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The Concept of Roles

Discussion in 'Capture the Flag' started by Sibs, Feb 12, 2016.

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  1. pookeythekid

    pookeythekid Well-Known Member

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    Well, honestly there's something wrong with the fact that a pyro and a dwarf alone can dominate a flag room entirely while both of them remain alive--throw a single medic into the equation, and the trio is unstoppable, and can only be "beat" by jumping in and getting out very quickly and skillfully while one or two of them happen to not be paying attention.

    The very idea of a passive gameplay in the first place is not a good gameplay to have in the game. Being constantly high-damage does not encourage much skill, and is pretty simple-minded in general. Again, being defeat-able via an assassin who ends all you've built up over the course of an entire game is not a greatly fun way to play, either.

    And for roles: I judge classes based on their used role, not their intended one, as everyone should in my opinion. In fact I had no idea that elf was made for... actually I still don't even know what it was made for. Anyone wanna tell me what the heck elf was supposed to do originally?--Ahem, anyway... I'm pretty sure it wasn't made for capping, though from playing it by myself I eventually found that capping is in fact its best role; it's played that way by most people because it's best suited that way. Dwarf, though not really defying its creators, best plays and does play flag defense; being creative with its role very seldom works and is not useful in general, just as core defense and recovery is most often not very good with elf.

    Lastly, about the dwarf hate: I really don't know if dwarf was ever not disliked by people. Though I scarcely paid attention to the in-game chat in my early CTF days, let alone knew the opinions of the community, I'm pretty sure that no offensive player liked dwarves.
     
  2. draco638

    draco638 Active Member

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    Well see there's the problem. What frustrates people isn't necessarily the dwarf itself, but the overcrowded flag rooms with multiple layers of people that too you around without you being able to fight. Taking a flag room alone as dwarf is considerably hard with the speed debuff and you will probably get chipped away very quickly and tossed around by two invading people, leaving you helpless. I have absolutely no problem with a dwarf on the enemy team, just a problem with a crowded flag room. So what, just remove dwarf and then replace it with a pyro. You still don't get out with the flag if there's 7 people guarding that flag, and there's not much you can do with an overcrowded defense. Sometimes you just have to forget about capturing and try to be a nuisance to the enemy team, whether by picking off the defense or organizing your own charge. Dwarf isn't the real problem here, it's just a piece of the annoying puzzle of defense. In the end, I would say (again) stop whining and fix the problem yourself. Take a medic buddy for heals or webbing, go soldier/ninja and outmaneuver dwarves, or just plain sneak attack with assassin, they usually get distracted by someone else. I have found no problem taking out dwarves, even in crowded flag rooms (though only with assassin). I have no dislike for dwarf because sometimes I just want to have a chill game or I just want to screw around with an offensive dwarf. Dwarf has a role, it has counters, and it has ability to do its job. It's a CTF class, so just learn to work around the problem. And sometimes, if the dwarf has a pyro/medic buddy, you just can't get through. It's true that dwarf isn't as versatile as other classes, so it's just at the far end of the defense spectrum, that's all there is to it.
     
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  3. pookeythekid

    pookeythekid Well-Known Member

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    Well, I do see your point now. I still disagree with the very concept of dwarf, but I now re-realize that CTF is often impossible without teamwork anyway, and a good deal of the problem lies in situations where teamwork is necessary but unavailable.

    Completely unrelated: heh... that post that I just quoted is the 686686'th post on Brawl.
    ILLUMINATI CONFIRMED!!11!ONE!11!
     
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  4. DJ_V5th

    DJ_V5th Well-Known Member

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    sounds interesting
    every1 thinks in anoter way about ctf :grinning:

    btw @Sibs
    what do u mean with "roles"
    do u mean sth like offence, defence, support, middfield, capping, killing
    or the counters
    like the archer counters like every class from far away
    or the pyro who cant counter medic ?
     
  5. Sibs

    Sibs Well-Known Member

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    More or less that in non specific terms. To be more specific, is what exactly they do to contribute to the objective part of the game.
     
  6. DJ_V5th

    DJ_V5th Well-Known Member

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    u mean like an archer is a supporter on the field or how?
     
  7. Sibs

    Sibs Well-Known Member

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    Using the example of archer, how do you think archer contributes to the game in the case of capturing the flag/defending the flag currently with how it's coded, and how do you think archer should contribute to the game in the case of capturing the flag/defending the flag?
     
  8. DJ_V5th

    DJ_V5th Well-Known Member

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    got it
    thx :smile:
     
  9. FirestormPvP

    FirestormPvP Member

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    .
     
    #49 FirestormPvP, Mar 1, 2016
    Last edited: Aug 11, 2021
  10. DJ_V5th

    DJ_V5th Well-Known Member

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    Roles:
    That word sounds like that every class has one thing to do all the time on a match. Like the pyro and the dwarf are in the defence or the heavy and the chemist are in the offence.
    I don´t think that´s how ctf classes work.
    The word Roles also sounds like that every class has to do about 1 or 2 things and nothing more. For example the dwarf just needs to defend the flag and recover. The Archer supports his teammates and kills the flagcarrier from distance.
    To be honest, I really don´t think that´s how ctf classes also work.
    On CTF you dont really have roles.
    Every player has his/her own playstyle. Every playstyle is helpful for the teammates. That means if you like to support your teammates you can do that by just following them with every class.
    Surely you also can copy someones playstyle or if you saw/read/heard something interesting about for example assassins, than you maybe dont run around as an assassin (most of the times when i runned arround i had more deaths than kills) and search ur targets like a real assassin. Same goes to the Archer. He is like a sniper in reallife.
    You search good spots to kill your targets and wait for them until they come and you can kill them one by one.
    What I saw many times is that ninja is often used as a pvp class.
    In real live ninjas used to work in the shadows and do everything to not get into a fight because they dont have armour.
    Maybe some classes are made from real live persons (Sniper=Archer;Killer/Assassin=Archer,Assassin;...)
    Conclusion:
    Theres no roles on CTF.
    You just have to be yourself with your playstyle and do everything so that your team wins :smile:
    One time someone said to me that the world is like a big clock.
    Every piece has an important job. There are no unnecessary pieces because every piece is important.
    Thats like on ctf.
    Every player is important in his/her own way (playstyle)

    Thank´s 4 reading :smile:
     
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