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Complete Parklife II

Discussion in 'Map Submissions' started by SoCool21, May 1, 2016.

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  1. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Parklife II

    By: SoCool21 and sportyman56
    Map ID: 265553

    upload_2016-5-1_8-45-37.png
    upload_2016-5-1_8-45-46.png
    upload_2016-5-1_8-46-8.png
    upload_2016-5-1_8-46-36.png
    All engineer restrictions are near spawn, the flagroom, and the bridges on the side.

    Changelog:
    • Completely revamped flagroom - no longer so close to spawn, much easier to get out of and has water in. 5 exits total, and impossible for pyros to see all entrances at the same time.
    • Changed spawn's location, as well as the aesthetics on the quadrant the spawn is on.
    • Made mid wider by adding smaller quadrants on the corners of mid - also made the platform above mid easier to access with more sponges.
    • Made mid brighter (and the new flagroom is no longer dark).
    • Added bridges on the sides of the map as alternate routes for flag carriers.
    Special Help:
    • Roske - Giving me permission to have a copy of the map (still can't remember which mod gave it to me, I think it was Bird), and lots of useful feedback
    • ikemulti, Dokkedal, aGuyInASuite - Helpful feedback
     
    • Like Like x 4
    #1 SoCool21, May 1, 2016
    Last edited: May 1, 2016
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I helped? o.o
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Ah, so you're that mystery guy. For some reason, on most of my maps, perms were removed. I remembered someone helped with the flagroom but I couldn't remember who, sorry.
     
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I helped with flag and the layout but ok, dont need creds :smile:
     
  5. Birdgirl

    Birdgirl Well-Known Member

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    Hello SoCool,

    Of all maps to make a remake off, Parklife is not one I expected to see, though it's a pleasant surprise.

    Pros:
    • Flag room is much more accessible.
    Cons
    • The extra paths you added on the side are a great idea, but it leads to a square of death, trees, water, and despair. Assuming they don't get headshot on their way over (I'll talk about that next), the trees and four pools of water don't support easy movement or pvp.
    • The map is open and doesn't have a lot of cover from archers. I don't play a lot of archer myself, so I may not be able to give the most accurate feedback about this aspect of the map, but I see a lot of opportunities for archers to camp.
    • Each block is ~50 blocks wide. The map is a total of ~150 blocks long, which is fine, but the single middle block connecting red and blue spawn is not wide enough to support gameplay.
    Overall, the map does not adequately fix the original's flaws, despite the improved flag room.

    Thank you.
     
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  6. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Thanks for the feedback, I'll work on improving it when I have time.
     
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  7. Xelasi

    Xelasi Well-Known Member

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    lmao

    Map does look better, but the MLG center choke and angled dropoffs are still there ish.

    Nice flag room improvement. It's just a weird map layout. I loved the original idea of this map because it was different, but it's weird for gameplay.

    I'll get onto the map later and see if I can give better feedback.

    Here's a visual
    [​IMG]

    ALSO LOL. HERE. [the flag rooms are too close, but it's an idea.]
    [​IMG]

    needs more photoshop imo

    And I'm not sure about where to put the fountains, but a shape like this would be more playable and still maintain the map theme a bit. lemme try a couple things.

    [​IMG]

    Last one for now, lol

    [​IMG]
     
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    • Informative Informative x 1
    #7 Xelasi, May 3, 2016
    Last edited: May 3, 2016
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