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"No Potspam" "No Ghosting" "x Number of Class Only"

Discussion in 'Capture the Flag' started by Webmant, Dec 28, 2015.

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  1. Webmant

    Webmant Active Member

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    Why are these rules in nearly every single Official CTF Match? What is wrong with playing the class the way the class allows you to play it? Both Chemist and Ninja had reworks so as to make potspam and ghosting weaker, and yet, we still have rules forbidding these actions. Why? Did the reworks do little to actually combat the problem? Truly, if such rules are still needed, it suggests a major flaw in how these classes function. It is getting tiring to restrict yourself from a play style that the class allows you to use. No potspam? Do they ever tell Archers or Mages to shoot slower? No Ghosting? Do they ever tell Soldiers to limit their wall-climbing? Oh, and class restrictions? Try keeping track of that mid-game. Who is using Medic? Who is using Pyro? Who is using Assassin? Honestly, just fix this unprofessional bull**** and rework these damned classes if they are such a problem. Nearly everyone knows just as well as I do that most of the classes restricted and affected by these rules are broken in some way and should be fixed. So please, take some ****ing time and give these classes some progressive reworks.
     
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    #1 Webmant, Dec 28, 2015
    Last edited: Dec 28, 2015
  2. Sir_Inge

    Sir_Inge Well-Known Member

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    Yes, let's put engineer in official matches while we're at it!
     
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  3. Codebastian

    Codebastian Well-Known Member

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    Try it for yourself, these matches have been around since Mcpvp and their are quite a good amounts of reasons these limits are in effect. To put it to perspective, imagine everyone going medic or engineer, don't you see the chaos?

    Also, reworks are not the cause to MOST of these issues. If you have an idea about a rework of any of the classes, put it on a thread and see the feedback you will get by the community. I'm not saying what you said is DUMB, but this has been around for a while and trust me, they know what they are doing.
     
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  4. BAWSS5

    BAWSS5 Well-Known Member

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    His point is more that the classes are still broken then that the restrictions should be removed.

    Which, to be honest, is not exactly an original opinion. We all know CTF is garbage, but you guys still play it, even though you have to specifically set restrictions on some classes.

    Jeez.
     
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  5. Webmant

    Webmant Active Member

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    [​IMG]
    This thread is about the classes being so broken as to need these ridiculous restrictions, not that all classes should be immediately unrestricted. I believe the classes should be reworked to the point of needing no restrictions. Honestly, it isn't that difficult to determine the point if you would pay more attention when reading.

    Oh, and don't be so stupid as to give me the bull**** that if I care that I should start suggesting some reworks. I already have suggested a rework for nearly every broken class (in both the times of MCPvP and Brawl) and I have received good feedback from the community as well (https://www.brawl.com/threads/42049/ for my Brawl Necro rework, most of the good feedback I received was in MCPvP when I actually bothered to care more than I do now). There have also been many other reworks suggested by some more agreeable individuals that were absolutely flawless and extremely well received by the community and not even a single response or acknowledgement was given by the staff. Suggesting reworks now is a practice in complete futility and it will not change, no matter how good the rework you suggest is.
     
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    #5 Webmant, Dec 28, 2015
    Last edited: Dec 28, 2015
  6. kriztmas

    kriztmas Well-Known Member

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    Well ghosting allowed wouldnt do me anything ^^
     
  7. ACE_BLUE2

    ACE_BLUE2 Sup'

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    There IS a reason why engineer and necro are banned, and why there's a limit to medics and pyros. Now don't get me wrong, I have no idea what the actual reason is, but I believe it's because nobody wants to tie 3 times in a row. It would be much harder to cap without these limits, and most people are on a time schedule and want to get the matches done fast so they aren't chewing up other teams time. (Although I have no clue why there are no necros, seeing how it's still useless atm)
     
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  8. Recovs

    Recovs Unknown Member

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    Engineer only helps by getting free kills and cutting some time it takes players to get to one side of the map (which is chaotic when they'res tons of them). Therefore, in my opinion, it shouldn't have ever been introduced to this gamemode.
     
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    Dear lord I thought the sarcasm was implied.
     
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  10. pookeythekid

    pookeythekid Well-Known Member

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    Idc if all of these responses are relevant to your argument, but I want to address every point you bothered to bring up.
    No match is official without rules.
    Because some classes are broken and unfair as heck, and I'm aware that you've already argued this.
    Yes.
    Precisely.
    Many wish that CTF can just change already, but until such time, we shall wait. Also while we wait, enforce certain rules in special matches so that organized games can actually be competitive and fun instead of too ridiculously unbalanced.
    As a matter of fact all forms of spam are forbidden: potions, archer arrows, mage damage (at least a constant stream aimed at the flag), and medic webs. I'm not totally sure about elf (particularly earth element), but I don't see why not.
    If official matches had ghosting, all teams would have disbanded by now due to pure rage.
    No. But wall-spam is actually a sort of strategy when playing soldier. And anyway, the skilled archers who participate in official matches are the ones who deal with wall-climbing soldiers.
    Plugin restrictions are usually in place in official matches. Otherwise, the referees are fantastic at their jobs for the most part.
    You're not the only one crying out for this change. It'll be done ASAP (as in, when CTF gets a dedicated coder again).
    Indeed.
    I actually think Brawl is more willing to do so than MCPVP according to what I've seen from the discussion of MCPVP veterans (I myself have played MCPVP-CTF for a long time but remained ignorant to the community and administration).

    Now, about broken classes. I'll address this in a very short manner because this thread has inspired me to make a new thread which will share my views on the following idea: CTF is designed for small games. That's why official matches don't involve the entire team playing--things are more manageable and organized when fewer archers are raining arrows, fewer chemists are buffing others and tossing damage potions, fewer pyros are defending the flag, etc.
     
  11. Tysonyoshi

    Tysonyoshi Active Member

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    > looks at update log

    ha

    ha

    ha
     
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  12. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I personally dislike having to limit classes for matches, although currently it is necessary.
     
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  13. BAWSS5

    BAWSS5 Well-Known Member

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    Everybody who's arguing about whether or not classes should be banned / restricted are missing literally the entire point of this thread.

    Did anyone actually read his post? Or the one he posted after it?

    It's not at all about whether or not classes should or should not be limited, it's a request to fix the classes.
     
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  14. pookeythekid

    pookeythekid Well-Known Member

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    yeh, but any kind of English teacher would say he could have made that point more clear in his argument.
     
  15. BAWSS5

    BAWSS5 Well-Known Member

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    Ahem.
     
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  16. iMuffles

    iMuffles Well-Known Member

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    Excuse me, are you dissing engineer?

    As a professional freeday engineer main, I am startled by your lack of knowledge. To play engineer effectively, you need to be extremely intellectual and strategic, and you must know all the ins and outs of every map. You must also know how to effectively counter classes that try to attack your engi nest.

    With the nerf that hit engi a while ago, the most popular engi tactic was made obsolete: AFKing. Now, the amount of effective, objectively playing engineers are limited to a select, skilful few.

    An engineer turreNt is useless if you don't know the map well. It needs to be placed in a key location so that teammates would want to teleport in, with enough enemies walking through that your turreNt affects the enemy offence significantly. Of course, I don't expect every new player to know how to find the ideal engi nest spot, as it requires finding the middle of a map, and counting other players.

    Another thing you have to be mindful of is headshots. Archers will always try to shoot you, and if you are stationary or too close to your turreNt, you will get headshotted and lose your hard-earned 23 killstreak. You need to develop strategies to counter this cheap insta-kill method of killing you, such as pressing "W", "A", "S" or "D" in a random order to counter the spray-n-pray, or hiding behind an object.

    You also have to be mindful of your turreNt's health and wellbeing. Engineer was nerfed really hard last update, and now you have to make sure you repair your turreNt. You can no longer hide and let your turreNt do all the work: you must now actively pop out of your hiding spot for all of two seconds and repair the turreNt. This leaves you horrifyingly vulnerable to enemy attackers, which brings me to my next point.

    Enemies will always target your engi nest: most notably the noob instakill classes that require no skill. You must learn to effectively counter these enemies to ensure you survive. If an assassin is running at you, you must master the tactic of running backwards and blocking with your sword if they get too close. However, blocking also disables your turreNt: another massive disadvantage to the already easily-counterable class. Pyros can also break your turreNt with their axe or instakill you, so you must be able to spamclick your cake in order to survive the pyro fire, and have the patience to wait for someone else to teleport in to your engi nest as cannon fodder while you repair/rebuild your turreNt.

    Occasionally, other classes will come in and try to attack you. If you have teammates around, it is important that you hide behind them and let them die before you do, or run around and spam click your cake while your turreNt deals big damage. You need to be very skilled, as engineer is a weak PVP class that can only hit an enemy 7-10 blocks back in a couple of hits with its pickaxe.

    Finally, you must master the art of alternating between manual and automatic control. True master engineers use their manual control once in a while to demonstrate their dead-centre aim, but know to switch back to the automatic as soon as an enemy enters 1000 blocks of their turreNt.

    All in all, you can see the sheer amount of skill and game theory that goes into playing engineer. Please consider these before making any further rash comments about the most skilled class in CTF.

    Sincerely,
    Engi mains of CTF Free Friday
     
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  17. Tysonyoshi

    Tysonyoshi Active Member

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    His point was quite clear.
     
  18. pookeythekid

    pookeythekid Well-Known Member

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    @BAWSS5 @Tysonyoshi
    When making a more clear argument, it's usually nice to put it near the start so people know what the heck you're talking about before they bother reading the rest of whatever you wrote.
     
  19. BAWSS5

    BAWSS5 Well-Known Member

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    When criticizing somebody's argument, it's usually a good idea to read it first.

    His point was very, very clear. He set up a problem which he discussed through the first half of the paragraph, and the second half is about what he suggests be done, where he says 'fix the classes' 3 times.

    The only people who wouldn't understand this point are the people who got halfway through his paragraph and said 'k, replying now'

    ............

    Which a lot of people did.
     
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  20. pookeythekid

    pookeythekid Well-Known Member

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    *ahem*... *straightens tie* I would say I'm one of the few who quite nearly always (in this case, I did) reads every word of a thread before responding. I presume you do the same, so I'll ask you to remember this:
    Also, the only place where he directly asks for the classes to be fixed, although indeed made very clear, is the final three sentences of his paragraph. The rest was about class limitations in matches and their general brokenness. Anyway, I never really criticized his argument in any place in my first post on this thread, I merely responded with my own facts and opinions to every aspect of his post.
     
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