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Coding attention for fixing player limit

Discussion in 'Capture the Flag' started by Skarm, Dec 29, 2015.

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  1. Skarm

    Skarm Active Member

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    It has been broken for awhile, in the daytime there is almost always a server that is 60/50. Most times there is always another server with 12 people in it, but that is too small of a server to have fun, or could have a bad map. With testing being done on some servers causing them to go offline, or on freeday when there are more people, sometimes it is hard to even find a match with little people.

    The player limit should also be reduced. 50 players still lags the server a fair amount. In my opinion, I have had the most fun in 40 player servers, as there is not enough players to make it lag, but enough to have that feeling of something happening everywhere that ctf has. I would be all for having bigger matches, but any more than 40 players makes the game unplayable.
     
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  2. kindabigboy

    kindabigboy Well-Known Member

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    I'm sorry but with it being the 21st century there are some pretty fast running computers making it barely lag. Plus, even though Brawl isn't that large, there are still most of the time 900-1000 people on Brawl. And usually about 100-150 people playing CTF. And with 5 CTF servers, I think there is no need to change it.
     
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  3. ACE_BLUE2

    ACE_BLUE2 Sup'

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    The only problem here is the lack of enforcement on the player limit, we don't need more servers. I think nom is working on it.... Also @NomNuggetNom the timer struck back today. Restarting itself twice :stuck_out_tongue:
     
  4. HaHaGetLost

    HaHaGetLost I hope one day you choke on the s*** you talk.

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    Lol he means the Internet lag not fps. A fast comp has nothing to do with it. Player limit should be 40 like he said.
     
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  5. NomNuggetNom

    NomNuggetNom Professional Breaker

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  6. Skarm

    Skarm Active Member

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  7. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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