This class is more of a threat to your flag than you, but iron equipment is still strong. Instakill it with pyro, assassin, or archer. If one is escaping with your flag, use mage to freeze it or elf to bring it to the ground with earth arrows.

    PREMIUM CLASSES

    Assassin: Along with ninja, this is one of the easiest classes to kill. It's also one of the deadliest. It's one of the 3 instakill classes along with pyro and archer. Just bash it until it dies. Be careful! If you see one near you, block with you sword (if you have one; if not, then your probably doomed) to prevent it from instakilling you. Once it hits you while your still blocking, immediately hit it back to instakill it.

    Chemist: With its wide arsenal of potions, this class can be a tough foe for any class (except dwarf past level 5). Use dwarf or any of the instakill classes, otherwise killing will take a while with its high number of healing and regeneration potions.

    Dwarf: At high levels (level 20+) this thing can instakill any class. Attack it from a distance with elf, archer, or mage or instakill it with assassin. If a dwarf is past level 5 it will be immune to fire and potions, so pyro and chemist is a no no. A good dwarf player would probably play in 3rd person (like I do) and will be watching out for assassins. You can use teammates to gang up on a dwarf and overwhelm it.

    Elf: The newest class in CTF. Elf is similar to archer in the fact the it primarily uses arrows, except it uses a wider variety of them, and that it can't instakill you. Use archer, elf, or mage as it will most likely be perched high somewhere difficult to reach on foot. Beware of the elf's shield as it reflects any projectile back at you. Killing shouldn't be too hard as it has weak armor. Beware of its damage arrows because they will pierce your armor and likely kill you in 2-3 hits.

    Engineer: My main class until necro gets a rework. Instakill it with archer (assassin's not the best idea unless you don't mind a turret arrow taking you out immediately after you take out the engineer, and the regenerator can douse burning engineers, so pyro isn't best either), or use a tough class like heavy or chemist. When engaging an engineer in close combat, take out the regenerator first because if you don't it will constantly use the regenerator making it semi-invincible. Take out the turret with necro or engineer on regenerator cake. You think the turret's the engineer's best friend? No, the regenerator is. With the regenerator, the engineer can take on any class.

    Mage: Use archer, mage, or elf to attack it from a distance because you probably won't be able to get close to it because of it's damage spell. If you do manage to get close to it, you won't be for long because its lightning spell will knock you back far. It can also freeze you and set you on fire. It can heal it self an endless amount of times but it has a time limit.

    Necro: Once a formidable class, now nearly useless due to a nerf a while back. Its zombie minions are hardly a threat because they are so slow, unless your a weak armored class and/or are stuck in a corner or you come across ones with a speed buff. The skeleton minions are a different story as they are all fast and can be faster with a speed buff. Spider minions are just about as deadly as the zombie ones. Necro has rather tough armor and alot of steak (6, as many as medic), so killing it could take a while. Use necro or engineer to take out the spawner.

    Ninja: As I stated in assassin, this is one of the easiest classes to kill but that doesn't make it bad. Ninja can be one of the deadliest classes. With its souped up gold sword and invisibility it can be a challenge for any class. Use tough classes like heavy and chemist and instakillers. Be very vigilant when facing a ninja. A pro ninja player will hit you a few times, turn invisible, go behind you, and turn visible and hit you some more, which will likely overwhelm you and kill you. Half the time a ninja will try to steal your flag. Try to inflict as much damage as you can before it teleports away with your flag.

    Pyro: Use medic, dwarf, or fight it from a distance with archer, elf, or mage. Be careful when fighting it up close with other classes besides medic and dwarf. If it sets you on fire, you're done for, unless your near a body of water, immediately get in to it. Elf can put out fires with its water arrows.

    Fashionista: This is a joke class, and is not suppose to be a threat. It can, however, be a distraction to you with its constant barrage of fireworks. So, don't let it distract you.
     
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    #1 19Cameron91, Sep 27, 2015
    Last edited: Oct 22, 2015
  2. kyuudaime_hokage

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    Each person playing whatever class can only physically do one thing at a time, so try to remember they will stop bothering you eventually.
     
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  3. Subjugating

    Subjugating Well-Known Member

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    Cool to see you take the time out of your day to make this!
     
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  4. Icarus_82

    Icarus_82 Well-Known Member

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    My worst nightmare as pyro is assassin, ninja, mage,chemist, elf, medic- in that order xD
     
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  5. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Good advice! I always laugh when I'm archer and people run from me. It makes my job soooo much easier
     
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  6. sp00ky101

    sp00ky101 Well-Known Member

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    I stopped at
    jk nice
     
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  7. iMuffles

    iMuffles Well-Known Member

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    Excuse me, are you dissing engineer?

    As a professional freeday engineer main, I am startled by your lack of knowledge. To play engineer effectively, you need to be extremely intellectual and strategic, and you must know all the ins and outs of every map. You must also know how to effectively counter classes that try to attack your engi nest.

    With the nerf that hit engi a while ago, the most popular engi tactic was made obsolete: AFKing. Now, the amount of effective, objectively playing engineers are limited to a select, skilful few.

    An engineer turreNt is useless if you don't know the map well. It needs to be placed in a key location so that teammates would want to teleport in, with enough enemies walking through that your turreNt affects the enemy offence significantly. Of course, I don't expect every new player to know how to find the ideal engi nest spot, as it requires finding the middle of a map, and counting other players.

    Another thing you have to be mindful of is headshots. Archers will always try to shoot you, and if you are stationary or too close to your turreNt, you will get headshotted and lose your hard-earned 23 killstreak. You need to develop strategies to counter this cheap insta-kill method of killing you, such as pressing "W", "A", "S" or "D" in a random order to counter the spray-n-pray, or hiding behind an object.

    You also have to be mindful of your turreNt's health and wellbeing. Engineer was nerfed really hard last update, and now you have to make sure you repair your turreNt. You can no longer hide and let your turreNt do all the work: you must now actively pop out of your hiding spot for all of two seconds and repair the turreNt. This leaves you horrifyingly vulnerable to enemy attackers, which brings me to my next point.

    Enemies will always target your engi nest: most notably the noob instakill classes that require no skill. You must learn to effectively counter these enemies to ensure you survive. If an assassin is running at you, you must master the tactic of running backwards and blocking with your sword if they get too close. However, blocking also disables your turreNt: another massive disadvantage to the already easily-counterable class. Pyros can also break your turreNt with their axe or instakill you, so you must be able to spamclick your cake in order to survive the pyro fire, and have the patience to wait for someone else to teleport in to your engi nest as cannon fodder while you repair/rebuild your turreNt.

    Occasionally, other classes will come in and try to attack you. If you have teammates around, it is important that you hide behind them and let them die before you do, or run around and spam click your cake while your turreNt deals big damage. You need to be very skilled, as engineer is a weak PVP class that can only hit an enemy 7-10 blocks back in a couple of hits with its pickaxe.

    Finally, you must master the art of alternating between manual and automatic control. True master engineers use their manual control once in a while to demonstrate their dead-centre aim, but know to switch back to the automatic as soon as an enemy enters 1000 blocks of their turreNt.

    All in all, you can see the sheer amount of skill and game theory that goes into playing engineer. Please consider these before making any further rash comments about the most skilled class in CTF.

    Sincerely,
    Engi mains of CTF Free Friday
     
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  8. Extant

    Extant Active Member

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    I gave up reading that all, nice guide though.
     
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  9. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Any class can take on any class, it all depends on skill^^ But logically thinking, you're right. Thanks for the tips on getting rid of engis btw :stuck_out_tongue:
     
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  10. pookeythekid

    pookeythekid Well-Known Member

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    Nice guide. I'm just a liiiittttlllleee iffy about some of the tips, but then that's just me. But since I've spent the last two and a half months playing elf and doing everything in my power to defend and encourage the proper way to play it, I have two main concerns I want to address in the guide.
    1. Countering archers. Yes, the shield is very effective in not dying from arrows, but one in literally one thousand arrows that come your way will be deflected as a successful headshot (that is, considering archers have a clue of what an elf is). I know that wasn't your whole point in naming elf as an archer counter, so I'll address your main point with it: the pure element can indeed kill anything at any range with 3 hits, but that's 3 whole hits, at a range likely longer than 30 blocks; that takes three times the skill of an often-one-shotting archer to achieve very often. So while elf can kill an archer, it is in no way an effective counter; you honestly have more chance winning a sword pvp fight against an archer as an elf than you do with arrows at long range.
    2. Countering pyros. Since the most a pyro can do from a range is set you on fire and hit you with regular arrow damage with accurate shots, which isn't at all a problem with elf's shield and water, and since elf can fire back, elf is indeed a good counter for pyro. However, a much much much more effective way to take out a pyro as elf is to get up close. Your shield, although the particles have a radius of roughly 2 blocks (?), is also effective inside of that sphere. So if the pyro shoots an arrow while practically inside of you, the arrow will still reflect and set the pyro alight. This not only drains the pyro's health a bit, but also provides a fair amount of disorientation which you can use to your advantage to strike. Using your sword to pvp, and if you're skilled enough, the pyro is no match for you.
    So just my opinions from experience and such. Still a good guide. c:
     
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  11. 19Cameron91

    19Cameron91 Well-Known Member

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    Oh yeah, I forget to talk about the elf shield! How could I forget that! :facepalm: I'll change that right way.
     
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  12. ACE_BLUE2

    ACE_BLUE2 Sup'

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    *claps*
     
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  13. stlast

    stlast Well-Known Member

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    Elf actually has some problems dealing with a skilled mage. Damage spell can shred through your hp and lightning can temporarily break your shield.
     
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  14. pookeythekid

    pookeythekid Well-Known Member

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    It just takes any mage who has a clue, after the first three successfully deflected damage shots, of what an elf's shield is; if the mage does pick up on it and is not completely clueless, he or she will just strafe and continue to fire infinite damage spells at the elf, with an infinite supply of health regeneration if any of the shots backfire. If elf's shield were infinite, this game would go on forever. Unfortunately, when it comes to mages, elf's shield is very finite, and in a matter of seconds an elf simply stands no chance against a mage with any skill at all.
    (Don't mind me, just issuing a tired short-rant.)
     
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  15. iMuffles

    iMuffles Well-Known Member

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    I feel like the elf's shield should track projectiles to players within a 10-block radius or so to the Elf (possibly only to the player that fired the projectile). Makes it more of a counter to mage and pyro, but doesn't make it counter archer too hard.
     
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  16. pookeythekid

    pookeythekid Well-Known Member

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    Idk, seems ppprreeetttyyy OP... but hey I wouldn't complain while I would play elf xD
     
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  17. iMuffles

    iMuffles Well-Known Member

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    How so? Pyro can just beat the elf up with the axe. Mages can break the shield with lightning anyway, it'd just be a counter to damage spam.
     
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  18. pookeythekid

    pookeythekid Well-Known Member

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    Well for mage alone it doesn't sound bad. Really, pyros are easy to kill as elf with any pvp skill. Just block when they load their bow. Don't step on the blocks they light with fns.
     
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  19. Katmorder_

    Katmorder_ Well-Known Member

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    Thanks for all the useful advice!
     
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  20. Zaex_Warrior

    Zaex_Warrior Active Member

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    A few comments:

    Strength-buffed Ninjas and Heavies completely destroy middle-to-weak armor classes (Pyro, Medic, Chemist, etc.)

    Chemists are really good against most Heavies because Poison ignores armor (true damage) and Slowness usually gives you the chance the run around and play it safe.

    Mage is a-mage-ing (Ha. Ha. I'm lame I know) against Ninja because Damage Spell kills Ninja in 2-4 hits (if they block) and can hit them while invisible. Same goes for any other class with projectile damage (Chemist, Pyro are good because of poison and fire).

    Soldier is hilariously bad against Pyro. Not only does constant fire damage whittle down its limited health pool, but most Soldiers aren't ever prepared for a Pyro recovery.

    Elf is an amazing counter to Pyro. Armed with a reflector for Pyro's arrows and a Water Element for its mlgflintspam, Elf gives you the flag and the added bonus of demoralizing all the Pyros who haven't adjusted to the new class.
     
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