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Other Wave XII Map Testing Feedback

Discussion in 'Map Submissions' started by Xelasi, Oct 9, 2016.

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  1. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    I actually think the problem is with the barriers themselves. With ninja no height or width will prevent me from where I shouldn't be (including the spawn box), since I can glitch in the side of the barrier like you would in any other block, and so can get to the top eventually.
     
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I remember it being very laggy when we tested it. Not a good idea to add more blocks that could cause lag.

    Pirate Cove Changes:
    Flag entrances are cleaner and added another 2 entrances.
    Removed the sponge from mid.
    Changed the rooves of the towers.
    Made the path blocks different (now dirt with jungle wood slabs on hills).
    Removed the glass in the water and added lilipads instead.
    Changed the rock from acacia to andesite/stone.

    Candyland Changes:
    Made the terrain a bit flatter.
    Added restrictions in the caves.
    Added some blue to the blue flag room.
    Made the candycanes on blue blue.
     
    #22 Daveeeeeeeee, Oct 11, 2016
    Last edited: Oct 12, 2016
  3. Nakatago

    Nakatago Well-Known Member

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    Thanks, mind messaging me some suggestions for fixing/improving on skype?
     
  4. LeDoener

    LeDoener Active Member

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    thanks, i closed the hole map, like a cage and changed the wallthinckness to 15 blocks. if tis shouldnt enough, then i hav no more ideas. rip map
     
  5. pandanielxd

    pandanielxd its panda daniel

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    adding so many barriers (if it even are barriers) would make people lag SO much );
     
  6. Xelasi

    Xelasi Well-Known Member

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    Hm. I might have to pull out my old computer and check the frame drops with barriers, because I wasn't aware that it was an issue.
     
    • Agree Agree x 1
  7. DeKrah

    DeKrah Ex-KitBrawl JMOD

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    Why would it make people lag? It's an invisible block type, it has no detail, no need for rendering or anything, how would it cause players to lag?
     
  8. Xelasi

    Xelasi Well-Known Member

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    Block 36 caused massive frame drops in maps. It's an invisible block that could help prevent pearling, but players could also walk through it, and as soon as someone was pvping in it frames would drop, so staff went through and removed them all from old maps. Barrier never seemed to cause issues, but we haven't tried using it as extensively as we have in these maps.

    Hm.

    It might be a day before I can get back to a comp and push all these updates through/update the thread. Keep me updated so I can get the fixes saved.
     
  9. LeDoener

    LeDoener Active Member

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    i hav the same fps number after edit the wandthickness. ¯\_(ツ)_/¯
     
    • Informative Informative x 2
  10. pandanielxd

    pandanielxd its panda daniel

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    beaver creek V is extremely OP if using the sides (theres even been made extra roads to this part, wth? :c)
     
  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Extremely op for what?
    Sure add me munchyman56. Idk if I have you.
     
  12. pandanielxd

    pandanielxd its panda daniel

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    oh sheet i forgot saying archer
     
  13. Nakatago

    Nakatago Well-Known Member

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    Done
     
  14. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Pirate Cove Changes:
    Flag entrances are cleaner and added another 2 entrances.
    Removed the sponge from mid.
    Changed the rooves of the towers.
    Made the path blocks different (now dirt with jungle wood slabs on hills).
    Removed the glass in the water and added lilipads instead.
    Changed the rock from acacia to andesite/stone.

    Candyland Changes:
    Made the terrain a bit flatter.
    Added restrictions in the caves.
    Added some blue to the blue flag room.
    Made the candycanes on blue blue.

    Just because you may not have seen.
     
    • Like Like x 1
  15. Xelasi

    Xelasi Well-Known Member

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    I'm getting online today after school. Will compile a list of map IDs to recommit and track down someone to help me out.
     
    • Winner Winner x 1
  16. pandanielxd

    pandanielxd its panda daniel

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    Thanks, Xel!
     
  17. Finnerdt

    Finnerdt Well-Known Member

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  18. pandanielxd

    pandanielxd its panda daniel

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    sn's map
     
    • Agree Agree x 1
  19. Xelasi

    Xelasi Well-Known Member

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    Committed Weds-Thurs:
    338817 - Petalburg
    178419 - Islands III
    327940 - Valley of Siege
    341643 - Shoots
    180223 - Pirate Cove
    I347230 - Candyland

    If any other maps have been fixed please post the changes here.


    Also fixed Willow Pass - Removed 20 blocks of length from the map and opened up the flag room.
     
  20. pandanielxd

    pandanielxd its panda daniel

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    Ive not been able to test any maps, when I asked the mods they said they werent supposed to test them. Is this true? This happened during this week.
     
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