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Idea assassin reworkerino number 1 million

Discussion in 'Capture the Flag' started by Tysonyoshi, May 26, 2016.

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  1. Tysonyoshi

    Tysonyoshi Active Member

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    Inventory
    - Iron Sword
    - Redstone (Renamed to Target)
    - 2 Sugars (Renamed to Leap)
    - Compass

    Armor
    - Something SLIGHTLY better than what is currently is

    Passives
    - Assassin can see enemy health.
    - Speed I

    Cool stuff that makes the class happen
    - Target: Works similarly to the current Assassinate in terms of activation. But, instead of rendering you vulnerable, you get Speed III for 5 seconds while this is activated. Your first hit while in this state will "mark" that enemy (who is notified with a sound), and that specific enemy you hit will take an additional 3 hearts of true damage from your attacks for the next 4 seconds.

    While in this state after getting the hit, you take 1 less heart of damage from other sources of damage, but you take an additional 1.5 hearts of damage from the target that you hit. Hitting anyone else during the 4 second period after marking someone will cancel it.

    10-20 second cooldown whatever ends up being balanced.

    - Leap: What the name says, you do an HG Kangaroo style jump in whatever direction you're facing.

    Get one back every 7 seconds.

    - Finishing Blows: Any enemy with 4 hearts of less remaining take an additional 1 heart of true damage from your attacks. Does not affect enemies marked by Target.

    - Lifesteal: You heal 1.5 hearts every 3-4 hits. After getting a kill, you heal 4 hearts. Killing someone who has Steak in their inventory fully heals you.


    yall might see a rework for heavy soon
     
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    #1 Tysonyoshi, May 26, 2016
    Last edited: May 26, 2016
  2. TheMafias

    TheMafias Something wise

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    Sounds really op in a sneaky and hit. I like it, and it is something some one can kill really fast
     
  3. GetShadowRealmed

    GetShadowRealmed What do I put here

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    I like the whole targeting thing. you cant just go in and wipe out a whole defense with assassinate. You actually have to be sneaky
     
  4. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I dont like it because assassin without its assassinate isnt that much of a threat. I basically see this rework as a nerfed pyro rework(and we both know that pyros did nothing except make bow and flint useless.

    There needs to be a different way to counter assassins assassinate, not just say heck with it and nerf the only thing that makes assassin "op". Assassin needs its instakill especially with anything to do with engineers, dwarves, and mages. Nerf the classes it counters first, before nerfing it. Same goes for classes like archer, if we nerf archer first, bam, camping galore and with engineers they cant be killed.

    We must not only think of the class itself, we must think of how the nerfs and reworks effects the gameplay. First thought you think of when assassin may get its instakill nerfed is that assassin wont be a threat, now imagine how op all the other classes would become without assassins assassinate able to instakill, DWARVES WOULD BE UNKILLABLE if they are lvl 5 and have a medic and a frenzy pyro at standby.

    I can do this for any other "op" class
     
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  5. 1337Noooob

    1337Noooob Active Member

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    Imo being able to assassinate more than one person is dumb and doesn't even fit the theme of the class.

    As for the rework itself, it's interesting! It's certainly one of my favourite concepts for a non-Instant Kill Assassin.

    However, I think that there are a few issues I have with this.

    A. Too much focus on Speed.
    -Ninja is already a fast, weak class that can deal a lot of damage to a person who isn't ready to deal with them. Tbh I think I'd like to see elements of this rework actually go to Ninja! Assassin is supposed to be more of a stealth class. Frankly, I've never liked how Assassin has Speed Boosts. It essentially let me rush in and kill people who weren't using F5 mode. I'd imagine with this rework, it'd be very annoying to start getting demolished 3 hearts at a time by a Speed 3 Demon.

    B. The class punishes certain classes unfairly

    True Damage is absolutely devastating on a class like Heavy. Assassin will likely rip most Heavies to shreds, even if they aren't overly sneaky about it. On top of that, Assassin will get tons of HP for killing the Heavy, simply because he's carrying Steak. Personally, I don't like the concept of Steak itself and wish the server could've found a way to work without it, but this punishes players in strange ways.

    These are kinda scattered thoughts, but it's what I have to say. It's certainly cool, and I wouldn't mind seeing elements of this rework being put into Ninja and Assassin. However there are some things that feel wrong about the entire thing. I can't necessarily help you with that, but it's there.
     
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  6. Tysonyoshi

    Tysonyoshi Active Member

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    Honestly, I wish Assassin would get removed entirely since Ninja exists, but that's not gonna happen.

    Speed I is only there because Assassin is going to end up being really frail and needs some form of movement outside of Leap, which I can see being used for jumping onto someone or escaping.

    The burst of Speed III. might be something I'll tone down to Speed II, but Asssassin is supposed to be good at picking off specific targets in like a crowded flagroom, and Ninja being better all around. The Speed boost is there to help Assassin be able to do that job, and it's kinda needed without making the class too much like Ninja with invisibility.

    So continuing on in that vein, if you read the idea right, you know that Assassin gets the true damage in bursts. Like mentioned. Assassin's strength should be quickly killing a target especially high armor ones that Ninja can't take out. 3 hearts of true damage may be a little too much, but it's needed to do that role, and it's not that unbalaced either. 3 hearts is still enough time to steak out of it and fight.

    If you're still confused lemme tell you how this might generally go.
    - Assassin spots out a Heavy flag carrier being protected by a million people.
    - Maybe get a person to distract the crowd, then leaps in and activates redstone.
    - Marks the Heavy and tries to get kill.
    - Use the lifesteal to take the hits needed to escape.

    Also, as a Heavy player, 3 hearts out of a squishy class is a perfectly fine number to be a check to my class.
     
  7. 1337Noooob

    1337Noooob Active Member

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    Overall, the general idea of speed is just generally kinda redundant. We already have a squishy mobile DPS (which is already kinda burst damage due to not being able to survive very long in a fight). We don't need another.

    I don't see this class performing in any scenarios that Ninja wouldn't. It'll fight Heavies slightly better, but it's not much better.

    Yeah, technically the Assassin only deals its damage in bursts, but those bursts last long enough that you shouldn't find yourself lacking kill power unless you're running into players every other second. In this case, a Ninja would be screwed too. While an Assassin can't literally mow your down, they definitely have enough resources to kill a lot of players if they get the first hit. The current Assassin can be beaten by blocking, and that fully nullifies their power for 20 seconds. With your new Assassin design, even if you notice the Assassin, they're still going to have a fair fighting chance against you. That's not the point of Assassin. It's meant to be extremely bad in 1v1 combat. Maybe even the worst at 1v1 combat. It's strength comes in swiftly taking out players who aren't aware of you.

    Both these classes find success and failure in the same areas. That's why I find issue with this rework. It's definitely one of my favourite reworks in the sense that there are are individual parts that are really interesting, but together I think it doesn't differ enough from Ninja
     
  8. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Assassin is a necessary class because it does do stuff that ninjas frankly cant. Ninja cannot clear out a flag room by itself unless the enemy is severely unskilled. Assassin also has a good counter to itself, blocking, yea yea, ping and all, but lately theres been a glitch or a secret nerf where assassins hits dont register if you block.

    Assassin is necessary to kill enemies such as pyros, dwarves, mages, and engineers. Without assassin dwarf would be unkillable once it reaches lvl 5 and has a medic with it, engineer would be pretty hard to kill as well unless its in the open.

    Assassin getting a rework that nerfs its instakill basically opens the door for dwarf mains everywhere, we already have enough dwarves due to them wanting to counter ghost cappers, do we seriously need anymore dwarves.
     
  9. Tysonyoshi

    Tysonyoshi Active Member

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    @DimensionZL

    or we could fix dwarf because it's a badly designed class anyway

    also the fact that something unfun to deal with like instakill has to be in the game to make it even remotley balancrd says a lot
     
  10. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    if you want assassin nerfed, nerf everything it counters first.
     
  11. 1337Noooob

    1337Noooob Active Member

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    I know, I agree with most of what you said. I'm saying this rework has issues because it makes Assassin too much like Ninja, not the current Assassin itself.

    With this rework, Assassin won't be able to do anything a Ninja can't. The current Assassin, as you said, can clear flagrooms (tbh I don't want Assassin to have that ability, but I do think there should be some class that can do it). I'm personally an advocate of Instant Kills, and I'm not saying that this is my favourite rework for Assassin. I'm just saying I appreciate it as a non-Instant Kill rework attempt.
     
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