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CTF Holiday Update

Discussion in 'Capture the Flag' started by NomNuggetNom, Dec 31, 2015.

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  1. HaHaGetLost

    HaHaGetLost I hope one day you choke on the s*** you talk.

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    Now that chemists only have 5 pots I think the damage they take from archer should be reduced because it brings you down really fast if they are skilled enough. @NomNuggetNom
     
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  2. NomNuggetNom

    NomNuggetNom Professional Breaker

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    This has been discussed a lot, I'll post a thread getting some more opinions on it.
     
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  3. Webmant

    Webmant Active Member

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    Hey, looks like I found my new random killing class. Pyro! 4 hits to unleash a 3 second frenzy that is capable of doing 9.5 hearts with a crit? Beautiful.
     
  4. HaHaGetLost

    HaHaGetLost I hope one day you choke on the s*** you talk.

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    Ok thanks :smile:
     
  5. NomNuggetNom

    NomNuggetNom Professional Breaker

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  6. Creux

    Creux Active Member

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    If this was the nerf that was coming to chemist then I just have to wonder. Why not make the potions instantly drinkable.
     
    • Like Like x 1
    #186 Creux, Jan 2, 2016
    Last edited: Jan 2, 2016
  7. Hugmaster

    Hugmaster Well-Known Member

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    Idk what it is, but it could be a bug. I was pyro and when a medic healed me i got healed but i didn't get my items back.
     
  8. lilonani

    lilonani Member

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    Looks good, excited to see how this works! Thanks to everyone who worked hard on this.

    update - Just tried out soldier, I like it a lot, sensible change
     
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  9. ghenry

    ghenry Member

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    I think you should remove the ability for chemists to heal enemies in pvp bc tbh it just makes the class even weaker
     
  10. slayerage

    slayerage Active Member

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    @NomNuggetNom I believe that 15 blocks is too much range for Mage, perhaps 10 blocks? :smile:
     
    #190 slayerage, Jan 2, 2016
    Last edited: Jan 2, 2016
  11. EmperorTrump45

    EmperorTrump45 Dank Memer

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    How is a 15 block range for Mage's only effective way of dealing damage too far?

    (also 700 posts m8)
     
  12. DeathsProphet

    DeathsProphet Member

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    Definitely like the change and can't wait to see how things work out! And excited for the possibility of a long awaited necro rework! Thanks you all the developers who worked on this.
     
  13. AriesRam10

    AriesRam10 Old MCPVP'er

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    Haha I love it. Chemist and Pyro arnt OP anymore.

    To those of you that are saying that now capping will be to easy or Chemist is now under powered. I say good, I hope they are. Before defense was easy, now capping is. The game is still broken and uneven but not its uneven in a differnt way, somthing new to keep you on your feet.

    Chemist is UP now? Good keep it that way. Not make classes like Necro and Dwarf power houses. Keep the rotation fresh.

    Honestly with change you can try and make it perfect, but you cant. So its nice to keep the OP/UP rotation fresh, give each class time to shine. Thats how you keep the game fresh and fun. Make a broken class worthless and make a worthless class broken, it gives people somthing new to try while still having fun.

    The game will always be broken just make sure the broken is fun. Nice changes :wink:
     
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  14. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Except I don't really think they're even UP at this point. Testing the pyro rework yesterday, and it played just fine with the new changes. Play it right and you can effectively kill a lot. Sure, it's less powerful than before the update, but that was always gonna happen, but it's still an effective class, and so I don't see the UP aspect. As for chemist, like pyro it was always going to become less powerful. The only difference is they've changed chemist so it works closer to the support role than it used to, which is a good thing. Before chemist had a ridiculous health pool and could perform basically any role. Now it's much closer to performing the role it was intended for. I personally think the changes worked in exactly the way they were intended
     
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  15. lasertagfighter

    lasertagfighter Well-Known Member

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    Pyro is up in some cases: assassin. It is impossible to kill an assassin now, either assassin needs a nerf or I haz idea:

    When you activate your "Fire Frenzy" it does some damage to nearby enemies, instakilling nearby assassins when they activate their ability.
     
  16. sulfuratus

    sulfuratus Well-Known Member

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    If you face an Assassin there is a 50:50 chance of killing him or dying to him. If the Assassin attacks you from behind, well, you wouldn't have had a chance with a sword either.
     
  17. abratasas

    abratasas Member

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    I figured that out but I mean when I have the flag or something.

    You can block. Hold sword with right click.
     
  18. lasertagfighter

    lasertagfighter Well-Known Member

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    50:50? The assassin always go 30 mph straight towards you and most of the time, kills you from 7 blocks away. Or it's just lag >.<

    Before the update, the pyro can kill the assassin cause it can instakill.
     
  19. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Just for clarification, were the pyro's bow and flint and steel originally supposed to be thrown out, or was that a bug on the first day?
     
  20. _SpookyAF

    _SpookyAF Active Member

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    Bug
     
    • Informative Informative x 1
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