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Idea Medic

Discussion in 'Capture the Flag' started by JayOG, Nov 1, 2016.

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  1. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    To be honest, I don't understand why they off the Sharpness I on medic's. It made the class much easier to play, made capping easier also. Made the class more playable. SO LIKE WHY CANT WE GET THE SHARP I BACK THOOOO?
     
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  2. Magnificent

    Magnificent Dallas Fuel

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    Do you want an itemized list with that
     
  3. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    yes :*
     
  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    edit: im drunk nvm
     
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  5. Magnificent

    Magnificent Dallas Fuel

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    Well too bad you aren't getting one

    Instead of removing one steak and passive regeneration they took sharpness lol
     
  6. xGhale

    xGhale HG‘s Doom guy

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    I think the way it was was fine. I main Medic, and I hardly CTF after this to be honest.
     
  7. November

    November november

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    medic is a stupid op class that forces instakill and it should be ez to kill so it doesnt need sharpness
     
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  8. haydnkan121

    haydnkan121 Active Member

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    Am I the only one that liked the sharpness/unbreaking because it gave me a shiny sword?!?!?!?
     
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  9. Spades_

    Spades_ Former CTF Mod

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    Since medic is a support class, it doesn't need sharpness on it, I guess the logic behind removing the sharpness was to better define its role.
     
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  10. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    I agree with this on a certain degree. Yes medic is op and it might actually be the reason why we still have instakills, but removing its sharpness won't do anything to help that. I have suggested many times before that a proper way to nerf medic, in my opinion, is to nerf regeneration/steak, but bring back sharpness 1. I have noticed as of recent that I as a medic rarely even use my sword, I just mostly rely on webs at this point because the sword is completely useless.

    For the balancing between support and instakills, the ability to support should be the thing that we nerf, aka regeneration. And with that the removal of instakills would be more justified.
     
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  11. November

    November november

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    no it doesnt directly mean we dont need instakills but it does mean, at least for me as ninja defense, now i can normally kill a medic without them 3 shotting me before they get to the flag carrier if i see them soon enough and so makes it a lot easier to kill the flag carrier without instakill
     
  12. xGhale

    xGhale HG‘s Doom guy

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    Issue is, right now Medic is a useless offensive class. You can have your regen, but you need a lot of hits even to kill a Ninja. Getting out of a flag room is impossible.
     
  13. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I think this is fine honestly. In my opinion medic should be a support class almost exclusively.

    That being said, I don't think adding sharpness back to medic is a good idea. A medic shouldn't be able to stay alive alone for a long time or have a lot of combat power. Medic is one of the only classes that is imo essential to a good team.

    It's pretty simple, if you want to get healed keep your medic alive.
     
  14. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    That's fine, but that is why I advocate for nerfing medic's steak (down to 5 or maybe 4), and/or nerfing regeneration from 5 to 3, but adding back sharpness 1.
    I understand and fully agree that medic shouldn't have a lot of combat power, but even sharpness 1 gold sword does less damage than an iron sword, and just slightly better than a stone sword. Currently it does the least amount of damage in melee (excluding mage), even less than archer... which is not supposed to be melee at all. I understand why people don't want to add sharpness back, but currently it does practically no damage, and adding it only helps its defense against ninja and assassins.

    That is fair, but even then that is probably another reason why ninja should gain sharpness as well. And furthermore that is why I think medic should have less steaks, because it has a huge health pool. Reducing the health pool and increasing ninjas sword would solve the problem, not keeping medic's sword the way it is. Medic should have some ability to defend itself, but not too much, and I think the best way of doing this is to reduce its health pool but give sharpness.

    And in general for support I do think the best way to help balance support is nerfing the regeneration. This allows more opportunities for recovery to kill the flag carrier before he becomes invincible because a medic got to them. This also lessens the need and reliance on a medic and so once again balances the whole rework out. Nerfing regeneration and health pool of medic, but increasing sharpness of medic and ninja would all balance out to make support/recov less do or die.
     
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  15. The_Sea_Emperor

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    because brawl only knows how to nerf
     
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  16. TTD3

    TTD3 Well-Known Member

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    I can fully understand why medic was nerfed. Just remember how often you nearly killed someone and then one single medic manages to get a (lucky) hit on the flagcarrier which only had 3 hearts, just 2o blocks away from capping.
    I've seen this happen to me when I was recovering, capping, and supporting. It happens way too often.
    Oh, and did all of the above sound familiar? Yes, the same things happen with instakills. One (sometimes lucky) hit and everything is gone. As brawl wants instakills removed, the only way to do this is also by nerfing medic's healing ability.
    Now the way it was nerfed... ehh, idk, actually quite torn between what actually happened or what Ningeek suggested.
    One thing Nin mentioned was nerfing the regeneration from 5 to 3 which seems to be quite a good idea imo.
    Because the problem with medic is mainly its support ability. The healing. Sure, if a medic was given a diamond sword it wouldn't be balanced at all, but nerfing only the damage output of the medic and not its healing seems a bit useless (I agree with Matt that it makes quite a huge difference for ninjas [and assassins], but not really for any other classes). So to sum up: personally I think changing the way medics heal might be more beneficial to the game than only nerfing its damage output.

    This ^^^^^^^
    Honestly. This. This is ****ing ridiculous. If I'm not mistaken archer's armour is better as well.
    Like I said before, removing sharpness isn't that bad, just not the right way imo. But now it makes medic pretty much useless on defense. Now it might be more difficult to succeed on offense and supporting the flagcarrier which makes it a little bit more interesting, but I kinda stopped playing medic on defense. Because it's just boring. You can't really do **** unless you're buffed. Even an archer on defense can be more useful (even without headshots.)
    Idk, before the nerf you actually had the feeling of being useful as a medic on defense. Now you're just here to heal the def and sometimes being able to place good web. Because even an archer does more damage to you than you to him.

    EDIT: idk, with the last part I didn't really mean to say 'buff medic's damage' (ok to a certain point) but more like wtf's wrong with archer for goodness' sake lol
     
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  17. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Everyone else has mentioned it, so I'll mention it too. Medic is a supportive class, removing sharpness was probably pointing out you should be hitting your teammates more than you hit the enemy (also the webs >_<).
     
  18. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Have you forgotten what medic's original role was, to HEAL TEAMMATES. Not to capture flags. Just like ninja is meant to be a recovery class. Not to capture flags.
     
  19. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    But what about all the ninja caps?
     
  20. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Thats my point. Why is it happening when thats not how the class is supposed to work
     
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