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Idea Medic

Discussion in 'Capture the Flag' started by Arevoir, Mar 21, 2016.

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  1. Arevoir

    Arevoir Member

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    Medic should not return steak.

    This causes big issues, especially when it comes to recovering. Anyone who plays CTF knows that once the capper gets a medic it's over. Your only chance is a lucky assassination/headshot. When two people have the flag, it becomes a huge standoff that only instakills can end.

    If anyone else tries to recover, you have to get through the cappers entire healthpool (Soldier has 4 steak, which is 12 extra hearts) while the capper is blocking and has medic regen. Even if you are only half a heart short before dying, the capper will have full health and steak again when you come back. You aren't rewarded for anything less, and even ninjas struggle to finish the job against decent opponents.

    If Medic did not return items, it would be a huge improvement for the health of recovery and the pace of the game. A lot more classes would be viable at recovering, because just forcing your opponent to eat a steak would help. Stalemates would be a lot less common, because cappers would have a much harder time camping with the flag, resulting in more action and faster paced games. Assassin and Archer could be changed to be more fair because they aren't required to counter medics anymore.

    For people who aren't capping, I would recommend letting steak regenerate when out of combat so you aren't force to re-spawn when you run out.

    Medic could be buffed in some other area so it doesn't become useless, preferably in a way that is interactive and doesn't end up with you sitting in a corner spam hitting your teammate (A healing bow that gives ~3 hearts could be cool).
     
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  2. pandanielxd

    pandanielxd its panda daniel

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    No steak is 20 hp, that means you are dead in no time and would mean that capping will get 20x as hard :/.
     
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  3. EmperorTrump45

    EmperorTrump45 Dank Memer

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    rapidheal.
     
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  4. Sir_Inge

    Sir_Inge Well-Known Member

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    Agreed, this is why CTF is broken.
     
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  5. kriztmas

    kriztmas Well-Known Member

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    Banners
     
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  6. jarboyp

    jarboyp Bunny Defender

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    Regenerating steak is an important part of medic, and removing it will make capping harder and teamwork less rewarding. In order to take down a team when a medic is healing them, you need to target and kill the medic before attacking the others. However, I do feel medic needs to be a bit more squishy, because it has a survivability rate equal to a soilder as long as you use it right. I would suggest makeing it so that medics have 3 steak instead of 6 because the self-regen can save a lot of steak.
     
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  7. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I disagree with the nerf to medic. I do think it should return steak, but it shouldnt be able to heal as fast, make the cooldown of heals extend to 30 seconds or a minute. Thatll fix it a little, and also make it so 2 medics cant heal the same target, like when a medic heals and another tries to heal it, it can say 'a medic has already healed this person recently' or something
     
  8. pandanielxd

    pandanielxd its panda daniel

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    your last point is already inplemented but without the comment
     
  9. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    uh, no, im pretty sure it isnt, im pretty sure if one medic heals me, then another medic taps me, i still get healed. But then again, never focused on when the medics heal me xd
     
  10. pandanielxd

    pandanielxd its panda daniel

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    nah, you arent right :smile:
     
  11. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    eh whatever, never focused on it.
     
  12. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Personally, I don't like the idea. The whole role of Medic is to heal teammates and give them back their steak. Removing the aspect of giving back steak would completely change Medic. If you healed someone, they'd only get regeneration. That's not enough to survive an attack. That, and the fact that there's the 15 second healing cool-down. Capping would become extremely hard, and Medic would lose its main purpose in games.
     
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  13. Sayan

    Sayan Well-Known Member

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    This would only work if we removed all instakills and got rid of the 15 second thing. It would lead to another round of nerfs.
     
  14. Plautius

    Plautius Well-Known Member

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    No cooldown, regeneration a bit less strong and I approve this idea. For the steak, nerf engineer's turret strongly and make regenerator take care of the inventory refills.

    Boom, fixed engi alongside this rework.
     
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  15. Palm_Top

    Palm_Top Member

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    I'd rather see Medic regenerate health at a slower rate, this would mean that it'd take longer for a class to heal up to the point of getting steak back. Medic is truly irritating when it comes to support but at the same time itd be detrimental to the class to remove that entire aspect of it.

    @Plautius has a good idea too, but I'd much rather see Medic supply steak with no regeneration and turrets staying the same, as the Match metagame would be altered greatly with a regeneration only medic.

    Once instakills are fully removed, I'll be fine with steak regen being ousted. Until then, the way medic is now is a better balance than a medic without steak regen (even if it's irritating).
     
  16. BrandinoB

    BrandinoB Well-Known Member

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    Okay while this would help with recovering off of a class like soldier or medic itself, it would make capturing as a whole w/o ninja capping nearly impossible. Think about it: a defense of 3+ ninjas, pyro, and whatever else. If you get out of that flag room, you probably have no steak left. A medic giving regen wouldn't be nearly enough to keep you alive for very long.

    So while I would love to see an easier method to recover off of a soldier/medic team or medic/medic team besides maybe archer or something, it just wouldn't be good for a team game or capturing as whole.
     
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  17. obikenobi21

    obikenobi21 Delta Force Jedi

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    What I would like to see is medics healing take a lot more time and effort. And by effort I mean one hit doesn't cause an OP amount of regen for the person the medic hits.

    I would think a medic should heal laike 2.5 hearts per hit. It then regenerates 1 steak/item per hit (stuff like redstone or eggs would be healed with more than 1 at a time).

    This would cause medic healing to take more effort, while making it harder to heal in combat (it's actually pretty hard to hit yur ally over and over with a concentrated recovery team). Also, no regen means it's easier to burst people down.
     
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  18. Netflikx

    Netflikx Well-Known Member

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    This idea is really good. However the fact that medic is a free class is a factor. Since it is a free class, it kinda has to be really simple and pretty easy, so new players can play it. This idea is really complicated, so new players won't have a lot of fun playing it and will be really confused trying to play.

    Anyway in reply to the entire post, I agree that capping needs to be made a lot harder. Nowadays everything is catered for the cappers, like maps, reworks, etc. (@shawndaddy made a thread about this on the old forums a long time ago.) Anyway capping these days is extremely easy compared to how it used to be. I might just be an old timer but I support this.
     
  19. Arevoir

    Arevoir Member

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    The heal would stay, and the steak could be replaced by another ability (as I mentioned in the post). You need to look at CTF as a whole, and giving back steak is not healthy. There are plenty of other ways to keep medic relevant and strong that don't require a mechanic that hurts CTF as much as returning steak.

    That's part of the point, you shouldn't be able to survive indefinitely. But if you use teamwork and have your teammates recover, you can cap before you die.


    Medic would still have the same purpose (help keep people alive), and as I said before could get compensation buffs. Capping would get harder, but the biggest difference would be when you are camping at your base, which is currently easy. The hard part of capping (getting out of the flag room) would be much less effected.

    This would do nothing to fix the biggest problem with steak regenerating (see paragraph 2, @obikenobi21 this applies to you too). Also, how would removing the regen be detrimental?

    About instakills, it is instakills that counter medic, not the other way around, and as such, medic needs to be changed before instakills can be changed. If you change instakills first, there will be nothing to recover from medic spam heals.
     
  20. Palm_Top

    Palm_Top Member

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    It doesnt affect steak directly with a slower regeneration rate, but it means it would take longer for a player to reach the point in which they can receive steak from a medic allowing a larger window of vulnerability.

    If Medic gets changed in such a way then offense will have even bigger issues than it does now, Instakills and heals need to be fixed at the same time for no immediate backlash to occur with an imbalance between the two systems.
     
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