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Spamming and invisible ninjas

Discussion in 'Capture the Flag' started by Skarm, Jan 19, 2016.

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  1. Skarm

    Skarm Active Member

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    this rule has been in place in matches for basically ever. it's also one of the most called out things in matches aswell. i'm not referring to the action of like using 10 eggs on one guy, but more so using the ability multiple times without good reason. a good example for me is i like to use earth spell to try and protect the pyro. another example is a chemist using slowness/poison to detect for invis ninjas. in a game where there is a class that can literally be anywhere at anytime, i don't think that this form of spam should be against the rules. it's a broken mechanic to try and defend against. it's like seeing a soldier as heavy and hitting him with your sword, what else are you supposed to do. with engie and necro (the 2 classes that can autodetect ninjas) being banned in every match, the only way to defend against a class like ninja is to always defend against them. spamming abilities that can harm invis ninjas is the only way you can initiate the first attack, as with every other form of damage the ninja chooses to come out of invis.

    something should be done to remove this broken gameplay, or the rule should be removed as it is the only way to kill ninjas without the ninjas decision to fight.
     
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  2. obikenobi21

    obikenobi21 Delta Force Jedi

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    I would disagree.
    The rule is in place because spamming that can make it impossible for a ninja to get to a pyro. And the "broken mechanic" of invis is really there to counter the definetly broken pyro. And you don't have to spam stuff to counter ninja. Every once in a while throw a poison pot or use an earth spell, but spamming stuff makes it impossible for an offensive ninja to rek things.
     
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    But if classes were balanced, should an offensive ninja be wrecking stuff?
     
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  4. iMuffles

    iMuffles Well-Known Member

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    I think spamming stuff at the flag is probably justified if there's a ninja there and you know they're there (either by seeing them go invis or tabstalking). If you're just doing it all game long though, with medics to replenish your stuff, that's a problem.
     
    • Agree Agree x 3
  5. Skarm

    Skarm Active Member

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    that's kinda the problem, they have the possibility of being there at basically anytime. i can see the medic healing would be kinda a problem but i think that is more a problem with medic.
    if i spend my whole game defending 1 ninja, and assuming we have equal skill levels, and usually the nonninja has the counter, i should be able to stop a ninja 100% of the time. the same goes for almost every other class counter relationship.
     
  6. Sir_Inge

    Sir_Inge Well-Known Member

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    The definition of balance suggests you should be able to stop a ninja alone yourself 50% of the time. If there are 2 people defending, that should be 75% of the time. If there are 3, 87.5% of the time, and so on.
     
  7. obikenobi21

    obikenobi21 Delta Force Jedi

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    l0l how is that relevant. Are you saying an offensive ninja should kill 0 people?
     
  8. Dragoarg

    Dragoarg Well-Known Member

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    Actually i have talked to mods about this. There are some buffs/nerfs/reworks yet to come, and this means that engi, necro and dwarf may or may not be allowed in matches. It could be a huge power shift and open some really chill gameplay. Also if you're an elf and you spam earth so much (which is to my understanding what most people do) then yeah its bs, cuz a soldier running to get the flag is slammed down every two seconds and physically can't make it out of the flag room without two medics constant healing him. I can't see any reason to wanting this rule cuz like.. your comparison of the heavy hitting the soldier was very incorrect. The heavy hitting in the soldier is his _only_ way of defeating that soldier. Using a 3x3 block of earth every time you can pull back your bow is not the same. A ninja can take out a pyro unless the pyro can steak, and thats not very hard. Plus, oh no a class who can technically still two shot any class but medic has a class that can effectively kill it? Dammit ctf is over gg bye guys. Chemists can use pots, they just can't pot spam the flag to the point there isn't a time when that flag is poisoned or damaged.
     
  9. iMuffles

    iMuffles Well-Known Member

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    I mean if the elf is that annoying you can just send in a ninja to take the elf down or at least distract him while the soldier steals. It's not like you need ninjas to distract pyros anymore.
     
  10. pookeythekid

    pookeythekid Well-Known Member

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    Of course, those odds are only really near true if you're fighting clones of yourself all the time. A liberal view on classes is just impossible with the varying skills of players. Also, comparing apples and oranges is a darn hard way to balance classes: pyro's fire and axe versus ninja's sword and eggs (and better strafing speed). Classes have different abilities and therefore different levels of power; what separates their true worth is their power within their roles compared to other classes, i.e. soldier versus elf for mobile capping where solider usually wins due to armor, and medic versus chemist for support where I personally say medic wins due to the ability to restock.

    This isn't to say that classes should be ridiculously powerful to the point where they're unstoppable in at least one role, but rather there should be a healthy balance of power using roles as currency, instead of lethal/mobile abilities as current CTF seems to. For example, archer dominates long-ranged midfield kills, though it doesn't do anything else very well, and it has counters like mages, ninja, and other archers; elf is okay for offense but lacks power in that role, though it makes up for that in its versatility in being a support class and sometimes even defense or even recovery when necessary (of course that's if you're good at killing people with elf)--and of course it is nowhere near overpowered in those roles.

    In the less objective case of 1v1s (though 1v1s are essentially what PvP CTF is made of), there shouldn't always or even usually be a 50/50 chance of winning. If you want to kill a flag carrier, you either hire the right guy or you hire enough guys (which eliminates the 1v1 and of course puts the odds more in your favor) to get the job done based on classes and skill. If you didn't bring enough muscle, too bad; if you were too slow, so sad.

    The game is much less fun when you can get shut down by anyone who is playing as any class no matter what role you are performing. What is even the point in class diversity if the game were to be that balanced? Why not make everyone fashionista, for crying out loud?

    ye, ninja works against elf more often than not, too! ^-^ *cries*
     
    • Agree Agree x 2
  11. Recovs

    Recovs Unknown Member

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    A bit off topic, but when invisible as ninja, you're not able to destroy certain things such as re-generators, blocks, etc. Is this a bug or something that has been changed? Also, why are the teleporters from engineers unbreakable now? @NomNuggetNom
     
  12. Skarm

    Skarm Active Member

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    i believe that was considered a glitch then people liked it so it was part of the game but then people abused it so now it got removed idk. @TheAethers
     
  13. ipple

    ipple Member

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    hi pal \ o .
     
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