1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Necro [Buff/Rework]

Discussion in 'Capture the Flag' started by ExtremeEvoboost, Aug 22, 2016.

?

Do you like this rework?

  1. Yes

    3 vote(s)
    100.0%
  2. No (reasons/suggestions?)

    0 vote(s)
    0.0%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
    Jun 28, 2015
    Messages:
    906
    Ratings:
    +200
    Necro [Rework]

    This is a rework seeking to buff necro, making its mobs and itself better in combat and more useful overall


    Iron Helmet
    Golden Chestplate
    Golden Leggings
    Iron Boots

    (Reasoning is that necro was a tad too tanky for a totem-placer before)


    Diamond Pickaxe


    Golden Sword

    (Sharpness 1, Knockback 1, heals mobs)


    5 Necro Steak (less tanky)


    Mob Spawner (no longer any change in mobs)


    Targetting Mode: right click to cycle mode, mobs will follow whatever command is given no matter the range, as long as its possible to reach them

    •Grass Block (Roaming mode, Default)
    Normal zombie AI

    •Torch (Command mode)
    attacking or left clicking a player will cause all zombies to target said player (If Flag carrier is selected the mode will auto switch to Flag Carrier)

    •Iron Block (Guard mode)
    Mobs will follow the necro and target anyone who attacks the player

    •White Banner (Flag Carrier mode)
    Mobs will target the current flag carrier from the second they spawn, acts as normal zombies when flag is at home


    Golden Ingot (Level up) : The necro will receive 1 Golden ingot at the start, cannot be refilled with medic heal. After every 2 kills (from the zombie or the necro) the necro will get another Level up.

    right clicking the Level up will open the zombie upgrade menu, with 3 tabs; Armor, Weapons, Potions
    You may only choose 1 upgrade per level up.

    •Armor:
    Leather >Chain>Iron>Diamond
    (Only chestplate and leggings for all armor upgrades, must have previous upgrade before the next can be purchased)

    •Weapon:
    Stone Sword>Iron Sword>Diamond Sword
    (Must have previous upgrade before the next can be purchased)

    •Potions:
    Speed I, Strength I, Resistance I, Fire Resistance I, Invisibility I, Regeneration I
    Only 2 potion effects can be purchased, effects can be doubled in place of a second effect



    This necro is much better for fighting, and can play more objectively than the current POS we have now. It also allows for a bit of strategy and not entirely Totem-esq playstyle.
    @misterslime @LordCh4os @Quarrelt @NomNuggetNom @Nohox @Lati4s_
     
  2. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    733
    Ratings:
    +88
    I think adding sharpness to necros pickaxe and making mobs have two containing buffs/higher limits would be good. Then again I'm writing this for no reason
     
    • Agree Agree x 1
  3. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
    Jun 28, 2015
    Messages:
    906
    Ratings:
    +200
    What did you mean by the "containing buffs"? Did you mean the cap of 2 buffs you can put on them? And yes I realized I'm probably preaching to an agnostic when I posted this idea.
     
  4. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    733
    Ratings:
    +88
    Yes, indeed I meant a max of two buffs instead of one. This does seem a little crazy with some unnecessary features, but I think the flagholder one is nice :stuck_out_tongue:
     
  5. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
    Jun 28, 2015
    Messages:
    906
    Ratings:
    +200
    Oh ok, a max of 2 potion effects can be applied, or you could double up on the first effect you purchased. (Which isn't a great idea with invis or fire resist but otherwise) the other upgrades can be purchased to max if you can get the kills
     
    • Optimistic Optimistic x 1
  6. BeanGollym

    BeanGollym Da Best Noob (Nukerator <3)

    Joined:
    Mar 11, 2016
    Messages:
    496
    Ratings:
    +79
    Discord:
    BeanGollym#3319
    I think this is a great idea! Although I personally think the zombies can only go 50 blocks away from their spawner? otherwise zombies will be roaming around the ctf map and taking over ;-;
     
    • Like Like x 1
  7. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
    Jun 28, 2015
    Messages:
    906
    Ratings:
    +200
    I agree, however the only way they'll roam beyond there spawner is via one of the targetting modes, which they'll auto focus on one player, or follow the necro until the necro is attacked.
     
Loading...
Similar Threads Forum Date
Petition for necro to get his mobs back Capture the Flag Nov 27, 2020
Idea Just a suggestion for necro Capture the Flag Jul 29, 2020
Idea Medic/Necro's Steak/Pot Visibility Capture the Flag May 2, 2020
Idea Necro OP? Capture the Flag Jan 18, 2020
Tracking and raiding Necro’s quad pigman Raid Oct 23, 2019
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...