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Archer's Instakill

Discussion in 'Capture the Flag' started by SoCool21, Oct 15, 2016.

?

If archer was reworked, would you want to see it keep its ranged instakill?

  1. Yes

    51 vote(s)
    63.8%
  2. No

    29 vote(s)
    36.3%
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  1. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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  2. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Oh look, it's this topic again.

    In other words you're saying: "My problem with Archer isn't its instant kill. It's how Archer can rack up a ton of kills in semi crowded areas with its instant kill" (because that is literally how an instant kill works). Here's what I don't understand about your statement. You clearly have a problem with instant kills (no punishment/concern for missing) yet you claim you have no problem with instant kills.

    Agreed.

    Yes because one shots are totally fair and balanced.

    Let me rephrase that for you, giving a long ranged class like Archer a long ranged instant kill is absolute cancer for gameplay.

    Well thanks for clearing that up for us noob.

    1) No you can't because one shots are inherently unfair. 2) This sounds like a lot of work in some boneheaded attempt to make instant kills 'fair' when you could literally replace the instant kill.

    Oh goody.

    Well first of all you're comparing a feature to a class to make your point which is about the most impressive false comparison I've seen in a long time. Second, instant kills are 'OP' because they kill anything instantly. When we talk about whether or not something is 'fair' we usually talk about it in terms of whether or not it (as an ability in this case) provides too great of an advantage. I think it's pretty self evident to say that being able to 100-0 anyone at full health, at any time, in any way, is unfair. And as you pointed out, combining that ability with Archer's very long range only makes the problem significantly worse.

    [​IMG]
     
    • Winner Winner x 1
    #22 EmperorTrump45, Oct 15, 2016
    Last edited: Oct 15, 2016
  3. Finnerdt

    Finnerdt Well-Known Member

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    Ahahahahhaaahahahaahha
     
    • Agree Agree x 2
  4. GalaThundR

    GalaThundR Mcpvp Veteran

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    What I'm saying is how easily archer can get kills by just shooting randomly in a semi-populated area. It doesn't need to aim for anyone in particular, just spray arrows down like hell fire. You don't need to worry about missing because there's no punishment for it. If you run out of arrows you can easily just respawn yourself or get a medic to heal you.

    If assassin, for example, misses their assassinate, they're punished by either being instakilled back or waiting a pretty long cooldown for their assassinate to regenerate. Unfortunately people abuse respawning with assassin and something needs to be done about that. Archer, on the other hand, doesn't need to worry about missing a shot because it has two stacks of arrows and no punishment for missing.

    All in all I'm saying is I'm fine with archer's instakill staying as long as there are consequences for missing a shot.
     
    • Like Like x 1
  5. EmperorTrump45

    EmperorTrump45 Dank Memer

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    What do you think makes any of the stuff you described possible in the first place Gala? Archer's instant kill. Why not change that instead of attempting to make it slightly trickier to use?
     
    • Like Like x 1
  6. obikenobi21

    obikenobi21 Delta Force Jedi

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    That's exactly why I call insta-kills overpowered. Because they kill someone in one-hit. In my opinion, you either make the insta-kill highly situational and hard to land, or easy to use in any situation. There's no winning, which is why I think we should just phase them out of the game (and because f0k insta-kills)
     
    • Agree Agree x 1
  7. GalaThundR

    GalaThundR Mcpvp Veteran

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    I'm not saying I don't want the archer rework. I'm just compensating if it's decided that the instakill will stay (which is very unlikely).
     
    • Informative Informative x 1
  8. Tysonyoshi

    Tysonyoshi Active Member

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    archer is totally balanced just dodge arrows with minecraft's limited movement its super easy and it makes archer underpowered


    you guys all suck and need to get good its not like instakill from miles away are dumb or anything hahahahahahaha
     
    • Funny x 3
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  9. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    remove punch in favour of speed boost which is toggleable after 2 consecutive none instakill hits. Change instakill to 8 hearts true damage + 4 bleed over next 2 seconds
     
    • Agree Agree x 1
  10. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    There are many reworks that have been suggested in the past and in my opinion alot of them do a good job of reworking the instakill / punch. My favorite rework is either more damage is done by the distance (with a max) or the one that chaos just stated. I just think that something does need to be done to archer's instakills considering it's unblockable and can definitely change the game.
     
  11. Doctor_Noah

    Doctor_Noah Well-Known Member

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    make it so archer he has to scope in his shots with big zoom in and at very far away shot become easier but at medium distance they are extremely very difficult so they should probably be instakill there and then short shots don't even bother.
     
  12. BrandinoB

    BrandinoB Well-Known Member

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    Tfw everyone wants the defensive classes to be nerfed yet soldier can still climb 40 blocks and avoid everything and heavy can 2 shot things and medic teaming is a thing and ninja capping is a thing and chemist can still completely tank through a huge ass defense (tzig can prove this)

    Anyway. I wouldn't mind an archer rework without instakills as long as the class isn't completely ineffective. Which is basically the most difficult about reworking archer. Virtually any change to it and it becomes essentially useless. But if you can do it, then I will fully support it xD
     
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  13. UnyieldingRage

    UnyieldingRage Active Member

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    If instant kill stays (It won't stay but you never know), make the class not free, that way Capture the flag isn't filled with a **** ton of archers one shotting everyone. If and when it's removed, archer will definitely need more buffs.
     
  14. Lewka

    Lewka Well-Known Member

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    Let's first get rid of heavys damage and get a coder before we start worrying about archer
     
  15. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    no heavy's are good stop urself thats my main
     
  16. Lewka

    Lewka Well-Known Member

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    It's only 'good' because it **** stomps every class except for maybe archer mage (ranged attacks up close no chance) and another heavy
     
    • Agree Agree x 1
  17. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Tbh imo the insta-kill headshot should stay. Without that ability, archer's bow & arrow ranged PvP mechanics would essentially become useless (if not just turned into the Elf class)...

    #1...all we need to do is to make the insta-kill harder/longer to pull off @1337Noooob @ace_blue2
    OR
    #2...to keep the insta-kill, but to give archer less armor/steak so to be weaker in close range PvP
    OR
    #3...(a small variant of #2–) to keep the insta-kill, but to give archer a wooden sword and remove its bow's punch
    ...^my preferred option

    EDIT (Add-on):
    #4...change insta-kill to 8 hearts of true damage+bleeding effect @LordCh4os
    This is hardly much different than an insta-kill. But because it can be countered with the help of a medic tag-team, it's still a viable option.
     
    #37 scapezar, Oct 16, 2016
    Last edited: Oct 16, 2016
  18. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Agree 100%. Perhaps have a regenerating pool of arrows, about 5-10. If an arrow gets a headshot, you get the arrow right back, if you miss, the arrow regens after some crazy long amount of time (idk 45 seconds or something).
    Also plox remove the punch (seriously, why is it still there, it just makes things worse for everyone)
     
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  19. UnyieldingRage

    UnyieldingRage Active Member

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    I agree, as simplistic as heavy is, it's a bit over powered, especially if it's buffed. I'm not the greatest at pvp, but I can still rack up quite a bit of kills with heavy. Maybe change the diamond sword into a stone or iron sword? or (I already know people won't like this) give it slowness, and keep everything else the same, maybe give the diamond sword knock back.

    Why not just lessen the amount of arrows?
     
  20. ACE_BLUE2

    ACE_BLUE2 Sup'

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    The problem is the amount of spam, archers just firing down a corridor or something when they can't even see anyone. Simply lowering the arrow count doesn't exactly solve this. As @GalaThundR said, the idea is to reward accuracy and punish misses, rendering the concept of firing random shots useless.
     
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