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Idea [Class Idea] Bomber

Discussion in 'Capture the Flag' started by Cardonation, Nov 12, 2016.

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  1. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Note: I don't want any new classes in CTF personally, this is just for fun.

    Bomber
    Black Leather Cap and Tunic, Iron Leggings and Boots
    Sharp 2 Knockback 1 Iron Shovel (Renamed Explosive Shovel)
    2 Pressure Plates (Renamed Mines)
    5 Steak

    Iron Shovel: Your main attacking weapon, dealing a decent 5.5 Attack damage. It has the ability to instantly destroy enemy bomber mines and pick up your own (to relocate them). When you left click with this, your mines will detonate immediately, dealing moderate explosive damage to enemies caught in explosion.

    Pressure Plates: Click to place these on the ground. When stepped on by an enemy, they'll take 8 hearts of damage (ignoring armor). After 10 seconds of being active, these pressure plates become transparent, making them harder to spot. The pressure plates are under the same restrictions as other structures: Can't be placed near flag (can be placed closer than other structure though), can't be placed near other structures, and mineable by the opposing team. When placed down, the pressure plates takes a couple seconds to arm themselves. After usage, these respawn in your inventory.

    Play style: The Bomber is a supportive class. Using its mines, it can help with flag defense and defending the flag holder. It can use its shovel to surprise foes with unexpected damage; the shovel can also utilize knock back to knock foes into your mines. This class would be great on maps with tight spaces. Not a good offensive class at all!

    Alrighty, critique my idea!

    Edit: Iron Leggings/Iron Boots for a bit more bulk
     
    • Like Like x 1
    #1 Cardonation, Nov 12, 2016
    Last edited: Nov 18, 2016
  2. Mhrrrlin

    Mhrrrlin Well-Known Member

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    Sounds pretty cool. Do the mines do knockback/throw people near by if someone steps on it as a kinda blast radius??
     
  3. xGhale

    xGhale HG‘s Doom guy

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    This sounds pretty cool. I kind of don't like the disappearing explosives, this makes it kind of OP.
    If you've played Far Cry 3, you'll have played through the level where you save Rongo by helping through a minefield, all the way getting shot at. In this, hitting a single mine can detonate about 10 others on its own. Does this work in your class idea? If so, I can see some sick plays coming in :stuck_out_tongue:
    I like this, little mobility but lots of damage potential.
     
  4. Barneyyyyy

    Barneyyyyy Member

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    Pretty cool class and unique with no other explosive classes, however how will we tell the difference between mines and teleporters? Also this is a premium class right?
     
  5. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Definitely premium, I figured maybe mines could be Weighted Pressure Plate (Gold).
     
  6. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

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    This is similar in a lot of ways to my Trapper class idea. Take a look at that for some ideas.

    As for some suggestions, even though you only can have 2 traps at once, the 8 hearts of true damage is potentially a little much, as two combined with each other, if stepped on successively or at the same time can instantly kill all classes in most situations. I'd recommend either implementing a spacing limit between mines, or lower the damage to where it wont kill with two mines (4.5 hearts each). However, it would take balancing for this, as the mines are the only offensive utility that this class offers.
     
  7. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    I like it, can you make it to where you can step on them an it deals less damage, I can see some cool mine jumping if so. Maybe make a arm time or rate at which you get the mines back just so you can't just spam them or have to find a medic to replace them
     
  8. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

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    Good concept but 8 hearts of true damage might be a bit much but otherwise this class would be fun to play :stuck_out_tongue:
     
  9. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Pics of it
    upload_2016-11-18_12-56-22.png upload_2016-11-18_12-56-45.png
    upload_2016-11-18_12-58-46.png
    Forgot the compass lol
     
  10. CommunistBelgian

    CommunistBelgian Well-Known Member

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    You say this but you still put a lot of efforts into this, seems contradictional
     
  11. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    While it may seem like I'm contradicting myself, if I'm going to do something like this, I'm going all out. If you pull off an elaborate prank on someone, it's still just for fun. Thanks for replying though!
     
  12. Spades_

    Spades_ Former CTF Mod

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    Tbh this class idea is good, but it's really similar to the trapper idea that was recently posted by @THECOMMANDER5643 maybe you should read that class idea and try to pull some ideas from that, because they are indeed very similar.
     
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