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Idea Elf Wind Element

Discussion in 'Capture the Flag' started by Skarm, Jan 3, 2016.

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  1. Skarm

    Skarm Active Member

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    Recently nom changed wind element to use 2 arrows for every wind element punch. I do not think this is a good change because
    -When you are low on arrows from fighting a person, there is no good way to get away from people other than using a sword which causes lots of damage with low armor
    -If you have 0 arrows, you have to wait a long time to use wind element at all
    -(My biggest issue) It is punishing not only the wind spammers, but the people who use it the correct way

    The first 2 are okay I guess, and could be a punishment for getting yourself in that situation in the first place, but elf needs to either be buffed armor wise, or buffed mobility wise to make up for it's terrible close range skills. My idea to fix this is
    -Make a curve in how many wind arrows are used relative to how many wind elements you have used previously since you last touched the ground
    -1st punch = 1 arrow
    2nd punch = 1
    3rd punch = 2
    4th = 2
    5th = 3
    6 and on = 3

    If you look at this, you can still only punch 5 times without touching the ground, but I mainly only use 2 or 3 max when using wind for combat and not just "flying above everybody to cap."
    @NomNuggetNom @Nohox
     
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  2. Cliff_92

    Cliff_92 Well-Known Member

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    rated creative
     
  3. _Unmyeong

    _Unmyeong Member

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  4. Mob_92

    Mob_92 Active Member

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    creatively rated
     
  5. Knaber

    Knaber Well-Known Member

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    Much better than the current state of things at least .... #creative
     
  6. pandanielxd

    pandanielxd its panda daniel

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    whoever gave this an agree change it to creative >:C
     
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  7. Knaber

    Knaber Well-Known Member

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    Thats so @Mediocre_ of you! :wink:
     
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  8. Nohox

    Nohox [MCPVP]

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    I agree that elf needs to be tweaked further. The main reason for this change is that the wind spell is/was being used in a different way than originally intended. It was supposed to be a tool to help mobility, jumping from tree to tree and structure to structure more easily. However it was being used to steal the flag and basically fly across half of the map, out of reach of any enemies. Even soldiers weren't able to reach such elves. Plus, elves are agile in lore (which the class was based on), but are not able to fly directly.

    We will keep this for now and see how it turns out in gameplay, usually classes that are underpowered in one aspect get stronger because people find ways to play it more effectively after some time. :smile:
     
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  9. Lujiu

    Lujiu Active Member

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    How about you just make the wind element require 2 arrows when you have the flag?
     
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  10. Knaber

    Knaber Well-Known Member

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    *deleted*
     
  11. Nohox

    Nohox [MCPVP]

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    Not sure, might do this if it turns out too much of a nerf. You could still fly across half of the map towards the flag, which wasn't the original intention.
     
  12. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I'm fine with the nerf. What bothers me is that Elf's only reliably good/useful ability was heavily nerfed and nothing else was buffed to compensate for it.

    That statement actually makes no sense. Are you saying that this nerf will help Elf become stronger because it's wind element was almost nerfed to heck? Or that Elf players will have to become stronger in other areas to compensate? While it is true that the nerf on Elf's wind element will force Elf players, such as myself, to become even more skilled with other elements the class still ends up being a lot weaker than before. You don't need to do a big in game science experiment with Elf to figure out that when you force a class to rely a lot more on weak abilities, weak armor, more limited mobility, and a mediocre sword it is going to end up being much more difficult to play.

    Simply put, your statement's logic doesn't apply here because Elf is a class that needs mobility to effectively use its ranged abilities as well as to compensate for its weak armor. It cannot become stronger in any area when its ability to use its abilities is contradicted by a lack of mobility and when every other class in CTF can still outmatch it in PvP.

    That is why it is even more important that Elf be 'tweaked' or as I would put it 'massively buffed' in future updates to compensate for the mobility nerf.
     
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    #12 EmperorTrump45, Jan 3, 2016
    Last edited: Jan 3, 2016
  13. Nohox

    Nohox [MCPVP]

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    Eh.

    The main reason why nothing else with elf was changed is simply because there were no other tweaks planned. The focus was more on pyro/soldier/chemist/necro (with necro not even done yet), with some minor tweaks for other classes like the mage range reduction and elf arrow cost. Yes, it is faulty that nothing further was changed with elf to compensate it.

    You took this out of context. What I said was that when nerfing classes, of course players will have to change the way they play it and of course the class gets harder. But after a few weeks/months of play people get used to it and find new ways to use a class in the most efficient way. Ninja for example was nerfed and although it isn't as strong as before (enderpearl wise), people have adapted to it and can now use the class in a similar efficient manner (the focus shifted from instacaps to premature pearling). Same will apply for soldier (people will complain about soldier being able to jump in combat) and pyro (will develop new ways to be efficient to the max).
     
  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    First the meaning of your statement was not entirely clear. It could mean two different things, what you said or what I originally inferred. As such, I did not take it out of context. See my edited post above.

    Of course. But Elf has been nerfed in such a way to where it is a mess of contradictions. It has far more limited mobility and weak armor. It has a bunch of ranged abilities but most of them are weak and unreliable. It has a decent sword but it cannot fight almost any other class in melee PvP. Using its wind element to fly and its other abilities alongside each other is harder to do.

    Ninja, Pyro, and Soldier all recieved reasonable nerfs so of course they could be adapted too and still be useful classes. That is not the case with Elf.
     
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    #14 EmperorTrump45, Jan 3, 2016
    Last edited: Jan 3, 2016
  15. pookeythekid

    pookeythekid Well-Known Member

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    This elf thread is more productive than mine! :grinning:

    @Nohox
    Extending Munson's argument, not only are elf's other abilities more difficult to use alongside wind element now, but wind element was pretty much the only useful element in the first place. If elf was not intended to capture flags, what the heck else is it for?! Support is better done by medic, long-ranged attack and support is far better done by archer or even mage, defense is better done by any class ever including necro, and the same applies to midfield though archer is much better than any class in that role.

    Unless the future tweaks to elf give it a defined role (that is, a defined role in the game, not a role that was given by word by the developers as an excuse for its lack of ability to be effective at anything), this class has officially been ruined, more so than it was with its original lack of power in every aspect but flying. Either fix it or put it back.
     
  16. Nooksva

    Nooksva Active Member

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    I just had bought elf and all the other premium classes I didn't have about 3 days before it was updated. I was sad to see the update brought, because I really think it was just an all around nerfing updated.
    While I do think elf was a little to overpowered with the fly element before, now its only good element is way too underpowered. Would appreciate a change.
     
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  17. jarboyp

    jarboyp Bunny Defender

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    The only thing that I can find useful about elf now is its pure element. I find this useful when taking out dwafs and heavies, but other than that it isn't that good.
     
  18. pookeythekid

    pookeythekid Well-Known Member

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    The pure element is actually very lethal once you've mastered it. Amazingly, I'll even use it as my weapon of choice (for close range) much of the time. But not everyone masters it, and it's too difficult to get decent at in the first place, so yeah it can be seen as quite ineffective.
     
  19. GalaThundR

    GalaThundR Mcpvp Veteran

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    I pretty much only use my wind element to cancel fall damage and to fight mages/archers. It's very difficult to fight mages as elf now because of this nerf. A mix between leaps and the shield can bring down a mage quickly but because of this nerf there's just not enough arrows to stay close enough to the mage, making an already annoying class to fight even more annoying.
     
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