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Idea Make elf less of a cluster****

Discussion in 'Capture the Flag' started by Knaber, Jun 15, 2016.

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  1. Knaber

    Knaber Well-Known Member

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    The elf class has a **** ton of abilities and sometimes, when you thing you swapped to one, and then moments later you realize you swapped to the wrong one, and then ur dead, it doesnt happend every time, but it does happend, and alot more than with any of the other classes!
    Basicly, this is a suggestion on how to make the elf alot more user friendly and less of a cluster****! :v

    Hang with me here, im not suggesting to remove any of its abilities (well one, but that one is not working so thats ok)
    But instead reorganising them as to give you alot fewer slots to keep track of and to make swapping between abilities less of a pain in, what do you call them... "situations"

    So here is the stuff an elf would have:

    1> 6 steaks
    2> elf sword
    3> holy bow
    4> nature bow

    holy bow: (not sure about name)
    [LMB]: use air element to "fly"
    [RMB]: pure element, shoot Arrows... yeh u get the idea

    nature bow:
    [LMB]: works a bit like a splash potion, leftclick to splash water on ground (uses some mana) to clear yourself, and any team-m8 close nearby, shifting+leftclicking increses the splash radius and gives you resistance but uses more mana.
    [RMB]: your standard earth element, not to much to say here... :v

    (RMB = right mouse button) (LMB = left mouse button)
     
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  2. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Pls specify how much mana each uses and how much u Start with
     
  3. Knaber

    Knaber Well-Known Member

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    its the "level bar" dude, the one used for magic shield....
    idk exactly how much tho, id say about 1/6th for weak version and 1/4th or something for the stronk version.
    Could also use Arrows, 1 for the weak water thingy and 2 for the strong.

    forgot to add a poll :C
     
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