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Medic Teaming vs. Medic + Heavy Teaming - What's really worse?

Discussion in 'Capture the Flag' started by Lugia_, Jul 18, 2016.

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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    But they chose the wrong things to nerf imo, they should have needed the heal, regen and amount of steak rather than the sword and webs.
     
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  2. Deppuccino

    Deppuccino Well-Known Member

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    The hard and complicated way of fixing thing: Your way

    The easy way: Remove classes. Remove maps. Bring the game back to how in the first week of release. Easy.
     
  3. iMuffles

    iMuffles Well-Known Member

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    excuse me, as a player that takes advantage of the poor game design that makes a support class one of the better capping classes in the game, i am offended by your statement that a support class should be used to support
     
  4. pandanielxd

    pandanielxd its panda daniel

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    But why do people complain about medic being too good at being a support class and too bad of a support class :\\\
     
  5. Lewka

    Lewka Well-Known Member

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    It's not weak, but that doesn't mean it should be nerfed. Why not just buff defensive classes like Pyro and Ninja instead (ninja for sharp V ranting going on forever but yknow) ? Pyro should be allowed to deal true damage to medics during pyro frenzy then instead of just allowing them to take no damage . When are we going to start seeing pls buff posts instead?

    #****ingbuffctfnerds
     
  6. Lugia_

    Lugia_ support =D

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    Who the **** ever said Medic is too bad at being a support class? I won't repeat myself on why it's good, you can read that for yourself.
    People are scared to use an offensive Medic (besides support) because of the Medic limit. That, and clearly nobody sees its true power besides the people that are smart enough to use it. There are times in matches where I literally switched to Medic after having the roughest time as Soldier and Chemist and capped on my first try out.

    To everyone; I completely forgot to mention that Medic also pretty much has a built in fire resistance. That makes it even more OP on both offense and support because:
    • On offense, the Medic doesn't take any fire damage and with the recent fire resistance nerfs, it now has fire resistance forever compared to thirty seconds (it's not as bad when you look at it from forever to three minutes)
    • On support, when a Pyro is trying to recover, the Medic won't catch on fire or be slowed, so a heal on the flag carrier should be just about guaranteed, or at least some of that regeneration
     
  7. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    I agree with the fact that medic should be nerfed (or defense should be buffed :grinning:) but just make sure it doesn't become a necro where it becomes useless. What I mean is that if it gets nerfed too much, it won't be able to support or offense.

    Coming from a medic main, I would like to see healing nerfed to regeneration 3, as well as steak down to 4 or 5. At the same time however I would like to see the sword buffed to sharpness 1 again please. I understand that medic is supposed to be a support class, but still it should be able to do SOME damage to stuff. Right now it is the weakest melee weapon in ctf and only does half a heart damage to heavies. Nerfing the healing and steak but buffing the sword would allow medic to be able to support and maybe even cap sometimes.

    Now why I say those nerfs/buffs: in multiple matches I know as a medic offense that if the opposite team knows to target the medic as well as the flag carrier, it can be really hard to get the dombo to the flag carrier. First off, you are taking plenty of damage because although medic armor is decent, it's not great. You will eat through that steak pretty quickly. Also, the flag carrier, especially if its a soldier, will be jumping around and also being hit. So trying to get to that flag carrier is already hard and healing it can be even harder with people surrounding them.

    Just some thoughts, wasn't very well put together but oh well. For a summary: don't make medic UP, as it won't be able to support at all; nerf the healing and steak, but buff the sword.
     
    • Agree Agree x 3
  8. GalaThundR

    GalaThundR Mcpvp Veteran

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    I don't understand your point here. Why would you nerf its support role for a buff in offense? Sure, medic's heal should have something done to it, but it's not supposed to go out and kill everything it sees. It does low damage to tankier classes because again it's a support class not a midfield/offense class.

    All this would do is discourage playing medic's actual role (alike chemist) and just go out offensively.
     
  9. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    The point of this topic is to look at medic's ability and role in the game. Currently many agree that medic is really good in both support and offense (quote of lugia). Thus I stated my opinions of how medic can be fixed to be able to support but not overpowered and why. Yes, it can be seen as offensive, but that's how it will be due to the fact that it needs to support. The reason I included less steak as an idea for a nerf is that it makes medic able to get to the flag carrier, but make it harder to actually cap itself. Also, in this thread many people have commented that the healing is really OP, and I agree, thus the other nerf of reducing the heal to regen 3 instead of regen 5. However, as I stated in my reply, it's not good to nerf classes to much (necro!) and also the already difficult role it has in trying to get to the flag carrier. Thus, I also stated in reverting the nerf of the sword back to sharpness I. That's why I suggested these changes. To make medics support less OP, because it is, and make it able to get to the flag carrier but still make it difficult.
     
  10. Claod

    Claod Well-Known Member

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    If medic gets its heals nerfed, then something like its damage or mobility or health should be buffed to be fair.
     
    • Agree Agree x 1
    #30 Claod, Jul 19, 2016
    Last edited: Jul 21, 2016
  11. Chactation

    Chactation Active Member

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    You don't really need to name them specifically, virtually every decent offensive player has Medic in their arsenal. In the pre-nerf Pyro days, there was a time I used Medic more than Soldier, because Medic was—and is—that good. In team matches, it was often possible to solo-cap pretty easily as Medic, since many teams depended solely on their pre-nerf Pyro to defend for them. Nerfing Pyro sort of acted as a nerf to Medic capping as well, as teams tend to have a more balanced defence nowadays. So in team matches, I would say that Soldier is definitely the best capping class. Holding the flag as Medic just isn't usually worth the Medic slot.

    In normal matches though, Medic was—and is—the best capping class. With no limits, there's nothing stopping you from using as many Medics as needed, healing whenever you want. Passive regeneration means no flag poison wearing you down, and running around tossing webs to stall for HP is a viable tactic. Speaking of web-tossing, it is one of the few and the best crowd-control ability in the game. Throw in 6 steaks for good measure, and you have the class with the most survivability in the game. Two of the suckers healing each other? Click that X button, you're not getting your flag back.

    Disclaimer: I have no idea what the normal, non-team-match CTF games are looking like these days. If there aren't any Medics capping, then A.) Medic is being criminally underrated right now and B.) sorry for not knowing.

    What I think you don't understand is that nerfing Medic's heal is literally a buff to every class in the game. You mentioned Pyro and Ninja; Ninja would receive a huge buff if Medic's heal were nerfed. Right now, Ninja's damage is pretty negligible since it can be healed off in an instant whenever it's convenient. With the heal nerfed though, that damage is going to add up over time. Flag poison will actually do a good job of chipping FC's down, as well. You'd essentially be making the strategy of chipping the flag carrier down over time a viable one (i.e. something Ninja and Pyro's fire are good at). Right now, if you don't burst the FC down in one fell swoop, they're going to be back at full HP next time you encounter them. I'm seeing people in this thread (including you) saying to just buff defence instead, but nerfing Medic is buffing defence.

    TL;DR - Nerfing Medic makes all damage in the game more significant, essentially buffing every class and increasing the pace of the game.

    (also just wanted 2 add that i do have some ideas for adjustments to medic, but iirc my man @Tysonyoshi already posted something similar)
     
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  12. Avivox

    Avivox Well-Known Member

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    im actually cracking up rn lol.
     
  13. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Very hypocritical chaos, and hey i still complain about chemist.


    Obviously the correct answer is medic and chemist teams.

    chemist by itself can survive a 20 person defense, it can survive longer and do more damage then heavy could even with strength due to chemists poison and damage and strengthened iron sword. Its healing ability is better then medics and its armor is almost is or is better then medics. Now team that with a medic which can restock its pots, remove fire from pyro, the only hope you have in killing a medic chemist team is archer or assassin or pinning the chemist in a corner after killing the medic.
     
  14. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    @heavies (buffed preferably) where u at
    js any buffed class with armor & a sword can ez kill gold-armored classes
    that's if there aren't already a few meds healing at spawn
     
    #34 scapezar, Jul 22, 2016
    Last edited: Jul 22, 2016
  15. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    chemist does more damage then heavy and chemist with its strength pot and damaging pots. Chemists who are nooby survive a long time, but pro chemists are immortal practically, then godly with a medic.
     
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  16. Claod

    Claod Well-Known Member

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    Just because a chemist has pots doesn't mean it can do more damage then a buffed heavy. Most of the time a buffed heavy will crush a buffed chemist, or any other class (besides itself though obviously). The damage pots dont do that much damage unless you land them on your enemies head, which is really hard and the poison pots don't last that long, and it can also affect you too.
    You seem to be over-rating chemist a bit, because it cannot survive a 20 person defense (unless the persons a hacker or the defense is super nooby), it doesn't do as much damage as a buffed heavy, and its armor isn't the same or better then medic's armor, but actually worse. You also say the only way to kill this medic/chemist combo is either with archer, assassin, or pinning the chemist after killing the medic. This is actually true for pretty much any class combined with medic (heavy, soldier, another medic, elf, mage, etc).

    Back to the topic, I am confused by the title when it says which one is worse. Does it mean which one is more op (which could explain why it's worse), or which one isn't as effective? I'm just going to assume it means which one is more op. I would say that in terms of capping, heavy and medic is worse/more op. The medic could hold the flag, and the heavy could defend the medic. Since heavy is one of the most damaging classes in the game, it could do its job in defending the medic really well. While everybody focused on killing the medic, the heavy could swoop in from behind and kill everyone. The medic wouldn't really run out of steak because it has enough for at least one trip from flagroom to the other.
     
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  17. Arevoir

    Arevoir Member

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    Medic should never give back items to anyone under any circumstances. There are other less toxic and more engaging ways to support your team.
     
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  18. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Like what? Kissing your teammates whenever they get a boo-boo? I've tried that and I can tell you right now, it does NOT "make it better".
     
  19. Arevoir

    Arevoir Member

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    CC to stop the enemy team (webs do this, mage is also a good example of how it is useful).

    Buffing your team (Chemist has shown that is very useful).

    Long range support (use an exploding bow to deliver buffs/heals/cc or something like that) would make medic stronger but not be nearly as awful for the game.
     
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