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Idea [Class Rework] Dwarf

Discussion in 'Capture the Flag' started by pandanielxd, Nov 17, 2015.

?

What do you think?

  1. Yes!

    1 vote(s)
    14.3%
  2. Something else (put in the replies).

    1 vote(s)
    14.3%
  3. No!

    5 vote(s)
    71.4%
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  1. pandanielxd

    pandanielxd its panda daniel

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    • Why?
    I think everyone knows dwarf is way OP as it is, getting killed whilst having a high level isn't fun and that snowballing never is a good, so here you have a rework.
    • Armor:
    [​IMG]

    8.5 armor bars
    • Inventory:
    [​IMG]
    [​IMG]

    1. Dwarf Axe
    2. Dwarf Steak
    3. Nothing
    4. Nothing
    5. Nothing
    6. Nothing
    7. Nothing
    8. Dwarf Compass
    9. Class Selector (Dwarf)
    • Buffs/Debuffs:
    [​IMG]

    Explanation:
    Instead of slowness 2 it has slowness 3 with speed 1 so the speed potions of chemists can't change the speed of dwarf.

    • Hunger:
    [​IMG]

    6 hunger bars (6x0.5)
    You can only walk and not run with this amount of hunger.
    • What do you think?
    Please reply with what you think! :grinning:
     
    • Like Like x 1
    #1 pandanielxd, Nov 17, 2015
    Last edited: Nov 17, 2015
  2. Lung

    Lung Well-Known Member

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    I'm not sure this would fix anything. Not even able to run?? I want dwarf to be offensive and defensive
     
    • Agree Agree x 2
  3. pandanielxd

    pandanielxd its panda daniel

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    It cant run now either?
     
  4. Lung

    Lung Well-Known Member

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    Yes and if we rework it, lets make it offensive and defensive
     
    • Like Like x 1
  5. pandanielxd

    pandanielxd its panda daniel

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    Its purpose is defense?
     
    • Like Like x 1
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I agree
     
    • Agree Agree x 4
  7. pandanielxd

    pandanielxd its panda daniel

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    Would you like me to lower the armor and remove the buffs/debuffs and hunger?
    And lower the armor by how much?
     
  8. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    I don't think this really fixes the problem. It just makes dwarf extremely powerful without having to hold shift.
     
    • Agree Agree x 3
    • Like Like x 1
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    TBH dwarf should be defensive but able to move around,
     
  10. pandanielxd

    pandanielxd its panda daniel

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    It five shots full iron people with critical hits.
     
  11. Plautius

    Plautius Well-Known Member

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    It's basically a tanky ninja with decreased mobility. Simple, but effective..

    It depends on what you want dwarf to be. I wouldn't make it an allround class like @lung said, you'd totally be changing the point of a class instead of tweaking it so it adjusts to gameplay.
    If you want dwarf to be as defensive as it was until now, this is the way to go to stop it from being overpowered. Or just set a maximum level to, like, ten.
    If you want it to be able to move around, well, it automatically will become a midfield class because unlike e. g. pyro you don't have a cooldown (pulling bow) or kind of hard in-combat killing mechanics (flint and steel doesn't always work out).
    If you want it to be offensive, nope.

    So. This rework does limit the OPness without changing too much, on the other hand the lack of skill involved is pretty similar..
     
  12. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    This is a really good solution to the snowballing, which is one of the biggest problems with Dwarf, however it doesn't fix all the problems with Dwarf. Since it can't sprint and still has slowness, it has to camp, which is very boring especially in games where not that many people attack.
     
  13. pandanielxd

    pandanielxd its panda daniel

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    It cant block, can get killed by pyro and archer, I think it needs a little skill :stuck_out_tongue:
     
  14. Plautius

    Plautius Well-Known Member

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    didn't think about that, good point. On the other hand, you don't lose anything really if you have to respawn
     
  15. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    If an assassin or a pyro comes into the flagroom, they're completely screwed. The only thing that'd save someone playing as this rework is luck. They're either dead, or something miraculous happens and they're not dead. It doesn't make it require more skill to play, it just makes the class worse.
     
  16. pandanielxd

    pandanielxd its panda daniel

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    Time?

    I can think about a range damage? Like the explosion of the pyro bow?
     
  17. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    What do you mean?
     
  18. pandanielxd

    pandanielxd its panda daniel

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    The same as a pyro can do if an assassin is coming
     
  19. Sir_Inge

    Sir_Inge Well-Known Member

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    Oh also:
    This does only 2 points (1 heart) more damage than heavy at the cost of armor points and virtually 0 mobility.
     
  20. pandanielxd

    pandanielxd its panda daniel

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    See the message above
     
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