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Idea Miskey's new and improved necro rework.

Discussion in 'Capture the Flag' started by Miskey, Oct 28, 2015.

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  1. Bill_D

    Bill_D Active Member

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    I have never given feedback on ideas, so here goes...

    • I love the idea of recall torch, I would vote for this in on the current necro.
    • I don't understand the point of the pick axe, if it is for damage purposes then maybe change it to a sword.
    • Snow golems is a fantastic idea, though maybe specify on the health pool.
    • Enderman seem relatively balanced, but how would lag effect them? We don't want glitchy enderman who can't be hit because they r too laggy :confused:
    • I have always thought six steak was a lot, I reckon 5 would suffice.
    • Change steak to rotten flesh :grinning:
    Overall, love the idea, and whilst there is still an AI aspect, the torch and new abilities the mobs possess give the necro much more influence over the mobs and the game. Necro would require more strategy (but not too much) to be effective, which is really good. I would definitely prefer this to the current necro, so it's a big +1 from me :grinning:

    @Miskey
     
  2. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    The pickaxe is for destroying turrets and currently necro spawners. As far as snow golems go, if anyone has any idea for what a good healthpool would be let me know. As far as lag goes, generally when interacting with mobs it depends if it's server lag or player lag. With server lag the endermen wouldn't be able to hit you and you wouldn't be able to hit them. As far as player lag goes you'd be able to hit each other excpet there would be a delay from your end. necro without its mobs is relatively weak, so I think the 6 steak is fine as you will not always be with your mobs. Changing steak to rotten flesh would be cool, but the standard for every class is steak so I dount that would be approved. Thank you for the feedback as always.

    -Miskey

    No problem :grinning:
    r u spookt!?!?!?1?
    ;-;
     
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  3. pandanielxd

    pandanielxd its panda daniel

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    Medic has lower armor and the same steak amount tho.. And necro has more ways to do dmg
     
  4. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Medic deals more damage in a 1v1 scenario however, and has passive regeneration and utility from its webs.
     
  5. Lung

    Lung Well-Known Member

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    I love it! Necro is very stale and I hope to see this added. +1
     
  6. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Thank you :grinning:
     
  7. ReubenS

    ReubenS Well-Known Member

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    What if you could pick up mobs and throw them where your cursor is (like hulk in hg
     
  8. Lung

    Lung Well-Known Member

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    That would make necro way to op. This rework is mainly to change necro in a way to make it enjoyable.
     
  9. EmperorTrump45

    EmperorTrump45 Dank Memer

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    To be useful as a utility mob they should have a decent sized health-pool (large enough to keep em from getting 2 or 3 shot by most attackers), so I'd say something around 12 hearts would be good.

    Sometimes zombies spawn with buffs and sometimes they don't. But, they're really, really bad (darn near useless) until they actually get a lot of buffs like a combination of Speed I, Strength I, (Resistance?) and Regen I and it takes them a quite a while to get that many.
     
    #29 EmperorTrump45, Nov 3, 2015
    Last edited: Nov 3, 2015
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