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Rant - Kill Trades

Discussion in 'Discussion' started by pevs, Jan 2, 2016.

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  1. Syntheria

    Syntheria Well-Known Member

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    I see so lets say you sniped someone they'd be dead before they had the change to snipe you
     
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Yeah, that's what 1ks wants.
     
  3. Syntheria

    Syntheria Well-Known Member

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    Yeah this has been asked for waayyy back but admins didnt implement it because bullets would glitch. The bullets would seem as if they were going completely the wrong way at times. Although if there was a way I think that change would be good.
     
  4. SamRVCA

    SamRVCA Active Member

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    This "issue" has always been a part of the game and you have to deal with it. Over my time playing, I have learned how to avoid such thing and I believe that experienced players can say the same. Kill trading happens to everyone, but there are ways to reduce you chances of dying from it.
     
  5. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    To build on to this, Kill Trading usually happens to people who stay in one spot/camp because once they fire the bullet they stay in the exact place, making it easier for kill trading to happen. This could be good to discourage camping in a way.

    But here's how I see how to stop Kill Trading:

    1. Constantly strafe to the sides (try not to do back and forth because the attacker is usually a long distance from you so it won't make a difference) so when you kill him, the bullet doesn't catch you.

    2. Shoot then move, repeat.
     
  6. SamRVCA

    SamRVCA Active Member

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    Exactly, experienced players use these methods and thats how they manage to nuke. Camping in one spot will most likely end up in dying very quickly.
     
  7. pevs

    pevs Well-Known Member

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    Like @MrWaffleman said, remove the bullet mid air after a player dies. (Since speeding up bullets might be glitchy). This wouldn't take much coding.
    1. No, it doesn't have to be perfect, but this what I like to call "Game Effector". When dev's try to make games more realistic they go for looks and feels for the player. This, however, is a "Game Effector" where by changing it, it may increase realist aspects but also something that effects gameplay.
    2. See @MrWaffleman 's Great answer :wink:

    I quite disagree with this. Most of my "kill trade deaths" have zero camping. I usually never camp. When I do to this, it's usually on an open map where bullets are flying and I engage with someone (High level) using a burst fire or sniper. We both fire a little in-front of eachother and the slow burst travels and hits both of us. Kill trading can happen ANYWHERE, and is not based on what the player is standing next to/around/under.
     
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