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CTF Holiday Update

Discussion in 'Capture the Flag' started by NomNuggetNom, Dec 31, 2015.

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  1. cammanduh

    cammanduh Well-Known Member

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    Nice work Nom =)
     
    • Agree Agree x 1
  2. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

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    I don't think anyone should be arguing until we get the numbers (damage output)...
     
  3. NomNuggetNom

    NomNuggetNom Professional Breaker

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    The numbers are now on the main post: 3.5 hearts to someone on fire, 7 hearts to someone on fire while in frenzy mode.
     
    • Like Like x 3
  4. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    I still have yet to try out the new supah cool updates! Ty all for your hard work <3
    Even though I haven't played much of the new chemist, I want to point out how the archer counter (dealing 9.5 hearts of damage with a fully charged bow) seems a bit too ridiculous now that chemist was severely nerfed.

    Edit: Please give chemist some more mana (like one more tick is all) pls bbys haf mercy :c
    RIP any sort of chemist capping

    Edit 2: Though I gotta say, I love the insta health II and how the damage pot drains a lot more mana, now it's just time to figure out the exact numbers (in regards to mana deduction) to make it both reasonable and balanced.

    Edit 3: Either increase the mana and/or number of health pots but preferably the mana for insta health II. or just keep how it is with resistance I? o:
    (resistance I is my fave solution)
     
    #84 scapezar, Jan 1, 2016
    Last edited: Jan 1, 2016
  5. Nightowl

    Nightowl Well-Known Member

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    #85 Nightowl, Jan 1, 2016
    Last edited: Jan 8, 2018
  6. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    O yah, idk if this is a glitch or if it's just not updated yet, but the regen pot for chemist says "Regeneration III" but it only gives regen I :c

    *cries self to sleep*
     
  7. BrandinoB

    BrandinoB Well-Known Member

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    Ahm for chemist you should make it a higher value pot but less of them >_> I'm having to throw like 3 pots per like 2 hits. which would be like 1 steak. Makes pvping very difficult due to the fact that I'm hitting them once before I have to throw 3 pots.
     
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  8. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    same lol, PvP is now just a struggle to throw down pots to keep yourself alive instead of actually just PvPing.
    (resistance I would be the perfect solution, so to focus more on sword PvP and giving buffs rather than having to deal with your "infinite health" and "nonexistent mana")
     
  9. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Tbh it fixes stuff, but I liked CTF because it was simple, I guess its not simple now...
     
  10. M_Digitalis

    M_Digitalis Member

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    Speaking as an individual who has been forced to deal with the Pyro instakilling and Chemist potspamming since the ranks were implemented, I am glad to see that there was finally enough impetus to change what was long viewed as a "donator privilege" of the rather exploitative nature of these kits. While I doubt that anyone really has enough combat experience with these changes in effect to say one way or another if they make or break the kit, I am glad to see that Brawl is flexible enough to consider other options for the class.

    That being said, I am rather disappointed that the rather glaringly obvious issue of ninja teleport-stealing did not receive enough attention to supplant another item in this list. While the listed changes were clearly made to edit things that were rather overpowered, all of the effected classes already had pre-existing counters in the form of other classes (Pyro-Medic, Chemist-Anybody who has enough health pool to get in close and wreck chaos, Soldier-Soldier, ect.). The ability of ninjas to activate a timed delay and warp out of the base has no really effective class-counter (oddly enough, spamming the flag with projectiles is practically impossible in combat situations for long periods of time), and thus any defense must place their hopes on getting a player with sufficient skill and ping to intercept these individuals on a full time basis (again, this is practically impossible for a person to do for long periods of time).

    Blocking or otherwise nerfing the usage of teleportation while ninja-capping strikes me as a rather debilitating measure. The point of ninja, after all, is the high maneuverability, and there is no reason that all ninja players should have that ability curtailed because of the few who unapologetically cheese the living dingdong out of the exploit. Instead, perhaps a limitation should be added preventing the ninja from being eligible to hold the flag for a certain length of time after they exit their cloaking mode. This would allow ninjas who wish to go for the flag to use their teleportation skill as intended (After all, without invisible stealing, stealing with the rank operates similarly to a soldier, albeit with teleportation and a speed buff), but would serve as a severe impediment to those who exploit it for its more dubious abilities in capping.
     
    • Agree Agree x 1
  11. Finnerdt

    Finnerdt Well-Known Member

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    My opinion:

    Pyro:

    Pyro, without its instakill, is now completely useless for defense. It's not vital anymore for the defense, and that's the thing that bothers me. Now you need more assassins, but they are 2 hit for ninja, so that's the defense quickly cleared out. I know you can deal 7 hearts of damage when in frenzy mode and on fire and that stuff, but it's not instakill. Why not just remove pyro instead of making it completely useless. Tbh, this has brough CTF out of balance. It's so easy to cap without the pyro, you just kill the assassins and it's a cap. Please, remove this teribble rework and bring pyro back to what it should be.

    Chemist:
    As has been pointed out by @super_mii2, the fact that the healing pots are now Instant Healing II and not Instant Healing III, means you have to heal twice as often, because it heals half of what Healing III heals. But, if the damage potions take so much mana, you can't heal, so chemists will now die very easily. Its ability to tank through defences and knock away the defense with potions, has been taken away, so that it is now an almost useless class. Especially since it now has regeneration I. It was regeneration III. Why not just take the regeneration potions away instead of making them useless?! Just like pyro, I really hate this rework too.

    Soldier:
    I have nothing to say about soldier. This rework is completely fine by me.
     
    • Agree Agree x 4
  12. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Farewell my beloved pyro...
    With all respect Nom, but I hate the update.
     
    • Agree Agree x 3
  13. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I think all pyro needed was to make it so it can't camp the flag. So you keep the instakills but make it so that the pyro has to move or it loses a bit of its armour or something. Chemist is really UP now because when healing if you don't throw it exactly down on your self it on!y heals like 2 hearts. Soldier Rework is decent but with these changes it has made medic and ninja both op.
     
  14. gamren

    gamren Well-Known Member

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    tbh I would like to see an armor buff on pyro and make roaming midfield pyro a new meta in matches, or even the famed offensive pyro (@arcticwolf246 )

    I'm just joking, but still that would be legendary :stuck_out_tongue:
     
  15. Akejsa

    Akejsa Active Member

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    Necro update?... ;-;
     
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  16. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    Not sure how many times this needs to be repeated, but instakills were not allowed to stay. No matter how we reworked pyro, the instakill had to go.

    Also, pyro and chemist received a LOT of complaints, so these 3 were reworked together. Other classes that require reworks will still happen in due time. (Necro c: )
     
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  17. Sibs

    Sibs Well-Known Member

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    Out of pure curiosity, what do you mean by "not allowed to stay"? I know Nom has stated his dislike with pyro's Instakill ability that he wasn't alone in thinking this whatsoever, but when you have two messages saying that same statement it's sounding like you were only told to remove it rather than having legitimate reason to do so. (And if anyone cares, I'm indifferent to the changes until I see them in action in a ranked game.)
     
    #97 Sibs, Jan 1, 2016
    Last edited: Jan 1, 2016
  18. Tysonyoshi

    Tysonyoshi Active Member

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    Either they knew it was going to be a massive ****storm or something higher up didn't like Pyro either.

    which either way i'm fine with
     
  19. sulfuratus

    sulfuratus Well-Known Member

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    XD LOL
    So the reworks of the offensive classes were good, but it still strengthens offence? Also, Mineplex are the masters of simple minigames while CTF is rather complex.
    Did you notice that soldier received a nice little nerf too?
     
  20. Tysonyoshi

    Tysonyoshi Active Member

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    oh nOOOOOOO i finally need a team to defend and i need to hit someone more than once :frowning:((((
     
    • Agree Agree x 1
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