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CTF Tweak Update

Discussion in 'Capture the Flag' started by NomNuggetNom, Jun 27, 2016.

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  1. NomNuggetNom

    NomNuggetNom Professional Breaker

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    Hello everyone! Today I took about an hour to do some small and various changes. Unfortunately I currently don't have time for anything more complex, but we wanted to give you guys an update anyway!

    Changes & Tweaks

    Archer
    - Bow is now Punch I instead of Punch II

    Chemist
    - 12 damage pots instead of 20
    - 8 poison pots instead of 10
    - Slowness potions are now weakness potions
    - Fire resistance potions now last for only 30 seconds instead of 2 mins

    Dwarf
    - Immunities to poison/fire now kick it at level 10
    - Capped at level 10

    Elf
    - 16 arrows instead of 10
    - Earth Element takes 2 arrows
    - Protection 2 chestplate and boots instead of protection 1

    Engineer
    - Turret now has 15 health instead of 20

    Medic
    - Webs can now be broken by enemies at normal block speed
    - Removed sharpness

    Necro
    - Added knockback to the pickaxe
    - Changed fence to regular fencepost

    Pyro
    - Fire from arrows lasts for 3.5 seconds instead of 8
    - Axe now needs to be double right clicked to activate frenzy
    - 25 arrows instead of 20


    Features

    - Add sign-based option for restriction structures. Place {{restrict}} on your map to stop structures from being placed within 3 blocks
    - Medic regeneration now overrides chemist & cake regeneration when healed
    - Allow all players to switch on the match server
    - Add blacklist to match server

    Fixes

    - Fixed /class not working
    - Some other small bugs that I can't remember
     
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    #1 NomNuggetNom, Jun 27, 2016
    Last edited: Jun 27, 2016
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Glad to see Elf buffed, and finally something to make engineer restrictions on my map easier, ty Nom :grinning:.
     
  3. AsrielScreamurr

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    Elf is Better!
    Promote Nom!
     
  4. BrandinoB

    BrandinoB Well-Known Member

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    Can u make this an announcement in the in game chat for all the other players? cuz i had no idea why it was taking 10 clicks for frenzy to work lmao

    Edit: also, what is "blacklist"
     
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  5. Magnificent

    Magnificent Dallas Fuel

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    DWARF IS CAPPED AT 10 NOM I LOVE YOU HAVE MY CHILDREN

    Also y make fire resistance last for less time? Lmao
     
  6. BrandinoB

    BrandinoB Well-Known Member

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    hmm. . . no further soldier nerf either xdd yet pyro is nerfed even more. Rip the defenses
     
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  7. IvanDoomy

    IvanDoomy Active Member

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    You did a do.
    rip alchemy man tho.
     
  8. 19Cameron91

    19Cameron91 Well-Known Member

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    This great, because when I hotkey with a pulled back bow, I accidentally activate frenzy.
     
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  9. AriesRam10

    AriesRam10 Old MCPVP'er

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    Im not sure if thats a Necro nerf or buff...
     
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  10. BrandinoB

    BrandinoB Well-Known Member

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    i consider it as a "let's make it less annoying cuz that's all it is right now. Annoying, not effective." cx
     
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  11. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Ninjas enderpearl did not get nerfed in an easy way to stop ghost and prem capping. Seriously. Make ninja unable to grab flag if enderpearls out of inventory. -1 on the minor tweak. (I know my -1 doesnt matter, oh well.)
     
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  12. BrandinoB

    BrandinoB Well-Known Member

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    Hm . . . good idea. I wonder who suggested that before? :OO Oh wait, I think his name was. . . oh idk. BrattyB? BishyB? no. . . BrandinoB, that was it. What a kid.

    Btw I suggest 10 for turret health c:
     
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  13. Deppuccino

    Deppuccino Well-Known Member

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    Dam, I'm gonna miss shifting in spawn and getting to level 26 without going out of spawn....

    But all the other updates are really good... and probably won't effect me much xD
     
  14. Hugmaster

    Hugmaster Well-Known Member

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    I think the pyro update isn't a good thing. A few things: Pyros will now only spam shoot at the flag for invisible ninjas. I think the arrows should be reduced. Also double right click..pls, it isn't easy to kill enemies in a 1v1, and with the extra time you need to right click you can take more damage and you have less time to steak. Plus the enemy's offense can already get out of the flagroom without getting killed by the pyro. I can understand why you would think of nerfing pyro because of the recov abilities, but you can dodge pyros pretty easily if you know how. This will make pyro pretty weak.
     
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  15. iMuffles

    iMuffles Well-Known Member

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    May I ask why you nerfed pyro twice and left soldier exactly the same? It wouldn't have anything to do with pyro being the primary counter to your main class, soldier, would it? Double click for frenzy is nothing but an annoyance that isn't needed in the slightest.
     
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  16. Qurify

    Qurify Active Member

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    woo some numbers being changed, this is what we need!
    Your first sentence sums it up quite well:
    well thanks i guess im now using fire res pots every 30 seconds instead of 2 minutes...
     
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  17. pandanielxd

    pandanielxd its panda daniel

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    rip medic and actually being able to do anything, it got nerfed without saying, and now even the sharpness is gone, thanks
     
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  18. Mc_Simp

    Mc_Simp Member

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    Glad to see changes being made to CTF, now it isn't impossible to get close to an archer to take them out
     
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  19. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    There are multiple things I question about this update (I realize some have already been stated, but I will restate to show my opinion):
    1. Why does chemist now have 30 seconds of fire res instead of 2 minutes? This will significantly change team matches and how they work with offense. Chemists will need to give fire res at different points to help counter pyro, and with a strong roaming defense that will be very difficult. Plus, why did it need to be changed in the first place? What was wrong with it? Doesn't make much sense to me /shrug
    2. Medic's sword no longer has sharp 1, which is a nerf to medic, but why the damage output? Currently many people complain about medic's ability to cap even though it is a support class. Why is this? It is mostly due to the huge health pool, not the damage output, so a better nerf would've been to try and nerf the health pool, not the damage output. On a side note, medics damage is now less than every other classes melee weapon (mage: dmg spell).
    3. Pyro will be even harder to defend (esp without a soldier nerf) because any fire from arrows will go away quite quickly, making it hard to do damage at all. Furthermore, double clicking also makes it hard to do when pvping as hug stated, so maybe that is not the best way to do it (I suggest mabye shift + right click?)
    4. No communication between staff and community. This update just came out of nowhere without any communication with the community, and personally, I never even saw most of these changes. People have been wanting (including myself) more communication, and that has not happened here.
     
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  20. iMuffles

    iMuffles Well-Known Member

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    That's gonna screw with peoples' sprint, if there really needs to be an alternate to a simple right click i recommend a separate "activate frenzy" item in the 5th slot.
     
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