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Idea Frenzy Idea

Discussion in 'Capture the Flag' started by GalaThundR, May 13, 2016.

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  1. GalaThundR

    GalaThundR Mcpvp Veteran

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    If you have ever seen me in a game with a pyro, you have seen me saying "Frenzy setting people on fire is stupid." I still feel this way but instead of complaining about it, I should explain my reasoning and try to find some sort of fix/tweak.
    My ideas for Pyro's frenzy are as followed:

    #1: Frenzy should not set people on fire. (Whoa surprise there.)
    I feel like frenzy shouldn't set people on fire mostly due to the fact that it makes the bow and flint practically useless. Why wait a few seconds to charge up a bow, or time and aim for your flint when you can just run in, hit them a few times, and (pretty much) instakill them. Sure, pyro can't instakill whenever it wants anymore and that's a good thing. I rarely ever see a pyro using their bow or flint anymore. They just run up and hit the enemy player as much as they can and use frenzy.
    Frenzy is also very abusable. I've seen on multiple occasions where a pyro will use either an alt or a friendly enemy player (mostly a medic) to farm up frenzy. Whenever they use up their frenzy they hit that player until their frenzy is charged back up. It gets very annoying and you can't really do much about it other than going medic or assassin.

    #2: Frenzy will do extra damage to players when the pyro is in frenzy.
    To compensate with pyro not being able to light players on fire when entering frenzy the pyro would do true damage to them. If a pyro enters frenzy but the enemy player is not on fire, each hit from the pyro will do 2.5-3 hearts of true damage. If the enemy player is set on fire, they would take the current amount of damage the pyro deals. (8-9 hearts I believe?)

    Tell me what you think! Any feedback/criticism is appreciated.
     
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  2. Ducksfan101

    Ducksfan101 Well-Known Member

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    I literally started playing pyro a week ago. With the frenzy, it is basically an insta kill and frenzy is extremely easy to use. Like gala said, it makes the bow and flint practically useless. However, my style of playing pyro is putting flint down when someone is about to walk on that spot (then deal with that).
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    When the pyro has frenzy available, its effectively an assassin with armour and steak. Most of the time it'll be able to kill you before you have the chance to react, since getting set on fire by a pyro with frenzy is instant. I just think they need to give frenzy a 2 second starting time. Perhaps shifting will start frenzy after 2 seconds?
     
  4. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    When pyro has frenzy you basically get a free recover off the flagholder if they aren't medic.
     
  5. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Then again if they are medic they know what they are doing and the game will surely stalemate for 7 years.
     
  6. lasertagfighter

    lasertagfighter Well-Known Member

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    I agree and disagree because not that many people go offense with pyro, cuz its too weak and they get killed often. Pyro needs to be fairly higher op for defense or else soldiers can easily get away, it is very difficult to flint and steel or even shoot a flying soldier. The frenzy ability is mainly for killing heavies or high armored guys, but if here is a buffed heavy and he airlocks you (keeps hitting you and you seem to be floating) then your dead, he simply 2 shots you (or so) and u die, the frenzy should scare off heavies when in use.
    I'm really tired, I'm sorry for the speech....I...mdrff. Tirrde... Foodnight.
     
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  7. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Then again if your any class but archer, if your airlocked your ded.
     
  8. Netflikx

    Netflikx Well-Known Member

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    The only thing I have to point out is that pyros that don't use their bows and flint and steel are probably the worst pyros in the game because their damage output would literally be nothing.

    @CrystaliteRyuko That is totally, undeniably wrong. Most decent soldiers, heavies, etc. know how to stay aware of their surroundings and watch for pyros and assassins, therefore with good positioning you can pretty much get away, that just takes time to get better at though. I main pyro, and there are a lot of times whenever some classes get away from me in a frenzy, it's not just a "free instakill."
     
  9. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    It basically is, I mean seriously you just have to send in like 2 in some positions with frenzy, no more need to use ur bow.
     
  10. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I agree with your first idea. Frenzy lighting people on fire removes the counterplay aspect of avoiding the fire imo. With the bow and flint and steel it is possible to avoid the aoe or patch of fire that is put down, however if you want to steal the flag and the pyro is flag camping it's not possible to avoid the frenzy aoe.

    Another idea I had for pyro was that the stacks of frenzy (4 required to activate currently) slowly fell off when not in combat, for example, you lose 1 stack of it every 10 seconds you haven't hit someone. This prevents pyros in a stalemate from staying with their flag carrier to stack up frenzy, then running across the map, keeping frenzy fully stacked the entire time to jump in for an easy recov.

    To make up for these nerfs, the flint spam cooldown could be reduced a bit as it would now be harder to set players on fire. This would also make it so it is not a direct nerf, but rather a change.

    My reply to this is that I agree with it in terms of a normal game, but with an organized offense (especially one with buffs where the fire tick damage does nothing) it's simply more rewarding just to hit with your axe and activate frenzy the second someone gets within grabbing distance of the flag. There's practically no need to set them on fire if you have frenzy as it's incredibly easy to do and has little counterplay. Once you activate frenzy and still need to set people on fire, then you would use the flint and the bow, but before there's little to no benefit.

    You can make it effectively an instakill by hitting them once before you activate it to get the player to ~7 hearts (which most players wouldn't steak or heal pot on) and then activating frenzy to finish them off in one hit. And even if they do steak when down 2-3 hearts to avoid dying instantly after the first hit, they waste effective health and are forced to use at least another steak or heal pot after, which for all capping classes except for medic is a huge handicap.
     
  11. Netflikx

    Netflikx Well-Known Member

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    Well I guess you are talking about matches and stuff, and that's where I see using the bow and flint and steel and excruciatingly important. Why? Because you're not gonna have your frenzy up all the time. Frenzy is useful for "oh ****!" scenarios. It's a lot better for pyros to light things on fire and attack them before they use their frenzy. It's an entire strategic process itself, so I don't wanna get into it. And besides in matches when there are organized offenses there are organized defenses (most of the time) to deal with the entirety of their offense, therefore the pyro can be able to play accordingly.
     
  12. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Legitimately i have been saying this since frenzy was a thing :/. Glad people agree though, remove bow and flint if frenzy stays.
     
  13. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    #2 helps counter medics
     
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