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CTF Update Ideas (A More Minor Focus)

Discussion in 'Capture the Flag' started by wintergreen3, Aug 25, 2016.

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  1. Snowleak14

    Snowleak14 Well-Known Member

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    I think heavies damage output is fine even with buffs. Doesn't really need to be changed. The crits should be fixed and you are good.
     
    • Agree Agree x 1
  2. November

    November november

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    wtf is the issue with chemist. it seems to get nerfed in every update. its fine as it is man

    edit: also why not nerf archer too? it is always unchanged in these updates while everything else gets nerfed. if there is no idea to nerf the bow then maybe just give it leather armour or a wooden sword or something. that way u can at least pretty much counter it with ninja, soldier, heavy, etc, in a melee 1v1
     
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    #22 November, Aug 25, 2016
    Last edited: Aug 25, 2016
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    No, the only time heavy is op is when there's a group of chemists, ninjas or medics
    defending it and ctf is about teams and in teams you support each other. Agree with @November
     
  4. GalaThundR

    GalaThundR Mcpvp Veteran

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    Awesome. I have only a few things I want to bring up.

    Fix elf's shield please. Problems with the shield not reflecting projectiles sometimes and that 90% of the projectiles lose their properties when reflected is a huge inconvenience. I made a list of all elf bugs (including projectiles) here:
    Fixing the other bugs on that list would be great aswell, but the shield should be the priority.

    Mage's knockback. I feel that every spell (especially the damage spell) should not give out any knockback, with exception of the lightning spell. The LS was made for the sole factor of keeping people away from you. Why use that when literally any other spell does much more consistent knockback?

    Remove Necro's knockback on its pickaxe and replace it with Sharpness. The knockback enchant doesn't make Necro
    any stronger. It just takes whatever player that tries to kill it a bit longer to.
    Buff the zombies. Give them their speed I-II, resistance, strength, ect. Necro's mobs are so useless atm it's barely a joke anymore.
    (Tweak) Change the oak fence post below the spawner to a dark oak fence post. Dark oak just fits in with the class much better than oak does. Looks a lot like nether brick aswell.

    Remove Archer's punch. I really am glad that you guys nerfed that damn punch last update, but I'd love to see it completely gone this update too. Try it as an experiment. If we get 50+ crying bowspammers on the forums complaining about how archer is "ruined" and "useless" without punch, well...

    Tbh, I find chemist ok as is. The only problem I have with it is the fact that it can single handily survive 15+ defense by using a pattern of health - damage... health - damage... ect. Seems a bit ridiculous that a chemist can tank that much. Chemist's role is support, why the hell can it do that.
     
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    #24 GalaThundR, Aug 25, 2016
    Last edited: Aug 25, 2016
  5. ACE_BLUE2

    ACE_BLUE2 Sup'

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    image.jpeg
    I am an archer, and I approve this message :3 I've always wanted to say that
     
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  6. Magnificent

    Magnificent Dallas Fuel

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    Why the actual ass [ @CrystaliteKokoro ] do people think chemist needs to be nerfed more
     
    • Agree Agree x 1
  7. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    One idea specifically for matches. Make it so that when a certain class capping is banned there is a command that prohibits that class from picking up the banner at any point aside from recovery.

    As far as general gameplay I'd like to see necro start with all 3 eggs for the time being as they all do the same amount of damage and are specifically advantageous in different situations.

    If strength/crits are going to be nerfed I think a rebuff to ninja's sword would be ideal as heavy has basically taken ninja's place on defense.

    Chemist is underpowered alone and overpowered team wise at the moment imo. Nerfing strength would ruin the little kill potential it has, but would change the team dynamic. An idea could be drinkable strong potions for the chemist, with weaker splash potions (a large amount). This would allow the chemist to keep kill pressure while also making it more supportive instead of just 'buff at spawn, switch classes'.

    Will probably update later, just some ideas I had on my way out.
     
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    #27 Miskey, Aug 25, 2016
    Last edited: Aug 25, 2016
  8. Finnerdt

    Finnerdt Well-Known Member

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    pls do maps that have good gameplay and not maps that only got in rotation because they looked good

    also: stop nerfing chemist every ****ing update
    if you think it needs a nerf every single small update you do, you're either clearly doing something wrong or you want to make it a useless class
     
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  9. Nakatago

    Nakatago Well-Known Member

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    man more nerfs what a surprise
     
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  10. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    [​IMG]

    But seriously, about fking time ghost capping is going to get removed.

    My ideas.

    Nerf chemists armor to 1 gold and 3 leather.

    Dont nerf anything about mage except its healing, make its healing cooldown 2-5 seconds longer, that should stop the whining about mages having infinite healing.

    Buff ninjas sword 1-2 sharpness, but make it lose its speed when it hits.

    Make there another way to counter assassins assassinate instead of very unreliable blocking. Maybe shifting?

    Buff medics sword back up to sharpness, nerf its steak and healing power.

    Thats bout it.

    Chemist is the only class besides heavy that can do everything and can do more damage than heavy and can survive longer. Chemist is still a 1 man army and if chemist gets a medic, well, game over.
     
  11. Lewka

    Lewka Well-Known Member

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    Because people have a passionate hate for potions on this server (heck that includes mage regen too)
     
    • Agree Agree x 1
  12. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Buffing ninja's sword would be an easy fix to kill chemists and buffed classes in general running away with the flag when they are most vulnerable (aka right before they get that darn medic). Because usually ninja is the only class that can catch up at that moment with its speed and enderpearl. I honestly give kudos to ninja mains who try to defend and recov, cuz ik it's tough trying to deal damage but getting 2 shotted for days. xd

    This is such a great flow of ideas; I love it! ^O^
     
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  13. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    Calm down guys ;-;
    Never meant to actually nerf Chemist. Since the tweak update came around, it seems that some sort of damage values got messed up because Heavy is 2 shotting things, and I've heard that Chemist can do close to the same, but if that's not the case then we won't do anything about it. Might just have to do solely with crits.
    Wooden sword on archer is what I would personally prefer, or perhaps the power 1/2 change. Leather armor will just make it so it gets 2 shotted by Ninja most of the time (especially with sharp V), and if you don't know, that'll pretty much impossible to steak fast enough for the archer. At least with a wooden sword, combing would be more of a good thing because you could survive slightly longer in a fight withe chain mail to get the combos off.
    I'll respond to some of the other replies later today, I'm on my phone and typing is a pain (also excuse any typos, autocorrect is terrible sometimes).
     
  14. AdamLovesBarca

    AdamLovesBarca CTF player | Original MCPVPer

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    While this may be true, I think it's about time Archer gets hardcore countered by something, because it hardcore counters everything else.
    Currently, Archer is very very powerful, too powerful, and it doesn't even get properly countered by something. The leather armor is a great idea, because it would finally balance out Archer. Right now, any (atleast) decent Archer can fight off a Ninja, or do the classical bowspam or "run to my spawn", often rendering the class unstoppable (combined with an unreachable spot, gotta love it). Leather armor would make it so Archers are not so unstoppable anymore.
     
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  15. pandanielxd

    pandanielxd its panda daniel

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  16. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    DONT NERF HEAVY WHAT IS THIS MADNESS

    BRING BACK THE WOOL AS A FLAG :grinning:
     
  17. Sayan

    Sayan Well-Known Member

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    I wonder if anyone else has noticed that buffing ninja's sword could easily replace a heavy, chemist, archer, medic, soldier, mage, and assassin rework...

    Think about it.

    Heavies and Chemists would die much faster and could keep their armour/health.
    Archer wouldn't stand a chance in close range and could keep its headshot.
    Medic teams would be much easier to kill.
    Soldiers would die much faster and could keep their health/armour.
    Mages wouldn't last forever.
    Assassins would be an even easier kill.

    Didn't check damage values or any of that garbage, but it seems to me like buffing ninja is the easiest way to fix so many problems.
     
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  18. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I'm fine with any archer nerf that doesnt effect its headshot. I am fine with any chemist nerf that makes it not a one man army. Heavy is fine because its just diamond armor, diamond sword, and 3 steak. Medic needs a sharpness buff
     
  19. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Most maps 99%, don't get accepted because they look good, only exceptions are a few of the reskins. If you ask the mods, all of the other maps added in the past have been added because they thought the gameplay was good but not all the time it is good. The only way they can see if it is good is by testing and in future map waves they have said they will be testing and doing a new way of adding maps.

    Not trying to be rude or anything but does it matter, surely when the update comes out you can go and see if any of the changes made were state din that thread.
     
  20. obikenobi21

    obikenobi21 Delta Force Jedi

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    Could you guys release the reworks planned before you start coding so the community can give feedback. Would be nice so you guys dun waste time coding something we hate.
     
    • Agree Agree x 11
    • Informative Informative x 1
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