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Idea [Class Idea] Necromancer

Discussion in 'Capture the Flag' started by starbo1034, Apr 25, 2016.

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  1. starbo1034

    starbo1034 Well-Known Member

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    I was thinking about adding a Necromancer class. As we all know necromancers are quite powerful. They can cast many spells that harm, protect, and heal people. As a class I was thinking that the necromancer should have various abilities.

    Summon: The necromancer can summon an undead archer (skeleton) and an undead soldier (zombie pigman cuz of the sword) at once with a ten second cool down. A max of 3 archers and soldiers can be summoned at once (6 total). Item: Gold shovel (if not already used)

    Fireball: The necromancer can shoot a fireball (firecharge) that deals 5 heats of damage on a direct hit and 3 hearts of splash damage (2 block radius) and has 4 seconds of afterburn (1 second for pyro). it has a 15 scond cooldown and its item is glowstone dust

    Healing Staff: heals all team mates in a 5 block radius 3 hearts. It has a 20 second cooldown. It's item is a stick

    Melee weapon: Iron axe

    Armor:
    Gold helmet
    Leather tunic (dyed gray or white)
    Chain legs
    Leather boots (Dyed gray or white)

    It would be a premium class and cost the same as other classes.

    If this does get implemented i would love for it to be free for me but im not the boss
     
  2. iWatchPaintDry

    iWatchPaintDry Well-Known Member

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    cool idea but the name would need to change (necro already a class which stands for necromancer
     
  3. GalaThundR

    GalaThundR Mcpvp Veteran

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    Discord:
    GalaThundR#7914
    Imo, the Healing Staff doesn't fit the class. Instead of healing teammates, make it heal the necro and his undead army in a 5 block radius.

    The necro should only have 2 undead followers at a time. 1 undead soldier and 1 undead archer. 6 at a time seems ridiculously op for defense. When one of the followers die, there should be a 10-15 second cooldown before the necro can summon another one.

    Another suggestion is whenever the necro summons a follower, the necro loses health (i.e, the necro gives up some of it's soul to give life to it's creation) If the follower dies, the necro recieves weakness for 5-8 seconds. This would require mob spawning to be used strategically.

    The fireball ability doesn't fit the class either, where are you getting these abilities from?
     
  4. misterslime

    misterslime Well-Known Member

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    true.... and Necromancer is already a class: Necro
     
  5. starbo1034

    starbo1034 Well-Known Member

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    I thought i provided a link. Yes in the second sentence its the blue underlined word.
    Well crap...Im not a donor so naturally I dont know the names of half the premium classes. Should I rename this as a suggestion to improve/change a class?
     
  6. pandanielxd

    pandanielxd its panda daniel

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    or just make this a rework of the current necro xD
     
    • Agree Agree x 1
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