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[Rant?] How OP/UP classes are (Suggestions)

Discussion in 'Capture the Flag' started by IvanDoomy, Feb 29, 2016.

?

Which class do you think is the most used in fanfictions?

  1. Fashionista

    7 vote(s)
    26.9%
  2. Paladin

    4 vote(s)
    15.4%
  3. Flying hacker on iron armor

    7 vote(s)
    26.9%
  4. Yes, the ideas are good. Needs some tweaking.

    2 vote(s)
    7.7%
  5. No, your thread is bad and you should feel bad. Needs more thought put into it.

    6 vote(s)
    23.1%
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  1. JoseMigueCarrera

    JoseMigueCarrera Active Member

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  2. DJ_V5th

    DJ_V5th Well-Known Member

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    ur funny XD
     
  3. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Idk what realm your on ivan. I only see chemists die to archer, pyro, and mage(only the bad ones die to ninja/assassin)

    I disagree with nom that every instakill should be removed, its kinda bs when you think about it.

    Assassin is basically useless as a recovery or offense then if it literally loses the part thats in its name.

    For the archer losing its ability to instakill. The only reason i would agree with it if it could still one shot flag carriers. Archer needs its snipe especially when its used on flag carriers. Archer losing its instakill basically give every flagcarrier the ability to camp outside with an engineer with no punishments.

    Medic teaming/chemist-medic teaming I fully agree should be nerfed completely. I have only seen a 4 medic team on a flag room one or two times, and only reason they dont get it is if we have like 6 ninjas and 3 assassins and a dwarf, etc.

    Engineer I honestly think is a meh class, if archer and assassin lose instakill it will become more op then people already believe it is.
     
    • Agree Agree x 1
  4. pandanielxd

    pandanielxd its panda daniel

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    Boom, why are you saying it's Nom's fault, it was Chap saying that we couldn't have instakills. .-.
     
    • Winner Winner x 1
  5. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Well, im going by whoever said it was nom who said it.
     
  6. quinox_

    quinox_ Ex-Ex-Builder, Nub+

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    remove dwarf :I never it be my class
     
  7. IvanDoomy

    IvanDoomy Active Member

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    I didn't even think of that. I haven't been on Brawl for that long.
    Honestly, if we could tell anyone to apply changes here we'd have done it long ago.
    Like I didn't know. Your grammar is funny too!

    meme realm.
    Fair point. But, only bad ones die to ninja? This means they can die to a heavy, too.
    It is. For someone who mains instakill classes.
    So: Assassin = Instakill.
    Then you ask ME what realm I'm on...
    Heavy/Medic, Chemist/Medic combos exist. Use them against the flagcarrier and engineer. Though I gotta agree, Engineer is pretty meh. Brandino's rework is kinda interesting.
    Oops. Here:
    Kind of...
     
  8. DJ_V5th

    DJ_V5th Well-Known Member

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    u havent played a lot on ctf
    like 2 days
    on mcpvp u played about one day
    that shows me you need to learn much
     
  9. kriztmas

    kriztmas Well-Known Member

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    Dwarf is **** on some maps, but still if it gets 1 hit on u. U probs have to use 2 steaks Only on that
     
  10. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Assassin literally is meant to have instakill, may as well remove it if it cant instakill.

    Also, excuse me? I dont main just instakill classes.

    I dabble in ninja, and soldier, and medic, and sometimes mage. (I havent done archer as much anymore because I dont care for it as much.

    Ah yes, heavy medic teaming works so well when its the engineer as well as half the enemy team...

    Also yes, the bad ones can obviously die to heavy. I know this for a fact cause i suck at hotkeying.

    Lets face facts. Our reworks dont get looked at, the staff will do as they please and we really dont get any say in the matter. So this topic itself doesnt matter lol.
     
  11. obikenobi21

    obikenobi21 Delta Force Jedi

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    Yes, a medic is supposed to be hard to kill. But a medic shouldn't be able to tank 3 people while supporting his entire team.

    Archer headshots at 30 blocks by the way. And yes, it is easy to miss. It is also easy to hit. Just because you can fire in a random direction and not hit someone doesn't mean it's balanced.

    idk if you've ever seen a good ninja/assassin.

    Have you ever played assassin? Assassin is a good recovery class, idk wat ur talking about.

    That's true, nerfing archer leads to more camping. But a reworked archer without the headshot doesn't automatically make archer useless. If the rework is done right, it'll still be effective, it'll just take more skill then spamming arrows in one direction and hitting people.

    Yeah, I agree, medic teaming OP

    Engineer is OP as f0k. Also, how does assassin loosing insta-kill effect engineer in any way? Assassin doesn't counter engie much at all.



    Archer:
    1. wtf are you talking about? Plenty of people wanted it gone on McPvP, myself included. People have wanted insta-kill gone for a wahile, this isn't a new thing.

    2. This isn't a reason for keeping the insta-kill. That's just pointing out the one nerf archer had (which I'm actually not sure was ever a thing, I think it was always 30 blocks), and using it as justification for it being balanced.

    3. This also doesn't make any sense. Just because archer is a long ranged class doesn't make the insta-kill fair or balanced. I would say it makes it less or both actually, because you really can't do anything.

    4. Fair enough point against the idea.

    5. This makes no sense as an argument against the rework, since Brawl can just incorporate the ideas into 1.9

    6. This is just assuming that he's mad, and offers nothing against his rework. Actually, even if he was mad, who cares? That doesn't mean the rework is bad, it just gave him a motivation for writing it.

    Medic:
    I got nothing, reasonable arguments.
     
    • Like Like x 1
  12. IvanDoomy

    IvanDoomy Active Member

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    [​IMG]
    I'm done with you. Get out of my thread.
    I've played MCPVP since March 2012.
    I've seen your post over the Dwarf thread. You're so blind when talking about reworks and changes I can't even tell if you're joking or not. Saying that you need teamwork to take down ONE Dwarf, ONE slow af, strong class, is even more nauseating. I know this gamemode may need a bit more of teamwork involved but just not for one class that just stands still.(Engineer is different since it can deploy buildings. I'm not defending, Engineer is still complete s*** nonetheless)
    Do me a favor and stop being so biased.
     
    • Winner Winner x 1
  13. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Alright Obi,

    Answer me this, can you name one assassin who has not used assassinate to get a legit recover from anyone above assassins armor rating. Idk about you, but only ninjas/assassins die to an assassins sword. Assassins instakill is needed for recovery.

    I disagree with any nerfs to archer because its so easy to die to another archer or a random person coming out of nowhere, etc. I cant tell you how many times a randy soldier went after me. The only thing i hate about archer is its ability to spawn camp the enemy spawn. I feel like that should be nerfed in someway.


    Engineer btw is actually really easy to counter with assassin given normal circumstances. Since Engineer cant use sword without his engineer turret not working engineer cant really block. I would say a medic and assassin team would easily destroy an engineer.
     
  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    in current CTF.

    [​IMG]
     
    • Like Like x 2
  15. obikenobi21

    obikenobi21 Delta Force Jedi

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    Well, I've done it before, on a ninja and stuff. But yeah, you assume that assassin without insta-kill won't be effective, and that's the problem. You aren't arguing against the point of assassin being broken, you're arguing for the fact that a replacement will be crap, which is an assumption that really holds no merit. Assassins insta-kill as it is is needed, because it's all assassin has. But if you remove the insta-kill, that doesn't mean actually remove it and leave it, it means rework is (ie: pyro).

    Easy to die? With the exception of another archer or insta-kill, archer is annoying as f0k. It has an unblockable insta-kill from 30+ blocks, which no other class but Elf can counter, and no other class but Elf and Archer have long range attacks. Archer should be weak at close range, but it really isn't. Its steak value is 4, pretty good, and its armor is good as well. In addition, Punch II + Arrow Spam means you can keep basically anybody off of you.

    idk about you, but a good engie just blocks, it's not hard. And even then, the turret's a pain to get by.
     
    • Agree Agree x 1
  16. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Yea, alright, the counter to assassin should be better but thats really it. I dont see how assassin wouldnt be removed if assassinate was removed or heavily nerfed . It is a balanced class(bad armor, and assassinate is its only heal besides med and engie cake). its counter is just bad, thats really the basis of assassins argument. Maybe assassins assassinates takes 5 seconds to use after right clicking it, during that time their vulnerable? A 5 second window is pretty good.

    The only archer I have not been able to strafe is brandino, Archer is really easy to predict and therefore easy to get up close, plus legitimately egg the archer so it cant aim properly, go invis, or endie, and that should be good. 414 tactic plus eggs also works very well on normal or above average archers(i would say brandino and people like him are godly xd)

    Lol, okay, if engies block they cant use the turret which means they can get swarmed fairly easy, plus their armor is extremely weak so any good ninja can kill a blocking engie. Also, i would say engie is annoying but the pros about it is it requires TEAMWORK to kill sometimes.



    Also to admiral. By the time that whatever your saying is implemented(class changes so assassins still good in recovery and what not), brawl will probably die just like mcpvp.
     
  17. IvanDoomy

    IvanDoomy Active Member

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    The word you're looking for is rework. There're plenty out there, as I said previously.
    The 5 second window could actually be a good way to start.
    Well, it does take teamwork to take down an engineer. The engineer and the turret are the primal targets, then you have the cake and teleporter which can easily be destroyed.

    You are quite the boomer, drone.
     
  18. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I mean, lets face it, the staff dont care about server ideas, when have they ever implemented an idea from the server ideas that wasnt from a staff member

    I also didnt see anything about how op enderpearls are still....
     
  19. IvanDoomy

    IvanDoomy Active Member

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    They may not care but they look into them. They get some ideas from there.

    Hmm...I ignored Ninja for some reason...Might as well talk about Ninja and Mage, too.

    Update: Added ninja to the thread
     
  20. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I completely agree with your ninja statement ivan. I would like the enderpearl to be removed for sure, but only if something is given in return. That way you still have something to work with, but hopefully cant be abused.


    I still 414, i just egg between it so if i need to get away i egg then vanish.
     
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