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CTF Holiday Update

Discussion in 'Capture the Flag' started by NomNuggetNom, Dec 31, 2015.

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  1. Sibs

    Sibs Well-Known Member

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    Quick suggestion to @NomNuggetNom, since pyro arrows are no longer as powerful as they once were and the current formula requires you to use alot more of them, would increasing pyro's arrow capacity be on the table?
     
  2. DJ_V5th

    DJ_V5th Well-Known Member

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    rest in peace pyro
     
    • Agree Agree x 1
  3. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Imo, pyro was hardly nerfed. It's the same class but it now requires more skill and strategy to play with the same end results...
     
    • Agree Agree x 6
    • Winner Winner x 1
  4. DJ_V5th

    DJ_V5th Well-Known Member

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    put the helmet away and u need more skill to survive cause you dont have so much protection -_-
     
  5. sulfuratus

    sulfuratus Well-Known Member

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    I don't think you're aware we're talking about Pyro. Pyro has an axe.

    Well, if you consider that, you just hit a moment before the Assassin enters your attack range. That way, you can hit the Assassin first by using your connection delay.
    I don't know if you know, but Assassin high on redstone is always an instakill, with every class, even when hit with a snowball. It doesn't matter if Pyro has an instakill ability as Assassin has something to make up for that. If Pyro's instakill came in handy it would always be in a situation where Assassin had not activated its own instakill. Nothing really changed.
     
  6. Zaex_Warrior

    Zaex_Warrior Active Member

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    You say this assuming all Assassins stupidly use their redstone as soon as they get into your attacking range, while you can see them.
    Because you obviously wouldn't want to get as close as possible to the class that can't block your instakill before using your ability, right?
    Or do it while no one's looking?
    Just gonna walk up all slow-like, not sprint, scroll over to redstone, right click, then left click?
    Smart. I can tell you play Assassin.
     
  7. PK_Feelz_

    PK_Feelz_ Member

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    And here I was waiting for a Necro buff :L
     
    • Like Like x 1
    • Funny Funny x 1
  8. Zaex_Warrior

    Zaex_Warrior Active Member

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    Bump.
     
  9. BrandinoB

    BrandinoB Well-Known Member

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    @NomNuggetNom I noticed something in the chemist mana bar, it takes 3 seconds to begin filling up again. It still takes 10 to completely fill, but it keeps a chemist from throwing potions until it starts back up again and is at the certain point.

    Also: Should health potions take mana? Or does them taking mana help balance it more?
     
    • Informative Informative x 1
  10. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    You should continue to add to the update log since you have some tweaks that are not mentioned in the Holiday Update.
     
    • Informative Informative x 1
  11. BrandinoB

    BrandinoB Well-Known Member

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    opps nvm the chemist thing is a glitch. Cuz the mana bar takes 10 seconds to refill instead of 7.
     
    • Agree Agree x 1
  12. The_Sky_Emperor

    The_Sky_Emperor Active Member

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    @NomNuggetNom I just wanted to let you know that the new nerfs and buffs of the update haven't been updated on the wiki (never even knew we had one until right now... :/)
    This is the page that hasn't been updated
     
  13. Andrwe

    Andrwe Well-Known Member

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    I am LOVING the pyro update btw, so fun!
     
  14. ASAP_Quan

    ASAP_Quan Active Member

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    Maybe this will allow team matches to have 2 pyros instead of one. Or juts completely take away soldier OP maps. Im fine with the chemi and soldier nerf, just not the pyro thingy. Pyro was a challenging class to beat on defense, so it required teamwork from the other team's offense (eg. a medic and a soldier. The medic blocks the pyro's arrows while the soldier steals). Now, a single good soldier can get out of the flagroom easily, probably getting crit hits from the pyro. js..
     
  15. sulfuratus

    sulfuratus Well-Known Member

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    Let me just point out that your mistake is the fact that you still imagine a defence mostly relying on that one Pyro. If you don't have that one Pyro that can do all the work on defence while the others play "defend the Pyro" you just play a different strategy to counter soldiers.
     
  16. ASAP_Quan

    ASAP_Quan Active Member

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    Yes, but it is harder to kill them, especially with their mobility. You would know that xD
     
  17. Pizze

    Pizze Well-Known Member

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    tbh with this soldier nerf its rather hard to conquer the clocktower
     
    • Agree Agree x 4
    • Useful Useful x 1
  18. The_Sky_Emperor

    The_Sky_Emperor Active Member

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    I think that instead of getting critical hits as pyro to people on fire in frenzy mode, I believe that during that frenzy mode time, when the pyro hits anyone on fire they are instakilled... Instead of the 2x damage to player on fire in frenzy mode...
     
  19. dolphincreampuff

    dolphincreampuff Active Member

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    why mage 3 hit kill ninja :frowning:(((((((((((((((((((((((
     
  20. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    but if we send a fleet of soldiers to conquer the bell tower, anything is possible
     
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