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Idea Winning Bonus rework

Discussion in 'Capture the Flag' started by UnyieldingRage, Aug 27, 2016.

?

Should this be added?

  1. 5

    0 vote(s)
    0.0%
  2. 10

    14.3%
  3. 15

    42.9%
  4. If no then explain why or give some alternatives

    42.9%
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  1. UnyieldingRage

    UnyieldingRage Active Member

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    I previously made a thread about this, but I changed some of the options as well as the bonus. Since winning really isn't even the slightest bit rewarding I was just hoping that a winning bonus could be added, that way even if you weren't able to get any recoveries or captures, you can still get something small. Now I personally think the whole 'People could just sit there and farm credits without having to do anything argument" to be Bs, since not only do you have to sit there for a while, since Ctf games can average any where from 5 to 15 minutes. Honestly, Who's gonna sit there for about an hour and do nothing, just to get 50-100 credits. Not to mention you have to actually win the game, in order to get said bonus.
     
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    You shouldn't get credits unless you contribute to winning the game for the team. Any of the options (5, 10 and 15 credits) will hardly make a difference, so I don't see much of a point in adding this either.
     
    • Agree Agree x 2
  3. UnyieldingRage

    UnyieldingRage Active Member

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    Do you have any other suggestions to make winning some what rewarding? Winning just seems pointless, not much of a reason to win.
     
    • Agree Agree x 1
  4. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    Well you win by playing the game.. Capping, defending, recovering - and you earn credits by doing so.
     
  5. UnyieldingRage

    UnyieldingRage Active Member

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    What if you can't do that, I'm sure i'm not the only one trying to capture defend, and recover. I thought the same thing, but you have to actually capture, recover, or actually get a flag carrier kill, to get those credits. You don't really get anything for contributing, you just get some credits for your how many kills you get, and if you were lucky enough to get a capture, recover or a flag carrier kill you would've gotten those credits.
     
  6. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    You shouldn't get credits for winning (since you don't actually need to do anything to contribute to the team, but you may still win). You should get credits for contributing to the win (things such as healing the flag carrier, or getting recovery assists .etc).
     
    • Agree Agree x 2
  7. UnyieldingRage

    UnyieldingRage Active Member

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    Then why would I try to win? Not to mention the likes of them actually adding something like that are slim. If you actually were able to get credits for healing the flag carrier, a good amount of people would be playing medic, just to get some credits.
     
  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I don't see this as an issue. The more people (specifically newer players) we can get playing objectively by capping, recovering, or helping the team do these things, the better.
     
  9. UnyieldingRage

    UnyieldingRage Active Member

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    I guess it depends on how it will work.
     
  10. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    I'm still all for this...
    It can be worked out so that when the round is more than half way over in time or if a team has capped at least half of the total captures required for a win, then /switch should become disabled.
    I already mentioned this but I hardly have any reason or care to play full hearted objectively in order to win because there's no satisfaction in winning. . . Because in the end, it's about whether your team wins or not. It's not about how many kills you can muster up. If it was an official match, then bragging stat rights are relevant, but not in casual play.

    Even if it's just a few credits (10-40 or whatever), that still gives some satisfaction to fill up the currently empty triumphant winning feeling.
     
    #10 scapezar, Aug 30, 2016
    Last edited: Aug 30, 2016
  11. UnyieldingRage

    UnyieldingRage Active Member

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    I agree, if you're new to brawl like me, every credit counts.
     
  12. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Or doing /switch makes you exempt from getting the credits if your team wins.
     
  13. UnyieldingRage

    UnyieldingRage Active Member

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    Another idea, which I think was originally made by @GalaThundR , Would make it to where you could only switch teams pregame, then once the round started switching teams would be disabled.
     
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