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Complete [CTF] Yet another Castle rework

Discussion in 'Map Submissions' started by sulfuratus, Oct 24, 2015.

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  1. sulfuratus

    sulfuratus Well-Known Member

    Joined:
    May 17, 2015
    Messages:
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    CTF Map Submission

    Map Name: Castle V (pretty sure it should be V since there were 4 castle versions in rotation before, I think)
    Style: Rework of the ancient and ugly CTF map Castle
    Creator(s): Carathavron, Maluncowonaan
    Picture(s):
    Overview
    a.png b.png c.png
    Flag Building
    d.png e.png
    Bridge (view from tower)
    f.png
    Cave between spawn, flag, and bridge g.png
    Underground
    h.png i.png
    Caves (yellow) and tunnels (orange) with exit points
    j.png
    Build ID: 144700
    Special Thanks to:
    @Fawely for the ideas and help and the nice conversations we had every time we were online together.
    @Nohox for creating a copy of the previous Castle version for us to start our rework with.
    @flyguy23ndm for improving the design and pointing out major gameplay issues.
    @AndyinaBEARsuit for spending more than a hour trying to flip the map when copy-rotate-paste was broken.
    @Everyone who provided feedback during various stages of the building progress. Don't be upset I didn't list you, there are just too many of you.

    Please leave your feedback below.
     
    • Like Like x 3
    • Creative Creative x 2
    #1 sulfuratus, Oct 24, 2015
    Last edited: Oct 24, 2015
  2. ______hi_______

    ______hi_______ Active Member

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    seems cool to me, i'd love another castle map in rotation.
     
  3. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Still Soldier OP. :/ Love it otherwise, though! :grinning:
     
  4. sulfuratus

    sulfuratus Well-Known Member

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    If you're talking about the castle walls, then let me calm you down by telling that I added a total of eight sponges going up there as well as four staircases. It's still a good place for soldier, but not OP, at least not more than any other base taller than five blocks.
    The large trees are completely parcourable and the others don't provide good camping spots.
     
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    #4 sulfuratus, Oct 24, 2015
    Last edited: Oct 24, 2015
  5. ReubenS

    ReubenS Well-Known Member

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    Are the lily pads easy to parkour across? Also consider removing some of the grass in heavy traffic areas (for medics)
     
  6. sulfuratus

    sulfuratus Well-Known Member

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    It depends. Near the fallen tree they are really easy to parkour, while the others are mostly made for stepping on when you get knocked into the water.
    Since you're a medic main: Would you say there's too much grass? I tried to place as little as possible without making the surface look too plain.

    bump
     
  7. 19kss

    19kss 18kss

    Joined:
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    Lovely.
     
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