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Idea Necromancer Changes

Discussion in 'Capture the Flag' started by Lujiu, Dec 23, 2015.

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  1. Lujiu

    Lujiu Active Member

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    HG keeps being updated so many times while poor necromancer has been here for more than a year and its still crap!!!!

    Why isn't anyone doing anything about it?!?!

    My necromancer suggestion:
    Armor:
    Helm- Iron
    Chest- Gold
    Pants- Chain
    Boots - Chain

    Inventory:
    Slot1- Gold sword ( Mob Buffing / healing ) with unbreaking 1 (possibly sharpness 1 as well)
    Slot2- 6 steak
    Slot3- Zombie Egg
    Slot4- Skeleton Egg
    Slot5- Spider Egg
    Slot6- 1 - 7 Redstone ( Or a gold-dust will explain)
    Slot7- Bone (enchanted
    The necromancer will now become the spawner and manually spawn mobs (in any area they want)

    Each mob is worth a certain amount of "blood" (redstone)
    Zombies - 1 blood (spawns with iron boots and iron helm)
    Skeletons - 2 blood (spawns with power 1 and punch 1 bows)
    Spiders - 3 blood (spawns with strength 1, jumpboost 2, and speed 2)

    Every time the necromancer right clicks one of their eggs they will lose redstone based on what mob is spawned.

    Necromancers gain back blood they spend only when their monsters are killed or when a necromancer deactivates them with their bone

    The necromancer can also use the bone to hit their mobs to turn them back into blood but by doing this they kill their mob.

    Note*** When a monster is killed / deactivated, it will take 10 or so seconds before the blood will be re-added to the necromancer's inventory.

    Lastly but not least
    The necromancer if they shift and block with their sword they will unleash a dark aura around them
    Granting buffs to all nearby monsters (This ability can be activated similar to that of elfs shield)
    All mobs gain a bonus speed level (for spiders that means speed 3)
    along with resistance 1 and strength 1 (for spiders that means strength 2, and for skeletons that means power 2 on their bows)

    .
     
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    #1 Lujiu, Dec 27, 2015
    Last edited: Dec 29, 2015
  2. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Quite a few people, including myself, are dying for a necro buff/rework. I think this is a pretty good concept, and a few other people have had similar ideas. Here's my favorite: https://www.brawl.com/threads/51119/
    I think you should check some of the other suggestions and keep refining your idea.
     
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  3. Lujiu

    Lujiu Active Member

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    I refined my thread and made it more organized as well as incorporating a blood aspect Tell me what you think please!
     
  4. ACE_BLUE2

    ACE_BLUE2 Sup'

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    I like this change. The mobs could actually do damage, and they can't be spammed. I'm not the best judge of classes, but I think this would bring a much needed power boost to the class. Good idea ^-^. @Miskey , @Alturia10
     
  5. Altered10

    Altered10 Member

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    I'll give thorough feedback later on, but for now, my rating of this rework is 7.5/10
     
    • Informative Informative x 1
  6. Lujiu

    Lujiu Active Member

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    Thank you for taking the time to read it! <3 I would love to collaborate and discuss the rework to try to get necromancer to a 10/10 class rating even if it doesn't envolve this scenario
     
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