1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Ninja/Archer

Discussion in 'Capture the Flag' started by Male__123, Oct 10, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Male__123

    Male__123 Well-Known Member

    Joined:
    Sep 2, 2015
    Messages:
    462
    Ratings:
    +110
    Ninja:
    Ok, so here's my idea of a reasonable remake on ninja:
    First we all know that in order to be a skilled/good ninja you have to be decent in pvp, or else you'll get killed instantly be a heavy for example. And in order to prevent this from happening to often Ninja, should have some kind of armour 2016-10-10_18.02.15.png


    This armour is either gold (like in the picture above, ) or leather.

    Now... I know what you're thinking "but but but but, dat ain't right... wat if a ninja goes invis?!?!?!?
    Hush now young one... My answer:
    The gold (or leather) chestplate needs to be invisible aswell... you know, to keep the ninja... Ninja like. Now I'm not sure if that's possible to code a invisble piece of armour, but nothing is impossible!



    Archer:
    Today I was playing some ctf. And I noticed that archer is the ONLY class that can insta-kill someone without the other person having a chance of prohibiting inevidable death. ( Except dwarf)... I know this idea might ruin the "og-ness" of ctf but bear with me.

    I think there should be a small chance ( 5% or so ) to stop being headshotted If you block. If your a pyro and you don't want to get headshotted there will be a 2% chance of always not being headshotted.


    So yea, my ideas... Please don't destroy me in the comments :c I am just a human being like most of you and I cant bear the internet bullying becuz ai em 4 yirs uld
     
    • Like Like x 1
    #1 Male__123, Oct 10, 2016
    Last edited: Oct 12, 2016
  2. Magnificent

    Magnificent Dallas Fuel

    Joined:
    Jul 19, 2015
    Messages:
    1,409
    Ratings:
    +377
    no
     
    • Like Like x 1
  3. deppresso

    deppresso Well-Known Member

    Joined:
    Feb 28, 2016
    Messages:
    666
    Ratings:
    +191
    ninja: agree
    archer: You need a bit of skill to headshot tbh, and if you block it will give a disadvantage, if archer headshot was like 10 blocks i would agree but rn no.
     
  4. Male__123

    Male__123 Well-Known Member

    Joined:
    Sep 2, 2015
    Messages:
    462
    Ratings:
    +110
    Good point
     
  5. WolfieDaLlama

    WolfieDaLlama Well-Known Member

    Joined:
    Apr 16, 2016
    Messages:
    268
    Ratings:
    +104
    Ninja I agree 100% but archer on the other hand is quite pointless, because as stated above by @Deppresso it would be a disadvantage to the archers who already have been trying to get a headshot which is kinda rare.
     
  6. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    1: It'd be easier to give ninja a resistance buff to give the same amount of protection as the chestplate.
    I think Ninja is fine other than needing a sword buff. I remember when ninjas could 3 shot heavies...

    2: Dwarf and Elf can avoid being headshot. Dwarf has to be atleast lvl 10 and blocking and Elf just has to have the juices and reflexes for it.
    Anyway, a 2% chance of blocking a headshot is too low to effect gameplay in a dramatic way. More people would consider it a "glitched headshot" than a feature due to how rare that event will happen.
     
  7. Trogy

    Trogy Huncho

    Joined:
    Aug 31, 2015
    Messages:
    944
    Ratings:
    +603
    I am ALMOST positive that it is not possible to code armour (armor) to be invisible, however would a suitable solution to this be that the armor is auto-unequipped when they go invisible or whatever (I don't play CTF).
     
  8. DeKrah

    DeKrah Ex-KitBrawl JMOD

    Joined:
    Sep 18, 2015
    Messages:
    206
    Ratings:
    +82
    The ninja kit already has that kind of coding and invisibility, you cant hit them while they are invis nor can you see the potion particles, it wouldn't be hard for them to add this in and I do agree that this is a good idea.
     
    • Friendly Friendly x 1
  9. 1337Noooob

    1337Noooob Active Member

    Joined:
    Nov 27, 2015
    Messages:
    248
    Ratings:
    +38
    IIRC the way Ninja goes invisible isn't via potion but rather by some plugin which is why there are no particle effects and why Ninja is immune to Melee attacks when invisible. So I'm pretty sure the armour would be possible to hide. If not you can just remove the armour while stealthed.

    What I don't like about Ninja is that it relies too much on suicidal rushing. It's very easy to kill a Ninja unless you're like Mage or Assassin if you have healing items, but a Ninja doesn't really care if it gets killed or not. They can easily pearl and Speed 2 to keep attempting flag captures/recoveries or to keep pestering you, and unfortunately your Steak supplies don't last forever unless you have a Medic.

    Ninjas need to be more threatening combatants, but also need to not have such obnoxious movement options. Ninja is a class of extremes; compared to the Heavy it has effectively 11x less health (10 Hearts vs 22 Hearts and 80% damage reduction), but at the same time can also reach mid in 5 seconds while a Heavy has to walk for a good 20-30 seconds depending on the map. Paired with the lack of a respawn timer, Ninja's ridiculous mobility allows it do suicidal missions for almost no cost (besides an extra death on the stat counter)

    A respawn timer and/or a nerf to Pearls would make Ninja less annoying, which would allow other buffs to make it more effective at its intended role: Recovery.

    Imo, Pearls have way too much range. If thrown right, you can cover a good 60 blocks of distance, and also go over terrain with ease. Having something else like a straight up teleport or limiting how far Pearls can travel while reducing the penalties (25% of your health is a little extreme, 15% and more significant cooldown or charge system would make a little more sense) would make Ninjas less stupid to deal with, thus allowing the team try give Ninja meaningful buffs that won't ruin the game for everyone else.

    Ninja should not have 11x less health than Heavy. That's honestly ridiculous. Things like this is why CTF has such polarizing counter matchups with Ninjas destroying Mages and Assassins but dying to competent Heavies, or Elf not really being able to support effectively or deal damage but being able to demolish Dwarves, or Archers and Assassins and even Pyros having such annoying and overcentralizing methods of killing players (The way CTF is designed inherently makes Instant Kills annoying and damage dealers weaker). There's barely any good games out there that have such huge differences in attributes between different characters compared to CTF.

    The biggest health gap I can think of right now is Scout/Sniper/Spy (not counting health reducing items)/Engineer vs Heavy, with the squishies have 125 HP and the Heavy having 300 HP. And that's not counting the fact that Heavy is a much easier target to hit than the other 4, causing him to take more direct hits from weapons (compared to Minecraft PvP, where generally it isn't too hard to hit someone in Melee combat even is they're moving at Speed 2).

    It would be a drastic drastic change, but I think nerfing Steak from being an instant health pool item to just being a regen would make it a lot easier to balance the gamemode. I have quite a few more issues at the core of CTF that I'd like to address, but that's for a later thread. The changes I wanna suggest are generally very unrealistic as I believe they stray quite far from what CTF currently is to the point of being a new game, but it's what I think would have been good for the game had I designed it from scratch. It's mostly just to get my thoughts out as I find writing these balance analysis's quite fun. Perhaps you'll see it next week, or maybe never considering I don't play CTF much anymore. Until then though, cheers.

    ~1337Noooob

    Edit: lol I forgot I wanted to say something about Archer too. Basically it can spam Instant Death too easily and relies too much on its instant kill to be effective in other aspects of the game. Making the blocking headshots mechanic random is not a wise idea since it ends up making Archer's instant kill RNG based, which is no fun for anyone. The ideal way to balance Archer imo would be to nerf the ease and effectiveness of its Instant Kill while giving it tools that still make it effective when unable to land a Headshot.
     
  10. Male__123

    Male__123 Well-Known Member

    Joined:
    Sep 2, 2015
    Messages:
    462
    Ratings:
    +110
    To sum it up: Ninja epearls need nerf,
    Ninja needs health
    Steak lag,
    Less armour 4 heavy
     
  11. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    ninja is fine how it is
     
    • Funny Funny x 1
  12. 1337Noooob

    1337Noooob Active Member

    Joined:
    Nov 27, 2015
    Messages:
    248
    Ratings:
    +38
    Didn't necessarily say Heavy nerf, but I just mentioned the huge deficit in attributes such as Health and Mobility made it difficult to balance CTF properly.
     
  13. Male__123

    Male__123 Well-Known Member

    Joined:
    Sep 2, 2015
    Messages:
    462
    Ratings:
    +110
    Yes
     
  14. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

    Joined:
    May 27, 2016
    Messages:
    307
    Ratings:
    +144
    Discord:
    auromelt#4560
    U should consider the resistance potions that @GalaThundR said because less lag than original idea
     
    • Funny Funny x 1
  15. CherryBlossomss

    CherryBlossomss Well-Known Member

    Joined:
    Jun 6, 2016
    Messages:
    237
    Ratings:
    +69
    A big part of ninja is having the power to turn invisible. Unless you want to become a floating chest plate every time you go invisible, it's not gonna work out.
     
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...