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On Regeneration

Discussion in 'Capture the Flag' started by Sibs, Apr 8, 2016.

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  1. Sibs

    Sibs Well-Known Member

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    I'm going to go out on a limb here and address something I'm not even sure what anyone here thinks about it (compared to my other threads that I can guess at). To put it simply, How do you feel about the current uses of regeneration in CTF? It seem to me that since a lot of the more controversial classes and aspects of CTF have some ties to Regeneration it might be argued that their relationships could be the real problem.

    Now to be clear I'm not indirectly pointing a finger at just Chemist, I'm also refering to Medic's natural regeneration plus it's healing ability, Mage's healing pots, Engineers cake, heck even Ninja's crouch healing if you think it's a problem.

    Gl,Hf,Blood for the Blood God.
     
  2. DeadRhos

    DeadRhos Minimum Brain Size

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    I prefer regeneration to having to rely on a medic to heal me. Imo cake should replenish items rather than heal.
     
  3. Sibs

    Sibs Well-Known Member

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    So you prefer regeneration over regeneration? Or am I not understanding your comment that well?
     
  4. GetShadowRealmed

    GetShadowRealmed What do I put here

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    An idea I just thought of randomly: Engi has 2 items in inv. One is for items and one is for healing. The catch is, so it won't be OP, is that the engi can only use one at a time.
     
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  5. DeadRhos

    DeadRhos Minimum Brain Size

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    I prefer regeneration to steak
     
  6. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Engi is way too op, especially when flag carriers camp with an engi turret and cake in some hard to access place. I hate how the cake can be spam clicked and have almost instant full health.
     
  7. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    My opinions on regen:
    • Medics heal is important due to it being a support class, but as I and others have said, the power of the regen should be smaller. It would help stalemates, but also nerf recovery classes like ninjas who get healed and so will destroy the flag carrier.
    • Mage regen imo is fine. The problem with it being op is not there, but with its spamy damage spell.
    • Engineers cake can definitely be nerfed, since it heals alot, and as stated can be abused by flagcarriers.
     
  8. TheZombieKat

    TheZombieKat CTFer since May 2012

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    • Medic: I really don't have an issue on Medic's regen.
    • Mage: Like Nin said, I think it's fine.
    • Ninja: I don't have an opinion.
    • Engineer: I don't get why people think Engi is so overpowered. It's balanced compared to what it used to be like. The part of Engi that's annoying when flagcarriers camp with one is the turret; the cake isn't the part.
     
  9. 19Cameron91

    19Cameron91 Well-Known Member

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    • Medic: Fine.
    • Mage: Fine.
    • Ninja: Fine. Maybe assassin can be granted the ability to crouch and heal.
    • Engineer: The cake depletes as the engineer uses it, but when other players use it, it doesn't. That needs to change imo.
     
  10. HaHaGetLost

    HaHaGetLost I hope one day you choke on the s*** you talk.

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    Medic: I think it's fine
    Mage: Pretty easy to kill them when they use the heal.
    Ninja: Fine because it doesn't regen that fast
    Engineer: I think it's just overall a bad class and the regen should be slower. Maybe like a medic's regen
     
    • Agree Agree x 1
  11. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I don't have any problem with regeneration as a thing in the game per say, but what I do have an issue with is rapid regeneration.

    What I mean by rapid regeneration is regeneration that heals extremely quickly like Regeneration V or above. This sort of regeneration is extremely powerful and consequently highly disruptive in CTF as is made obvious by the three classes that have it: Mage, Medic, and Engineer.

    Rapid regeneration creates two highly interrelated problems with all of these classes. For instance, with Mage, its rapid regeneration makes it a very difficult class to take down when used properly. How so? Because I think everyone here knows (and would agree) that trying to take down someone who has say, a Regeneration V status effect for even a few seconds, is very difficult to do since the rapid regeneration almost completely negates any damage taken. That problem is particularly clear with Mage where it can sometimes be extremely difficult to get rid of one because they can regenerate around 50 full hearts of health every 5 seconds, a level of sustain so ridiculous that one of the most efficient ways to get rid of a Mage is with an instant kill.

    That brings me to my second point, which is that rapid regeneration practically demands the existence of instant kills in CTF, which is bad since it creates a situation where one stupidly powerful ability is used to counter another stupidly powerful ability. Take Engineer for instance, one of the best ways to get rid of an Engineer (as in killing it, not simply destroying the structures) is by head-shotting it as Archer, which has been frequently mentioned as Engineer's only free class counter. The same goes for Mage. As someone who plays Mage more than most any other class I can tell you from my experience, that I get killed far more often by Assassins (and sometimes Archers) than by anything else. This is also true for Medic, as one might remember from the infamous Medic teaming problem that controlled the discourse in CTF discussion a little over a year ago. Medic is a little bit different than Mage or Engineer in that its heals are more limited (every 15 seconds) so it is easier to work around the rapid heals than it is with Mage or Engineer, which can rapid heal far more frequently, but with regards to recovery from flag carriers (where there tends to be more Medics around) it is still a major issue.

    What I would like to see done is getting rid of rapid regeneration and replacing it with incremental regeneration (could regenerate faster at lower health, slower at higher health) or just lowering all regeneration levels to something like Regeneration III or IV.

    Btw, thanks for the post Sibs ^_^
     
    • Agree Agree x 2
  12. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    When you assassinate someone, you get 3.5 hearts.
     
  13. November

    November november

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    imo medic regen is far from fine. as soon as a flag carrier gets a medic u know its game and need to switch to instakill to kill them. if the medic is smart they wont always restore items so they can give the flag carrier constant regen. in situations like that i pretty much always have to use archer to recov
     
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  14. 19Cameron91

    19Cameron91 Well-Known Member

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    I had a feeling assassin already has some form of regeneration. I just wasn't sure.
     
  15. patriq

    patriq Well-Known Member

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    regen makes me feel good
     
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  16. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    he means he would rather like natural regeneration instead of having to wait/rely on a medic to heal him.
     
  17. Magnificent

    Magnificent Dallas Fuel

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    Regen > Regen.

    [^:
     
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  18. Sibs

    Sibs Well-Known Member

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    You are welcome, and that's alot of what I was feeling as well, the regeneration for some of these classes has become to the point where it's a shield more powerful than diamond. Yet you speak like the medic teaming issue is no longer a problem, I still see medics doing this and the changes to medic from that time has done little to damage that tatic.

    As for everyone else, you are still free to discuss chemist's regen pots if you wish, I only wanted this thread not to be just about chemist.
     
  19. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    uhm, when did you have any say of if we are free to say what we want or not. Btw, i completely agree with the medic part, medic + chemist can only be defeated by 3 things, a team assault, pyro, and assassin.
     
  20. Sibs

    Sibs Well-Known Member

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    Because I am the OP of this thread. I made the ground-rule where I wanted the discussion of regeneration in-game and I simply wanted to reiterate that any type of regen discussion is fine.
     
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