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Idea Please remove bowspamming

Discussion in 'Capture the Flag' started by CastleBravo1954, Oct 20, 2016.

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Should bowspamming be removed? Should instakills for archer also be removed?

  1. Both (bowspamming and instakills) should be removed

    24.3%
  2. Only bowspamming should be removed

    32.9%
  3. Only instakills should be removed

    8.6%
  4. Archer should stay the same (if you select this, then smh :/)

    34.3%
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  1. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    Introduction:
    I have played CTF for 3-4 years and nothing has bothered me more than bowspam. Its annoying, useless and not needed in the game. But this isnt a rant, this is just to inform everyone that bowspam can and should be removed.

    What "inspiration" I used to create this thread:
    There has been a lot of problems with instakills lately, but I am not interested in a side to pick. But what I am interested in is removing bowspam. Let me tell you a story about why I wanted to write this thread. So today, I went on CTF and things were as usual, until on Skyworlds, bunch of people played archer and that kind of annoyed me (because of so many hs, and spawnkillers) but I didn't care about it until I got hsed enough that I wanted to go after the archers. But when I saw this one randy (some guy with an alex skin), I got really, REALLY annoyed by how much bowspam this guy was doing, and I essentially told him to stop, and he replied with the usual randy phrases etc. So because of that I want to propose my rework for archer that can focus on atleast eliminating bowspam

    Rework Proposal:

    The main problem with archer really, its really easy to bowspam and once people do it they dont stop. I have two options that can help limit/or eradicate bowspam. 1: You can use an xp bar that is full when you first start. The xp bar doesnt drop with each shot thats fully drawn back and also shots that arent fully drawn back. In most cases of bowspam, the player shoots more that 4 arrows in a span of 1 ~ 1.5 seconds. When people start doing that, the xp bar goes down and when its empty, the player cannot shoot anymore arrows until the bar is atleast 3/4ths the way full. This doesnt affect any insta kill abilities, as well as limit bowspam. Just a proposal. But it would be best if the rework focused more on bowspam than on instakills. If bowspamming is removed, then it makes the class less abuseable, and therefore can atleast do some good to us.

    Conclusion:

    The main problem with archer (in my opinion) is bowspam. I strongly believe that once we have a coder for CTF, he/she should first remove bowspam. Archer hasn't been touched since it was first released, so it really should be nerfed. Instakills, in my opinion, should be dealt with after bowspamming is removed. Many of us don't even play regular CTF anymore because of the randies (in general) just abusing the class so much. Not only if bowspam were to be removed but all other sorts of abuses on other classes as well as nerfing/buffing classes that seriously need it then I think that CTF would be restored to its former glory. Believe me, I have seen some videos online that say how much our CTF is rigged. I think its time that we make a change to archer.

    PS: I raged on that randy, I kind of felt bad for that just wanted to apologize for releasing my anger on the randy :/

    Also I have put up a poll to see how many of you would like bowspamming to be nerfed (in general) and also how many of you want instakills to be removed.
     
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  2. cammanduh

    cammanduh Well-Known Member

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    You complain of bowspam whilst having a history of magespam, which is 100x worse. nice.
     
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  3. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    Its not just me that's complaining. The entire community is complaining about it, most likely including you too. And concerning about mage stuff, its totally irrelevant and that's what mages are supposed to do :/ With that in mind, I have only one thing to say:

    "Please get back onto the topic." - @Gehenna_Beam 2016
     
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    #3 CastleBravo1954, Oct 20, 2016
    Last edited: Oct 20, 2016
  4. gamren

    gamren Well-Known Member

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    Becomes active as soon as he disbands his team because inactivity.

    "Nice."

    I think that archer instakill is necessary for recovery, usually depending on the map though. The removal of kb would be pretty nice since bowspamming is rather annoying. I also think the xp bar is nice. Instead of removing instakill, maybe implement both/something similar, like having arrows not deal the immense kb , and the bow needs to be pulled back all the way to deal the instakill (just like pyro bow and fire). Both at the same time could handle bowspam, while at the same time toning down the insane power of archer, making it more of a precise class if you want to say that.

    Another idea could have it that archer does objective damage, like how archer does additional damage to chemist. Take away archer instakill effect on everything BUT flagcarriers. This way, archer will be able to keep the recovery capabilities that is drastically needed. With this nerf, possibly give it something cool, like a grappling hook. Grappling hooks are always cool :wink: Archer would be pretty weak after that besides recovery, so move some stuff about its kit all around. I'm not exactly the best with classes but hey ¯\_(ツ)_/¯
     
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    #4 gamren, Oct 20, 2016
    Last edited: Oct 20, 2016
  5. cammanduh

    cammanduh Well-Known Member

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    -teamhops.
    -trashtalks while applying for mod.
    Nice.

    Honestly you have no idea about my team, so if I were you I'd stay out of it as I've never taken team ****talking lightly. I was not the extreme dictator who disbanded my team, it was a mutual decision so you're basically insulting 10 people in the community who you wish to represent as mod. I'm inactive on ctf because I actually do things with my life instead of playing a kids block game as yourself and never was as active on TC as I had hoped and was going to leave anyway. Now get back to the discussion as ochemistkippy requested.
     
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  6. gamren

    gamren Well-Known Member

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    I'm not trying to trash talk here, I'm simply trying to defend a friend that you felt the need to call out on his thread. If you want to call people out, you should expect to be fired back upon. That's cool if you have real life events going on, I understand that. I also have other things going on, but if you want to unnecessarily call people out, don't pull the victim card when you recieve some heat.
    Also, I actually continued my previous comment to be relative to the thread, as I am about to yet again, unlike your hypocritical self.
    And with that, a final note to you;
    If you want to continue this discussion, then shoot me a pm either on the forums or on skype and I'll be more than happy to continue.


    Archer is a key class on recovery. Most maps it is a necessary class for the role of recovery, and removing the instakill ability on it would make recovery insanely difficult. It definitely needs a rework I think instead of a nerf, and should keep a heavy role as a class of recovery. The removal of bowspam and a objective nerf, as I explained in my previous post, may be quite interesting.
     
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    #6 gamren, Oct 20, 2016
    Last edited: Oct 20, 2016
  7. CherryBlossomss

    CherryBlossomss Well-Known Member

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    I agree that mage spamming is a problem, but that doesn't mean bowspamming isn't. They are both incredibly annoying and need to be fixed.
     
  8. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    Brother, right now "mage spamming" isn't the topic. And I hope you know the definition of mage spamming also because it is not what you think it is. Also yes I totally agree with you, bowspamming is a huge problem and "mage spamming" has already been fixed many more times than Archer has ever been reworked. Archer hasn't even been touched since it first got released. I think bowspamming is the bigger issue here, but nevertheless thank you for your input and vote ;D
     
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  9. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Where the f*ck did that come from?

    Honestly, you can't call this bow spamming if it's the only decent weapon in the archer arsenal. The reason why it annoys everyone is probably because it's too damn effective (to solve this, just remove the punch).

    The same goes for "mage spamming". You can't call it spam if it's the ONLY weapon they have. "Don't damage spam", then what the f*ck else am I supposed to use for damage besides a spell named "damage spell?

    Seriously, this is like calling out a heavy for "sword spamming"; It's the only weapon they have, you can't really call it spam if it's the only option available.
     
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    #9 ACE_BLUE2, Oct 20, 2016
    Last edited: Oct 20, 2016
  10. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I don't honestly understand why people have an issue with archer instakill or bowspam. Also, you stating that archer hasn't been touched since its release, and that it should be nerfed because of that isn't exactly accurate. It just means that the CTF committee saw no issue with the current archer.
     
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  11. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    People are annoyed at the fact that Archer has a ranged instakill that can rapid fire. Bowspam is also just annoying to fight, especially when the bow has Punch I. It was worse with Punch II, which also contradicts the statement that Archer wasn't touched since its release. @SpookDog_
     
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  12. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    Trust me, if you were to go in front of an archer and get bowspammed, then I think that you would be pretty annoyed. Of course if this was a thing that rarely happened (if we all lived in a perfect world) then yes, it wouldn't be a problem, except it isn't. This thing has been going on since CTF started and experiencing stuff like that for almost 6 years isn't something that we can (as a community) take now. And yes some of my facts may be inaccurate, but hey let's face it; Archer hasn't been touched as much as other classes, and it was never majorly reworked (except for the punch II to punch I nerf which @kevshadowslayer mentioned above). I cannot speak for the people who want bowspam and archer's instakill to be removed since I am not one of them, but I sure has heck do want archer's bowspam to be removed. With that in mind; thank you for your vote and input ;D
     
  13. ACE_BLUE2

    ACE_BLUE2 Sup'

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    If you were trying to kill this archer as a mage, I don't see why they wouldn't bow spam. Mage utilizes ranged attacks, so the only real hope of survival for the archer is to continually fire the bow and hope the mage leaves.
     
  14. gamren

    gamren Well-Known Member

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    Or you can run. Mage isn't even really affected by archer bow spam since it doesn't have to be close by, unless the archer is trying to get close (with a meelee weapon keep in mind). Bow spam *usually* is relevant to classes/players using that class that are trying to get close and beat them up. I would imagine a mage would not be bothered by bow spam greatly, heck I doubt most archers would even try to bow spam the mage once he got in range.
     
  15. 4v5

    4v5 Active Member

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    How does 1 simpily mage spam LOL?
     
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  16. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    When I play mage and attempt to kill an archer, I usually go up to melee range and then attack them. Some archers switch to their sword and start forcing me to create some distance between me and the archer, some archers bowspam. Even if I was far away, the archer could have just closed the gap between the archer and the mage and just attack the mage with the sword. It usually depends on how well the mage can react to it, but it usually depends on how you play mage and how the archer plays archer. Playing styles play a heavy role in CTF.

    When I play mage and attempt to kill an archer, I usually go up to melee range and then attack them. Some archers switch to their sword and start forcing me to create some distance between me and the archer, some archers bowspam. Even if I was far away, the archer could have just closed the gap between the archer and the mage and just attack the mage with the sword. It usually depends on how well the mage can react to it, but it usually depends on how you play mage and how the archer plays archer. Playing styles play a heavy role in CTF.
     
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  17. Codebastian

    Codebastian Well-Known Member

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    I think Necro Needs a rework to.

    I think the BowSpam should just simply be limited by an XP bar just like Chemist and Mage. Forget about Punch II, I, or even XX. Just an XP bar should do.
     
  18. ACE_BLUE2

    ACE_BLUE2 Sup'

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    See, that doesn't work either. Mages tend to freeze all those who flee from his immortal mageness, then stand in front of the archer so they can't run back to spawn. Seeing how I've been in this situation way too many times, I know that when a mage gets within 10 blocks, death is more of an inevitability. The only method that has allowed me to survive 1/10 times is using the bows punch (some would call this spam, but as I've said before, it's not spam if it's your primary weapon) to get the mage possibly into headshot range, or to make killing me not worth the effort.

    If an archer is attempting to charge a mage with a sword, then they are obviously not the sharpest knife in the drawer. Why?
    1). Mage kills archer in three damage shots, as long as there is no steak involved
    2). The mage can just keep the archer back with lightning, hit them with the hoe melee/damage spell combo, freeze them, light them on fire, etc
    3). Mage has an infinite health pool, archer does not. Even if this archer manages by some miracle to land a couple blows, the mage just heals and blasts the archer away with any number of its' spells.

    Honestly, you say "they can just close the gap" like it's no big deal, and oh how I wish that were true. I feel like this argument is a pointless one since it's a mage main and an assassin main arguing with an archer main about what archer can and can't do; I think I of all people would know how much mage simply dominates archer in midfield, there's really no way for an archer to counter a mage without using the bow at some point or getting lucky enough to be helped by some of the 5 teammates who care.

    Good point, this is true. However, it's a pretty sh*tty idea to weigh your odds of survival, as an archer, on the off chance that the opposing mage might suck.
     
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  19. EmperorTrump45

    EmperorTrump45 Dank Memer

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    [​IMG]

    Am I the only one here who thinks that the fact that recovery would become significantly more difficult without having an extremely obnoxious (and OP) ability is a major problem?

    We can talk about how instakills are necessary (to the current meta) until we're blue in the face and that's not going to do anything to further the greater discussion about how to make CTF better. It's really not. We know instakills, especially headshots, are the most powerful mechanic in game, are nowhere near balanced (and trying to "balance" them only makes instakill abilities needlessly difficult to use), and tend to require equally or almost equally powerful counters so they don't dominate the game (i.e. Dwarf v. Assassin, Pyro v. Archer), which is partially why CTF is in the state that it's in. I don't buy any argument against instakills being OP or the most OP thing in CTF. You show me an ability that can do more damage than full health against any opponent and I'll become a believer. This stuff is not complicated.

    Instakills have to be removed and replaced otherwise we're not going to address the underlying problem of the meta, which is that it heavily relies on these broken mechanics (headshots, assassin and dwarf instakills) to hold everything together. That's a horrible way to design a gamemode. @LordCh4os and I have already suggested a true damage/bleed rework (the target is also slowed for 1.5-2 seconds upon being hit) to do this and I included that rework as part of a larger rework of CTF which you can view here.

    As for bowspam, I think removing the punch I is the best way to deal with it rather than going all the way with an XP bar. Bowspam is annoying (as all spam is) but the punch makes it intolerably worse for two reasons: 1) it makes getting into close range more of a problem than it should be, and 2) it's possible to get knocked back into headshot range and then instakilled (or knocked off a cliff and killed by fall damage, etc.)

    Get rid of the punch but leave bowspam alone.
     
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    #19 EmperorTrump45, Oct 21, 2016
    Last edited: Oct 21, 2016
  20. Xaethros

    Xaethros Well-Known Member

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