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CTF Default Edit

Discussion in 'Capture the Flag' started by DeadRhos, Jul 17, 2015.

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  1. DeadRhos

    DeadRhos Minimum Brain Size

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    Hi guys! I've been messing around with the default textures for a bit and I thought I'd share it with you all. The textures are faithful to default: it's a 16x resource pack and the same colours are used where possible, so generally nothing will looks out of place.

    v1.2 is here! Have a look at the changelog below to see what's new.
    Download

    Take a look at the screenshots, and feel free to make any suggestions!

    Click to view imgur album!


    - Rhoske :chicken:
    __________________________________________________________________________
    • Made inventory more transparent (may do this to all menus)
    • Edited coal ore to look similar to barrier block
    • Animated Random Class Select button
    • Edited various Class Select items (Back, Play, Class Selector etc)
    • Mage hoes now look like wands, with colours that correspond to the spell (e.g. fire spell is red)
    • Pyro axe retextured to look like fireman's axe
    • Flint and steel subtly animated
    • Necro/Engineer pickaxe is now a wooden wrench
    • Necro spawn eggs retextured
    • All Elf elements retextured and fully animated to correspond with their respective spells
    • Ninja's teleportation sphere/Mage fire spell projectile is now a ball of magma
    • Ninja's smoke bomb now actually looks like a smoke bomb
    • Ninja/Assassin redstone now a red bottle
    • Assassin speed boost now a green bottle

    • Retextured Silly Powder
    • Sponges and wet sponges remade using the same palette as the original
    • Water looks 130% nicer
    • Glass and stained glass is cleaner
    • Mob Spawner retextured to look more obvious
    • Cake is more chocolatey
    • Connection signal bar is way cooler
    • Experience bar edited
    • Minor GUI changes
    • Splash text changed. Thanks to all who contributed on this thread, feel free to suggest more!

    • Turret Health changed
    • Ender Pearl edited to match Ender Eye texture
    • Cake is less chocolatey
    • Flash Bomb looks nicer
    • Zombies now look like me (4-bit Ganondorf)
    • Ore blocks & glowstone now match the sponge texture (same palette as the original blocks used)
    • One painting edited
    • More splash text
    • Minor GUI changes
    • Updated bow
    • All containers updated to match inventory
    • Steak is now a noob-friendly healing bottle
    • Healing Swords edited
    • Diamond Sword edited
    • Changed death sound effect
    • Used HD skies from thebaum64's "Dramatic Skys". Does not affect performance.
     
    • Like Like x 9
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    • Winner Winner x 2
    #1 DeadRhos, Jul 17, 2015
    Last edited: Sep 1, 2016
  2. FairyBlossom03

    FairyBlossom03 Active Member

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  3. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Discord:
    Shawn the Sheep #0146
    This looks great! What other things are you planning to add?
     
  4. pandanielxd

    pandanielxd its panda daniel

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    Probs its a wrong file type, I couldnt use it before I change it but still
    +1
    I will use it from now on :smile:
     
  5. ______hi_______

    ______hi_______ Active Member

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    if i try to open the .zip it gives me a .zip.something file, and if i open that i get the zip file again.
    help me
     
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  6. DeadRhos

    DeadRhos Minimum Brain Size

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    @yoyoriz @PanDaniel_ try now, you have to extract the folder first

    The next update will change, among other things:
    • Silly powder
    • Cake
    • Sponges
    • Spawners
    • Steak
    • Turrets
    • Armour where possible
    • Various GUI changes
     
    • Like Like x 1
    #6 DeadRhos, Jul 17, 2015
    Last edited: Jul 17, 2015
  7. ______hi_______

    ______hi_______ Active Member

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    i don't have the ability to open .rar files, are there any programs for yosemite(mac) that i can download?
     
  8. DeadRhos

    DeadRhos Minimum Brain Size

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    Unarchiver?
     
  9. ______hi_______

    ______hi_______ Active Member

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  10. pandanielxd

    pandanielxd its panda daniel

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  11. DeadRhos

    DeadRhos Minimum Brain Size

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    Good idea!

    bump, v1.1 is here!
     
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  12. Sir_Inge

    Sir_Inge Well-Known Member

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    @Rhoske nice pack... Where'd you get the idea? (me??? JK JK) Seriously, nicely done. I'm updating the GUI for mine to be more like yours (so cool) and I'm in the middle of animating textures. If you want, I can send you all my armor textures. They're based on the CTF class images from MCPvP (soldier armor is darker, heavy armor is also darker and has silver highlights, medic armor is darker and had a brown thing on the front of the legs just like medic and chemo do in the pictures, leather armor is back to one solid color).
     
  13. DJ_V5th

    DJ_V5th Well-Known Member

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    cool pack i like it :smile:
     
  14. pandanielxd

    pandanielxd its panda daniel

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    Sorry for bumping, but I feel as if this is still something I could talk about (=. Rhos, are you still working on this? And anyone who hasn't seen this yet, here you go :stuck_out_tongue:.
     
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  15. Lumpi456

    Lumpi456 Active Member

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    I rly like the design but u could add an epic bow pls that would be nice c:
     
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  16. DeadRhos

    DeadRhos Minimum Brain Size

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    Oh man it's been ages since I worked on this, but sure, I'll try and get an update out :smile:

    Let me know if you have any suggestions!
     
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  17. pandanielxd

    pandanielxd its panda daniel

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    steak, weapons!
     
  18. DeadRhos

    DeadRhos Minimum Brain Size

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    1.2 is out!
     
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  19. pandanielxd

    pandanielxd its panda daniel

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  20. Lumpi456

    Lumpi456 Active Member

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    I rly like the idea of a modified tp but im still not 100% happy about the bow and the arrows i mean i got a tp designed for p vp but there are too much things edited so its laggy but i can show u the swords and the bow it got bc there are epic if u could include this in your one man i would apprechiate that big shotout to what youve already d
     
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