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Ninja capping: an apologia

Discussion in 'Capture the Flag' started by Plautius, Mar 19, 2016.

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  1. Plautius

    Plautius Well-Known Member

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    Excerpt from Wikipedia: Apologia implies not admission of guilt or regret but a desire to make clear the grounds for some course, belief, or position. e.g. his speech was an apologia for his foreign policy.

    Hi!

    I'm Plaut. I'm one of those ninja cappers no one likes. Why? Ninja capping is considered cheap, unskillful and unfair.
    I am today here to explain to you the world of ninja offense and why it is totally ok.

    1) The different types of ninja capping

    There are mainly three ways to ninja cap: ghost capping, premature pearling and regular capping.

    Ghost capping means throwing a pearl while standing outside of the flagroom (or at least not at the flagpost), throwing your pearl and then stealing the flag right before your pearl lands. This is considered the most cheap way of capping as ninja because if you manage, you're already half-way across the map.

    Premature pearling works very similarly: you throw a pearl before you steal. The difference is you stand at the flagpost, therefore giving you better options to time when you steal.

    Regular capping means just stealing the flag and only after that has happened, pearling.

    All three ways involve being invisible while walking up to the flagpost.

    2) The hardships of ninja capping

    What makes ninja capping difficult? It seems very easy. You pearl across the map without anyone being able to follow you, all you need to do is block. This is, though, not quite the case.

    An aware defense will make use of the fact you need longer to steal the flag than any other class. A watchful pyro, a dwarf or anything that can hit you away from the flagpost automatically causes you to die.

    Good ninja recovery players always have a chance to catch up to cappers who aren't ghost-capping. Why? They have their whole health pool at their disposal, only to pearl up to a ninja and hit him usually once, no more than twice though. The ninja cappers have to be way more careful: they need to cross the whole map, including dealing with flag poison. They automatically have less chances to pearl. Also, remember a pearl needs to land first. While the pearl is in the air, ninjas can't escape other ninjas.

    Midfield usually isn't to be underestimated either. An archer that has spotted a pearl and is ready to shoot it, a player being there by coincidence, or, in team matches or generally when there's coordination, some offense that focuses on you to stop you.

    Mind you, we ninja cappers also don't have any armor. We usually can't kill defense players before capping because we're outnumbered. Besides, killing or attacking players draws too much attention. So, anything can three- or four-shot kill us.

    3) Why ninja capping is legitimate

    Even considering all those hardships, some people still might say: "It is still a cheap and way too secure or unfair way to cap."
    Well, defense usually doesn't play completely fairly, either. Apart from the fact you're usually outnumbered as a capper, think of 414-ing ninjas, respawn-abusing assassins, pesky midfield archers or dwarves. Ew, dwarves. If flagrooms don't happen to be as capping-friendly as Blackout's is, for example, it can be really hard to get out versus a large quantity of defense players. Is that fair gameplay by the defense? No. Yet ninja capping is considered cheap, even though it is the logical consequence of a too crowded flagroom: not enough attention to players popping up out of nowhere, too much other action.

    Large amounts of archers or engineers at midfield can also be a reason to ninja cap. Any less mobile class just can't get through, sometimes.

    4) How you need skill while ninja capping

    Believe it or not, not anyone can simply ninja cap. Just think of players like james3044 or gorbimonken who have perfectioned the art of ninja-capping, being really hard to kill, even in stalemates.

    You need to time your pearls. Premature pearling, especially ghosting, requires timing. Hey, I can't even ghost! I usually premature pearl.

    You need a capping route. This is usually not that easy because of midfield and because of recovery. You need to try to outplay recovery - see where their pearls go and pearl somewhere else. A way that's considered cheap is sponge-glitching (making use of a mechanic): using the upward direction of a sponge to carry you up after you've landed with a pearl. Mind you, doing that automatically means your pearls take longer to fly because they have to fly down, too. Pearling on the ground or straight forward is always faster (the sponge from spawn at Skyworlds I is guaranteed to arrive at the enemies' flagroom before the sponge-abuser is).

    You need to deal with recovery ninjas. No matter how quick you are, some ninjas will always catch up to you. You need to be able to at least hold them off in a 1v1, without having invis at hand - so you are at a disadvantage.

    You need reflexes if you hold the flag: although you're a 3-shot when blocking, even to ninjas, it's not that easy to survive without support, especially when on low health.

    Conclusion

    Of course, ninja capping can be cheap. The guy who ghosts with regen active, drops the flag in front of his spawn three seconds later, switches to soldier and caps isn't very skillful, but he is only making use of a mechanic that is known to be in the game. If it were game-breaking, why is it not disallowed?
    Ninja capping doesn't have to be cheap, though. Ninja capping can involve skill and can sometimes be the only way to deal with a tricky defense. If you can't deal with it, try to increase your awareness on defense or think of quicker ways to hold ninjas off that have gotten out already.

    Just sayin': I usually avoid ninja capping. I mainly play flagroom dominance, killing parts of defense in order to make others cap more easily. When we need caps or when the flagroom is empty though, I will indeed ninja cap and won't refrain from doing so because it's cheap.

    Thanks for reading!
    ~Plaut
     
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  2. Sayan

    Sayan Well-Known Member

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    Ayy

    A wonderful description of me
     
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  3. Nakatago

    Nakatago Well-Known Member

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    Ofc you make it an apologia.
     
  4. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    u r cheap I am sorry for your loss! C:
     
  5. TomD53

    TomD53 Well-Known Member

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    LOL, you got that idea from earlier today when valour was doing it xD
     
  6. Snowleak14

    Snowleak14 Well-Known Member

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    You forgot instacaps, but atm you need bugs to pull this off.
     
  7. Plautius

    Plautius Well-Known Member

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    save me
     
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  8. pandanielxd

    pandanielxd its panda daniel

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    *coughs* ... archer .... *coughs*
     
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  9. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    So, basically you are defending the #1 cheapest thing in the point of the gamemode. None argue assassin/archer here, they arent capping the flag mostly. Ninja capping is so damn easy i could and have done it multiple times. Only times i dont win is if the lucky ninja recoverers do it, or someone stole the flag as well.

    Dwarf is used more now because of said ghost/prem capping, and even then they dnt 100% take care of the problem.

    I love how you explain all the problems of the ninja cappers because thats kinda the point, ninja cappers wanna be cheap, fine by defense, we will be cheap as well.
     
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  10. Plautius

    Plautius Well-Known Member

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    Read again, I told you why that's not the case. By far cheaper is always dwarf defense, engineer midfield or archer spawnshooting, anyway.
    Oh my god! Multiple times! You have 29 ninja caps. In two days and nine hours of playtime. But, fun fact, you have stolen 125! And dropped 105. Doesn't seem so easy all of a sudden, judging by your personal stats, since you're arguing it's easy for you.

    What? Have you ever encountered a ninja recovery player with an IQ above 80 and a playtime above ten minutes?

    Wrong. Dwarf is used because it's a cheap and easy way to rack up a bunch of kills with 0 effort, not because it serves gameplay well.

    Ninja capping can break through cheap defense, not the other way around. A skilled buffed heavy solo def can hold off a ninja capper, although a bunch of assassins might not be able to. A good pyro can take care of a ninja, a few random dwarves on the other hand... A cheap defense is exactly not the solution to ninja capping. :wink:

    Thanks for your post and you're welcome for these free bits of wisdom.

    ~Plaut
     
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  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    the difference is I'm proud of it ^.^
     
  12. obikenobi21

    obikenobi21 Delta Force Jedi

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    I agree with all yur definitions on ninja capping.

    2)
    Okay, so for your first point that a class hitting you away from the flag causes you to die, well, that's pretty much the same with any class. I mean, yes ninja isn't tanky at all, but that's a harship faced by all cappers. Now, if you means someone hitting you as you pearl, that really doesn't do crap a lot of the time, and usually leads to the flag carrier suiciding next to their base and picking it up.

    To the second point, it's true that you can catch up to a ninja capper as ninja. However, that's extremely situational. For one, you need to pearl almost as soon as they steal. If you were in the flagroom and they ghost out, it's extremely hard to catch up. If the prema, you can pearl after them, but more often than not they end out far ahead. For your point about the pearls, it's not like a ninja capper is forced to stand still. With eggs+speed 2, it's pretty simple to spam and back up, and then you tp away.

    And yes, 1 person randomly getting you can f0k you up, that is one of the drawbacks of ninja capping, +yur armor.

    3)
    Saying that defense doesn't play fair doesn't in anyway make ninja capping less cheap of legitimate. Defensive players could say they play that way because of ninja cappers. It should be hard to get out vs a large quantity of defensive players. If a capper tries to 10 v 1 a defense, live, get out and cap, the defense better be really bad, because that shouldn't happen. CTF is a team game, not a game where defense scrambles to counter 1 player. Ninja capping is considered cheap because by the time you notice, they're out of the flagroom. And in addition, if ninja capping is a consequence of a crowded flagroom, then flagrooms with little defense are skrewed against ninja capping. Not all flagrooms are impossible to get in and out of.

    4)
    While yes, timing is essential, that's just how ninja works. I agree that ghosting or even premaing can be hard, but it isn't impossible. So many people can pull it off, it becomes a pretty major problem. This is the same logic that leads people to argue archer is balanced because of the timing needed to pull of it's headshots.

    Yeah, a route is necessary, but c'mon, is this really that hard? Just go the fastest way to your flagroom. This isn't a huge mental challenge, and certainly not that difficult. And for that thing about sponge-glitching, that just makes it impossible to recover. It may be faster to pearl straight at your flag, but it's definetly safer. I'll take your example, skyworlds. If you don't use the sponge trick, you end up on the ground at 2 locations: mid, and your flag. At that point, it's super easy to kill you. If you use the sponge trick, you end up vulnerable only once: On top of your flag building. From there, you pearl to your flag and cap. It's like a 1 second window to kill you.

    It's true, you do need to deal with recov ninjas. However, in the general context of ninja capping, you outrun them a lot. Either that, or you get some support (medic, engie), and run around and pass it off. Pretty hard to deal with.

    Who da faq holds the flag as ninja. If they do, they have some OP support (helo engie) that makes it a pain to recover. In addition, they could just switch classes and make it even more of a pain.

    Conclusion)
    People who use engie are also using a mechanic known in the game, same for dwarf. Also, wat da faq do you mean if its gamebreaking why is it not disallowed. There is like nothing that a class can do that is not allowed in regular CTF, aside from block glitching and all that stuff. However, ninja capping is frequently restricted or banned in team matches, so it is restricted, and quite frequently.

    And I can deal with it. Sometimes. The thing about ninja capping is that they can just try over, and over, and over again, and eventually, they will get that one lucky opportunity...and cap before the defense can react. It's not like taking advantage of a distraction to get out of the flagroom is something I'm opposed to, it's that ninjas are too fast when crossing the map that once they get out, rip.

    There are no quicker ways to deal with ninja that have gotten out besides just invis camping their flagroom, just sayin'.
     
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  13. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    So what if ive dropped 105? that doenst mean ive ghost capped 125 times -.-. I unlike every other ninja try to legit ninja cap, not prem or ghost. Btw, i would fix what you said, ive dropped 105 out of 125 yet i have 29 ninja caps? you sir have screwed up
     
  14. YourAverageSoda

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    Stolen flags do not count flags picked up off the ground, but if you pick a flag up off the ground and drop it, the dropped flag counts towards your dropped flag total. It is totally feasible for you to drop 105 flags, steal 125, and capture 29.
     
  15. Plautius

    Plautius Well-Known Member

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    @TheSkullOfNight I have in fact not screwed up, check your stats page.
    Also, don't tell me you're trying to play fair and that's why you die - you simply fail at ninja capping, obviously.

    @obikenobi21
    thanks for your valid points and thanks for giving us the perspective of a recovery player on this matter.

    Being hit away from the flagpost is a larger issue as ninja because of the longer stealing time (although one might argue that on laggy days it feels the same).

    I personally find it easier to steal (I prema, not ghost, so i can time my point of stealing) in a full flagroom because most of the time no one pays attention to me. On smaller or emptier servers (EU mornings, for example), I often times have problems versus one regular and rather switch to soldier to cap. The 'cheap defense' is rather a consequence of regular cappers than of ninja cappers.

    The fastest way to the flagroom can, please don't forget, easily be predicted by the recovery ninja, though. You know yourself that if the recovery ninja has a chance to hit the capper, it's usually a recov (unless we're talking about james >_<).

    In team matches, when there is a roaming ninja defense, the pearl headstart is usually gone anyway. In regular matches, the hyperproportional amount of engineers and archers compensates for that.

    What I meant by gamebreaking is "why is it not disallowed from code's side" (as in mana for chemist,silly powder for ninja etc.)

    I agree with you the ability to try over and over with a high frequency as well as the possibility to class-switch / pass off the flag make it hard for defense. But then again, as the pyro used to be immediate and dedicated flag post guardian (hello Brawl), a player with the necessary attention span can still play this role (although I prefer buffed heavy, there).
    But if you manage to ghost a flag while being distracted for and survivong the fire you should've gotten, isn't that an amount of teamwork that also deserves a good chance to cap?

    .. Anyway.^^
     
  16. pandanielxd

    pandanielxd its panda daniel

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  17. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Are people seriously talking about stats at this point to try and justify an opinion? By this point I thought it was widespread knowledge that stats don't matter. It simply keeps a record of what has happened, not the circumstances behind it. A person could die 50 times in a game, but if he was derping around with friends whilst other people targeted him as a sitting duck, that makes his true ability at the class completely irrelevant. I'm not going to try justify either side of this argument as I'm sure I'll be berated for not being a ninja and throwing in my 2 cents, but nevertheless:


    If someone has 2 days gametime and has only that many caps in that time, it means they're not spending all their time trying to steal flags, not that they fail at capping. Capping is not the only thing a ninja does, as it can be used in many roles: recovery, killing specific targets, core defense, or offense. All of this would mean that they haven't spent as much time on actually capping. That's not including the fact that on his stats page he's actually played other classes, and the time he has amassed playing ninja accounts of about 22 hours, not 2 days, which may or may not change the view on his ability. Thirdly, he could not be trying very hard and just wants to derp around for the fun of it. If that's the case, of course he's not going to be stealing or successfully capping as much, it's only natural to assume that. I'm not saying that the opinions here are wrong, I'm just saying for all of these reasons you can't justify something based on someone's stats.
    @TheSkullOfNight I think what plautius really means is that your "easy" ninja caps aren't backed up by what your stats seem to suggest. I'd suggest if you're going to make a post saying ninja caps are easy, you actually provide some evidence to back that up, or your argument will be torn down very quickly.

    Oh and are we also seriously arguing about exactly how many flags someone has capped? I thought the point of this thread was to argue about ninja capping and justifying how it is fair and how it isn't, not to berate someone about their stats.

    So the other thing I'd like to point out is the fact that what is "fair" is very subjective in this instance. In this case @TheSkullOfNight thinks that certain methods of ninja cap are cheap, whereas @Plautius doesn't. Again, I'm not going to delve into the issue myself as I'd be told to shut up since I never play ninja (or have shoddy ninja stats given the way this thread is going). However what i will say is "fair play" is all subjective anyway. We have certain rules in team games which are thought by the majority to be cheap and unfair. That doesn't mean that everyone agrees with that. I've spoken to a couple people (who I won't name because I don't want them getting involved in this debate) who want the rules to be changed, specifically class bans. Now I heavily disagree with them on the issue, but it does prove the point that they don't think it's fair those classes are banned. The same thing applies here, you both have conflicting views about what is fair and what isn't. There are rules that can exist in team matches which stop ninjas ghosting, and so in those circumstances that is called unfair, but in other matches those aren't in place and it's all good. The definition of what is "cheap" and what isn't is highly subjective. it's even biased by what classes you main (it's pretty obvious an archer will want a ninja to be less powerful, and a ninja will want to justify it's abilities, as @Plautius is trying to point out) All I'm saying is it can be difficult to justify your point of view on what is and isn't fair, when there are few rules governing that in team matches, and absolutely none in regular gameplay. Going purely by what ctf allows in regular games, absolutely nothing is unfair, because as long as the class allows that to happen, there aren't any real rules to stop you.
    In short:
    This is a response, you're arguing this not with a fact but with personal opinion. Even with your justification (and what you wrote is well written), it still doesn't mean people don't have the right to think the cheap ninja caps are worse than dwarf, even if you don't agree with them.

    Yeah, gonna agree with @Plautius on this bit, I wouldn't base your arguments solely on random ninjas in the flag room, as they aren't gonna be as effective. Look at some of the proper ninja recoverers and I think you'll probably change your mind about being easily able to get away, they are very good at their job.

    What I do know, is with the recent changes to certain classes, offense has definitely become a lot stronger than it once was, and so playing as a ninja is more beneficial. Whether that could be considered to an unfair level, or correcting what was wrong is another scope for debate entirely
     
  18. Plautius

    Plautius Well-Known Member

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    Just to clear this up, @TheSkullOfNight completely failed at ninja capping versus me on defense yesterday, and I don't consider myself a recovery main.
    My point @LordChaos_92, isn't necessarily that his stats make his point invalid but just the fact he literally never goes ninja capping means it can't be that easy.
    Also, ask an offense player about easy capping. Soldier's wall-climb limit, chemist's nerf to half its strength, medic's sword nerf and the fact frenzy acts like an unblockable assassination seem to point in another direction...

    @PanDaniel_ if you mind responding in a proper fashion I'll be sure to get to your point, too.
     
  19. jarboyp

    jarboyp Bunny Defender

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    At this point ghost and prema capping has been part of the game for so long if it was ever removed/nerfed many players will be very mad and likely leave CTF. Also, ninja is one of the most common classes bought in CTF, and if it was nerfed CTF wouldn't make as much money off of it.
     
  20. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    my argument in that case would be he might choose not to cap not because he can't, but because he doesn't find that fun. Many people play the game for other stats, not just caps.
    I would also argue that the reason they were nerfed in the first place was that it was too easy to play with those abilities, and fixing these abilities means they're at a reasonable level. To a certain degree capping has to be hard anyway. 3 caps and u win! (normal circumstances clearly)
     
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