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The lag... lmfao

Discussion in 'Capture the Flag' started by YouAreBestBae, Nov 27, 2015.

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  1. pookeythekid

    pookeythekid Well-Known Member

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    Here's an additional reason why I think player limits should be enforced:
    In that post I said how small official matches are pretty much the only place where CTF is the least broken, since everyone is a variety of classes and each person fills their role exactly how it's supposed to be filled, playing the game exactly as it was designed to be played and doing so with skill.

    In large games, you get many randies and generally unnecessary players, making functions like flag stealing (i.e. five thousand pyros in a flag room), running (a billion random-killers in the midfield), and recovery (same reason as previous) more difficult than they should be. This is because the number of players is scaled up, but there still remains one flag to be captured (per team). In smaller games, say around 20 to 30 players or fewer, there is less general chaos, and therefore fewer unnecessary challenges that objectively-playing players must face.
     
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  2. Plautius

    Plautius Well-Known Member

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    since the individual skill of people as well as team coordination are stronlgy limited in regular matches though, i see the point in adding more challenges in some way
     
  3. pookeythekid

    pookeythekid Well-Known Member

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    And I understand completely, though I ask you to consider this: skilled flag carriers are trained well enough to avoid* those who aren't doing their jobs for any real purpose. For example, heavies who go around random-killing for the sake of kills are less motivated to specifically target whoever has their flag, and an archer who is actually trying to make a recovery shot is far more deadly than a random-killing archer.

    In short, the difficulties of avoiding people who are doing their jobs correctly should not be any less in smaller games.

    *Edit: yes, that kind of contradicts my original point. More accurately, flag carriers are trained to try to avoid the random people, and therefore succeed often, though there is still the uselessness of the additional random people on top of those who are really trying to recover. (I did also list that both capping and recovering are made more difficult with randies, and thus removing the extra factor maintains the same balance.)
     
    #23 pookeythekid, Nov 28, 2015
    Last edited: Nov 28, 2015
  4. Plautius

    Plautius Well-Known Member

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    in short and to end this brawl fix your lag
     
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  5. NomNuggetNom

    NomNuggetNom Professional Breaker

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    I've been out of town and busy on another project, but I'll be doing more lag investigation soon. I recently solved a really large source of lag but there is obviously still work to do. Sorry it's taking a while to sort out.
     
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    • Informative Informative x 1
  6. TomD53

    TomD53 Well-Known Member

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    Thanks, Nom. :grinning:
     
  7. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    thank you c:
     
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