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Idea Engineer Rework! No Autofire??

Discussion in 'Capture the Flag' started by BrandinoB, Feb 29, 2016.

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  1. BrandinoB

    BrandinoB Well-Known Member

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    Goals for this rework:
    • Balance engineer, make it more interesting and a better support class
    • Remove autofire ability but keep it easy to hit stuff
    • Change regen stand so it won't be spammable
    • Give engineer a more "engineer" aspect
    • Remove the ability to teleport 20 people in a minute -.- but keep it effective
    • Have engineer be a more engaging class
    • Other things I'm probably forgetting

    Inventory
    1. Stone Pickaxe (KB 1), heals turret
    2. 4 Steak
    3. Stone Sword (Sharp I), fires turret with right click
    4. Dispenser (Turret)
    5. Cake (Regen Station)
    6. Brewer (Speed Station)
    7. Stone Brick Slab (Small Structure)
    8. Stone Brick Block (Large Structure)
    9. Multi-functional Compass
    Armor:
    Leather hat
    Iron Chest
    Iron Pants
    Leather Boots

    Engineer Inventory.png

    Turret:
    This is the kind of complicated part.
    When you right click the turret with your sword or anything else, this inven will pop up
    Turret Inven.png

    This will act like the class selector. Whatever item you pick, it will shoot that item where ever you point and RIGHT CLICK with your sword. This includes an arrows (probably a little buffed), speed I potion, Poison potion, health potion, damage potion, and slowness potion.

    The turret is mounted on two fence posts instead of just one.

    Speed Station:
    This will replace the teleporter. It's a 3 by 3 area with a brewing stand, where if you stand in the area for 3 seconds you get Speed 4-5 for 15 seconds.
    This will get you across the map pretty dang fast. That being said, it can only be placed within 15-20ish blocks of your spawn. Which means you cant really cap with speed 4-5. It will also have a cool down for individual players for 10 seconds, meaning it's like the medic cooldown.
    Speed Stand.png

    Regen Station:
    This will be replacing the current Regen stand. It will be a 5x5 block area with a cake, where if you stand there for 5 seconds you regenerate up to HALF your original spawn items. Meaning if you're and archer and you have 1 steak and 20 arrows, you can only go up to 2 steak and 64 arrows. It will have an individual player cooldown of 7-10 seconds.

    Regen Station.png

    Small Structure:
    We are getting into the new stuff now. When I think of an engineer, I think of building things. So naturally, I figured engineer should be able to build stuff. Now of course this stuff will have building restrictions on it so you cant block pathways with it etc, but it will provide some cover for the engineer and the team. Both structures, like this whole rework, are liable to change based on feedback.
    Basically you right click a block below you and it'll spawn a structure around you that looks like this:

    Small Structure.png

    Small Structure 2.png

    The turret isn't automatically in there, but you can place it or other things in there. It's a 5x5 block space btw.

    Large Structure:
    Basically the same thing but larger and provides more cover. I was thinking of making this like an upgradable thing from the small structure, but idk.

    Big Structure 3.png

    Big Structure 2.png

    The iron bars are supposed to be 2 blocks high and there's supposed to be a roof, but i forgot so deal with it.

    But that's basically it, I didn't mention the damage values and health values and other stuff for the turret cuz too lazy to figure out that + didn't want to spend all the time working on that and have no one like it.

    Feedback pl0x!!


    Now that I have some general feedback, summoning some mod ppl in case they dont feel like looking at it at first (screw yew nubs ;_; ) to see what they think of it
    @aRandomBob157 @Xelia_ @Quarrelt @wintergreen3 @TheZombieKat
     
    • Creative Creative x 6
    • Winner Winner x 2
    • Useful Useful x 2
    • Agree Agree x 1
    #1 BrandinoB, Feb 29, 2016
    Last edited: Feb 29, 2016
  2. dkabot

    dkabot Member

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    Turret: Rather large change, I can't speak to how I feel it'd go in most situations. However, I will note that not having automatic fire means its Engi is heavily susceptible to Ninjas and I'm not sure how much the Structures would help that. Past that, are there limits on changing selections? Can I see enemies incoming, heal/speed up and go back to arrows before they even arrive? If so, that seems a tad too powerful. Past that, stationary buffs do seem like a useful aside, though their usefulness feels rather limited when any key area can't have at turret for them in the first place.

    Speed Station: Actually a really neat idea. Might still work as a cake rather than an AoE (which would likely be a new mechanic if it was used) but it allows for increased strategy on where to go and helps alleviate the issue of teleporter spam. My only thought is if the Engi just kept it on hand and used it to run from any fights.

    Regen Station: See above with the AoE being a new mechanic that's not currently in-game. Having a limited ability to regenerate items without a medic actually sounds like a good idea, though I'd prefer if it had healing still.

    Structures: Those things are pretty huge. If we had the "You cannot place a structure here" protections like we currently do, it'd become pretty difficult to find a normal place to put one. That said, the ability to generate a location to avoid headshots and hinder enemies from reaching me is pretty alluring...
     
    • Agree Agree x 1
  3. sulfuratus

    sulfuratus Well-Known Member

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    The large structure can be a good shelter against Archers if it's supposed to have a roof. That's a new support aspect and I like it. But there is a problem which is the pure size of the structures. 5x5x4 is pretty big, imagine either the many placing restrictions that had to be added or the number of places you could block this way.
     
  4. November

    November november

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    5x5 TOO BIG
     
    • Agree Agree x 5
  5. Jilin

    Jilin Active Member

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    Wher da fir arros
     
  6. TomD53

    TomD53 Well-Known Member

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    IMO you should make it so you have to get 1 melee kill for 20 arrows for your turret, therefore taking the 'noobiness' away a tad.
     
  7. pookeythekid

    pookeythekid Well-Known Member

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    Luv it. Just two things. As da other ppl above have said, 5x5 can be a little big. Maybe have a 3x3, then you could either have a 1-block hiding space or put one of your utilities in that space, and then while it's practically a solid giant block, you can seek cover on the outside of it, kind of like a small tree.

    And other thing: how often do arrows or pots fire? sry if I read that but missed it
     
    • Informative Informative x 1
  8. IvanDoomy

    IvanDoomy Active Member

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    This rework is interesting because it's made out of the purest kind of hate.
    Jokes aside. Let's get to it.

    Turret:
    Pretty good honestly, except for the size of it. Replace it with a 1 block tall iron bar wall. And are the potions shot like normal pots or like arrows (Probably the last one)?
    The hit detection and aim may give a negative outcome on this one though.

    Speed Station:
    Nope. Just nope. I gotta say it's a really neat idea but think about a stalemate where the flag carrier and medics/support can just stay near spawn abusing this mechanic.
    I agree with dkbaot's suggestion though.

    Regen Station: Again, neat idea, but it doesn't kinda work out for offense. The teammates that want to get healed by the station might get knocked out by enemies (Preferably archers and other fast or tanky classes like Chemist/Heavy).
    It kinda mimmicks the Teleporter mechanic in that you have to stand still and wait for results.

    Structu- Nope.

    I still like this idea don't worry.
     
    • Agree Agree x 1
  9. TomD53

    TomD53 Well-Known Member

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    Gotta agree, that could be abused loads.
     
  10. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Structure:

    [​IMG]

    Turret: I love the concept. It's certainly an improvement on the auto firing nonsense we've got right now and would give the turret a whole range of purposes aside from just dealing damage +1

    Speed Station: I like it but I think the speed duration should be shortened a bit and you should be able to place them closer (maybe 15 blocks) from spawn instead of 30. On smaller maps like Blackout they way you've currently got it setup is just not going to work that well. For instance, I see this making Mages even more of a mid-fielding nightmare than they currently are since the orientation of the speed stations is in that area. +0.5

    Regen Station: It's not the most practical thing in the world but it would certainly be good to have for offense and defense since (in most games) half the medics derp around and don't heal people and sometimes you don't even have a medic! One thing I'm not a big fan of is how long the individual cool-down for regen lasts. This regen station is less effective than a medic heal (doesn't restore all items) so in my opinion it would only make sense if players could heal more often, such as every 10 seconds or something. Also, you didn't specify how fast the station regens your health. Is it Regen V (like a Mage/Medic heal) or lower than that? If it's the same then the cooldown should be around 10 seconds, but if its lower (Regen IV is actually a lot slower than Regen V), then the cooldown should also be lower. +0.5

    Overall: This rework makes Engineer a little bit less like the Justin Bieber of CTF classes and a little more like Ellie Goulding, not particularly great but certainly workable. You can't go wrong with that in my book.

    +1
     
    • Agree Agree x 1
    #10 EmperorTrump45, Feb 29, 2016
    Last edited: Feb 29, 2016
  11. BrandinoB

    BrandinoB Well-Known Member

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    The buffs/basically everything from the turret cannot be applied to the engineer themselves. They can only be applied to/shot at a teammate or enemy. Soooo say you see your teammate coming with the flag, you'd shoot them with some buffs and health etc.

    Also for the part about ninja, I did buff the armor and gave perhaps a bit of a sword buff, as they can shoot and hit at the same time with block hitting.

    For the part about the speed station, I do believe I said that the speed station can only be placed within 30 blocks or so of spawn. With the regen stand, I'd probably have it give regen also.

    I'll get to the structures later.

    What I was going for was a structure that can provide a decent amount of cover from archers in the more open maps. Obviously in the more enclosed maps it would be needed as much. Like I said, the structures are viable to change.

    I did not put the rate of fire for the potions in there, but obviously they will have a slower shot since they do more. . . exotic things i guess you could say. Like I said, I didn't go too far into details and values because I really just wanted to see if people liked the idea first.

    @IvanDoomy I believe it could be coded so the flag carrier cannot use the speed station. As for the regen stand, that's kind of the point. It isn't spammable so you have to be fairly safe to be able to use it out of combat. Kind of like medic teaming in official matches. There is also a fairly good amount of space to move around in the area, so you can dodge archer arrows.

    Yea for the speed station I kind of just put a random number down that seemed kinda okay, so I'll probably make it closer x3

    For the regen stand, I didn't put the amount of regen cuz just didn't want to get too far into specifics, but it'd probably be regen IV. Trying to make it a little worse than medic heal. Yea I can agree with the smaller cooldown time also, forgot that medic heals were 15 lol
     
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  12. dkabot

    dkabot Member

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    Alright, so the turret can't help the user.
    This could create an issue if two engis are teaming, but we'll see what further information shows.
    The remaining questions about the turret are: Would it have the issue of applying Poison to everyone, and is there an ammo/fire rate limit?

    Ninja, with some stronger armor/weapon and blockhitting doing double hits near a turret, probably not an issue, alright. Depends on how the answer to "ammo/fire limit" goes.

    Speed station, the issue was less "too close to spawn", but being out anywhere and having a speed station in running distance from your turret so you touch and GTFO to not die. Not quite as much of an issue without autofire, but still seems really abusable to be annoying.

    Structures, we'll see how those are then.
     
  13. BrandinoB

    BrandinoB Well-Known Member

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    Poison probably would not apply to everyone, cuz lets be honest the scrubs would just be shooting ppl on their team and that would be annoying :I There will be a fire rate limit on the potion stuff, what that will be I have no idea because I'm tired and don't feel like figuring that out rn xD arrows will be as fast as you can click.

    I forgot to mention the turret health system thing will remain the same. Basically. For the speed station, Idk what ur saying tbh cuz it won't be anywhere. It'll have to remain fairly close to spawn to prevent people from using it to capture flags etc
     
  14. pookeythekid

    pookeythekid Well-Known Member

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    @BrandinoB ye I also have that question. I dun think engies should be able to team like that. Shouldn't be hard to code, same principle as how old pyro couldn't instakill other enemy pyros.
    (I deleted the second half of dis post cuz you answered right before I was gonna post dis >.>)
     
  15. BrandinoB

    BrandinoB Well-Known Member

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    I mean like. . . how many engies have u seen that ACTUALLY team with each other x3 but ye, agreed.
     
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  16. dkabot

    dkabot Member

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    raises hand
     
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  17. BrandinoB

    BrandinoB Well-Known Member

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    You would be one of the very very very very very very few then :I and I mean like legit teaming, not just setting up near one another.
     
  18. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Pretty nice idea brand! You just forgot to tag @iMuffles again D=
     
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  19. TheZombieKat

    TheZombieKat CTFer since May 2012

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    As a lot of the others have said, 5x5 is a rather large area. I'm not going to say anything else about that. As for the turret, I think the fact you have to spam right click in order to fire arrows is nice. However, spamming damage potions as fast as you can right click... I dunno. (Not sure if anyone else mentioned that, I only skimmed through the responses)
    Would you be able to place both the small structure and the large structure?
    Going to school; I'll add some things on later.
     
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  20. BrandinoB

    BrandinoB Well-Known Member

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    I have said before that the potions won't be spammable ^-^ and no. You must use either one or the other, break one down to use the other.
     
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