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Ninja Caping/ghost capping

Discussion in 'Capture the Flag' started by minecraftnoob999, Dec 24, 2016.

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  1. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    So, I know how this seems to be a sensitive subject with the CTF community.
    Lately, I have been using Ninja as my primary class of choice during CTF games after using Assassin for years.
    It seems now that even more people have a hate towards Ninja capping by itself, not even with the added feature of ghosting. I am confused as why people hate it so much, yes, I am aware of the general excuses: "It ruins the game", "Makes the game go by way to fast, and it's not enjoyable.", or "It's too difficult to recover off of."

    I can understand the second point of reasoning, as it can make a game go by quickly, however, I'd like to point out that there are an unlimited amount of games. No end. You will probably end up on the same map within 45 minutes or so in the next rotation. People ask why I prefer to do it (and will usually insult me, saying it's the only way I can cap, believe me its not.). To be honest, I really enjoy it, there's a certain thrill with sneaking out of the flag room, without being detected and making the capture. I don't see why it's difficult to recover off of ninja. It's literally one of the weakest classes in the game, and as such, ninja's rely on quick timing, and a little bit of luck to pull it off. Seriously, sometimes It takes me 25deaths to finally get the gap in defense I need to make a steal, which isn't always a guaranteed flag capture. Even then, as someone who plays offensive and defensive ninja, it is still totally possible to recover from a ninja. I also understand that it's not always possible and you will mess up and it sucks. I know, I get just as frustrated with it. Ultimately, it is just a game. It's never totally done, an individual will have plenty of chances to continue playing.

    I am open to constructive criticism on this issue. If you are just going to comment one of the above excuses without explaining why it is personal to you, I'm just going to ignore it.
     
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  2. Ducksfan101

    Ducksfan101 Well-Known Member

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    Do I really need to explain why ghost capping is annoying asf?
     
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  3. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    That's what this thread is about. The issue is, I don't find it annoying, and I enjoy it as part of the game.
     
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    The main problem I find with ghost capping is that it's very hard to recover off of. Many ghosters will say you can have a buffed heavy but not many people give out buffs and who will cap. I have a few ideas to fix ghosting general.

    1) This has been suggested a lot but you can't pickup the flag without the pearl in your inventory.

    2) Slight twist of the above, if you don't have a pearl in your inventory, the pick up time can be between 1-3 seconds long. This would make it harder to time your caps.

    3)All ninjas take 4 hearts of damage for flag poison instead of 2.
     
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  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Ninja capping definitely isn't OP, in my opinion. I remember capping once after 35 attempts as a ninja on one game, with everyone calling me out for using an OP strategy, only to cap 3 times in 4 attempts as medic in the next game with no-one complaining about it. The issue is, its very annoying for most people on defence when it happens, mostly because it happens so quickly.

    Nothing really compares to speed of ninja capping (other than telecapping, but thank god that isn't an issue anymore), and defending against other classes well only to let your guard down for one second, causing your team to lose a point, is rather frustrating. I have the same mindset as you, that its only a game, but its frustrating to people who play the game more competitively.
     
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  6. kriztmas

    kriztmas Well-Known Member

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    Who tf ghosts, prema is the **** man

    Instacapping is still a thing doe :3 me, @NotDonald_Trump and @Contortions did it the other day :smile:
     
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  7. obikenobi21

    obikenobi21 Delta Force Jedi

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    The reason ghost-capping, and ninja capping in general is unhealthy is because of the extent to which it punishes a defense for a second of inattentiveness.


    I'll start with ghost capping. This method of capping is counterable, but it requires basically always staring at the flagpost, or just waiting outside to see where the pearl lands. And the thing is, because of ninjas mobility you can try this over and over again, and just one successful landing will result in a cap. From a recovery point of view, the only way I'm recovering off a successful ghost steal is if I immediately pearl toward your flagroom, and even then it's up in the air (ha).

    Prema is a lot easier to counter and pull off. You can block the pearl, disrupt it, and hitting the ninja after they steal is actually possible since they can't pearl that far out. On the flip side, they are still getting the crap out real quick, and once again the only viable way to recov of this is to pearl to their flagroom (or cut them off where they land if you get lucky).

    Overall, ninja capping is a pain to deal with, because of the ease of which a ninja can try this. Other classes have to actually get to the flagroom to attempt to steal, but ninja doesn't have this problem, so you can try over and over again until the defense just doesn't see you 1/50 times, and boom! cap. As someone who plays ninja and recovers all the time off you ninja cappers, the only reason I'm able too is because of a telegraphed endpoint (your flag). But what's to stop you from just pearling to spawn and switching to soldier or heavy, or anything slightly tankier?

    This is why I think ninja capping needs a change.
     
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  8. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    I don't have much issue (given I play offense most of the time), but if I do ninja cap, I prema. As Obi stated above, premas are more counterable but easier to pull off as ninja (waiting for that prime opportunity). Ghosting I'm ok with, though I understand the hate against it so that's why I don't ghost.

    Looking at sportyman's post, I do like his idea of taking more time in stealing when the enderpearl is out of your inventory. ("2) Slight twist of the above, if you don't have a pearl in your inventory, the pick up time can be between 1-3 seconds long. This would make it harder to time your caps.")
     
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  9. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    All very valid points. However, be that it may, the game still allows these types of maneuvers. I have no issue with doing ninja capping or ghosting.
     
  10. BrandinoB

    BrandinoB Well-Known Member

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    lol
    *makes a thread to hear everyone's opinions, gets a massive amount of valid points as to why it's not good for the game, only to say screw all you I'm still gonna do it*
    Nice job. Real subtle. I'll give my little two cents later, but I think most of it will be the valid reasons given by others that you have blatantly disregarded.

    Edit: Aight. So.

    Remember instacapping? It was removed for several reasons including that it ended the games too quickly, was easy to do, etc. It's the same principle, only slightly less.
    Ninja capping still ends the game within a few minutes, it's still really friggin easy to do (just requires a defense that isn't constantly looking at the flag), and once you get out of the flag room, it's virtually a cap unless the other team has stolen, a random somehow recovers off you, ooorrr I dont even know.

    In all situations, you can simply pearl to spawn and switch classes and usually foil any ninjas that have come after you.

    Also: When ghosting, and I have seen/experienced this myself, a ninja can take 3 hits from a heavy and still get across the map quickly for the cap. So lets see. . . Heavy is paying attention to flag. . . heavy hits ninja more than once. . . ninja doesn't take much knock back and still gets out with flag and still captures the flag in less than 20 seconds. Yea. I don't like that.

    "But BrandinoB, just switch to ninja and follow him!" That depends on the map. On a map like Lighthouse, that'll work because the capper has to pearl a lot to get ahead of the spawn sponge. However on a map like Blackout, it is virtually impossible to recover on a ninja that has ghosted or even prema'd, by switching to ninja. You'd also have to take the fastest possible route to the flag and also the capper would have to NOT take the fastest possible route, which is a pretty minimal occurra
    ence.

    "Okay, well then stay ninja!" Well that wouldn't be very fun if I had to play ninja ALL the time just to stop eevvverryy ssiinngggllee game from ending in 3 minutes, now would it? Have some empathy for the other players, bro. Mutual respect. Big thing in life. Gets you far. And ghosting can still render this useless.

    "Fine, then just camp at mid and kill the ninja there." Only works if you happen to be at mid, happen to see where the pearl lands, happen to be actually close to the pearl when it lands, and the ninja also has to not see you coming so they don't run away/eggspam you. Not to mention, all the random players at mid that are trying to kill you. So. Not exactly an ideal situation.

    So let's do a little review all the scenarios:
    • Ninja tries to cap. Defense doesn't pay attention. Ninja caps in 20 seconds or less. No recov possibility in situation that the defense doesn't own ninja.
    • Ninja tries to cap. Defense pays attention, but ninja is blocking and still gets out. Ninja caps in 20 seconds or less or switches classes/hands off. 20-30% success rate for the cappers.
    • Ninja tries to cap. Defense switches to ninja to try and recov. Ninja caps 70-80% of the time in 20 seconds depending on the map.
    • Ninja tries to cap. Defense switches to ninja, our team has the flag. Ninja pearls to spawn and quickly switches classes. Ninja is now a much heavier class (i.e. soldier or heavy), recovery team dies easily.
    • Ninja tries to cap. Defense has ninja. Capper dies 90% of the time. Cool.
    • Ninja tries to cap. Defense is at mid as a regular class. Ninja dies once and changes routes on the next attempt. Ninja caps.
    • Ninja tries to cap. Defense has a ninja at mid. Capper dies 80-90% of the time. Cool.
    So we have all of these situations, and only 2 of them have a possibility to recover. Only 1 is a good defensive strategy to stop them from getting out in the first place. If you ask me as a defensive player, that's too much in favor of a capping class that wasn't even meant to be capping.

    I get that it's fun. I used to do it myself. I loved to insta, I loved to ghost, all that stuff. It was cool, right? Being able to get out so easily, get across the map in less than 5 seconds, have almost no chance to be recovered on. However, I got out of the habit. And I realized that the people who were doing it were, as I've said before, ruining the game for others. People don't want the game to end in 5 minutes. They want to play the game, not walk out of spawn only for it to end. The games don't have a 20 minute timer only for ninjas to end it in 3. Yes, I know I'm exaggerating, I know that not all games with ninja cappers end in 3 minutes. However, I think it's safe to say that that is due to the fact that most regulars such as myself have grown tired of it and frequently take measures to stop it. It quickly changes the pace of the game, and if you don't have the right situation/team, there's nothing we can do to stop it.

    So you want to keep doing it, fine. I realize there are selfish people in the world. But when you act like we should be fine with it, I will gladly say bull**** and explain to you why it is a cancer to the game. But I guess in the end you won't give a **** what anyone says and do whatever the hell you want anyway, right? Right.

    Sorry that I mouthed off. Don't take it personally, I do it to all the ninja cappers. It annoys me when I have to spend the whole game trying to keep the game from ending extremely quickly. Cuz yknow, it's not how I enjoy playing the game. But I'll do it if I have to.

    P.S. the "insults" are to hopefully get you to prove that you can cap with other classes :wink: You haven't proven it yet <3
     
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    #10 BrandinoB, Dec 24, 2016
    Last edited: Dec 24, 2016
  11. Cardonation

    Cardonation CTF JMOD | CMS Leader

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  12. Deppuccino

    Deppuccino Well-Known Member

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    Well it's not AS BAD on large games, because there's a lot more players, and generally around a quarter of those are in the midfield area, so recoving is much easier.

    On small games, however, it does get quite annoying, as there's usually only 1 or 2 people in the midfield, and neither of them are rarely ever going to just happen to be a ninja, which is basically the only class that can efficiently recov against a ghoster.
     
  13. CrossBoone

    CrossBoone enjoy life

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    The fact that you couldn't spell the world capping in your title really brings me down a level in thinking about your thread.
     
  14. Lewka

    Lewka Well-Known Member

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    Just make it so ninja can't steal if the pearl is out of its inventory for like 3 seconds o/
     
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  15. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    The fact that you didn't proofread your post, leaves me with no confidence that you even read my thread.
     
  16. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    You spelled "word" wrong XD



    Anyways normally I'm super against ghost capping.unless its 1 of 2 situations:
    1: My team has no effective offense or offense at all, in which case I'll try and carry till people start to try and cap.
    2. Freeday Dwarf-engi spam
    This is just cancer to play against, and I'd much rather end the game than sit and die a billion times to engies and F5'ing dwarves
     
  17. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    To be honest with you, I love the CTF community, but I use this game as a stress relief. 90% of the time I'm on playing, it's usually because I've had a really ****ty day at work or because I'm just getting away from all the usual bull**** that life brings. So while It may seem harsh, yes, I really don't give a ****. Mainly because it's just a game and because I'm too exhausted to.

    That is not to say that I don't enjoy the other conventions the game brings, and when I'm in the mood for it, I will try to play the game objectively - with the team.


    Exactly. This right here is one of the weakest points to ninja capping, and usually how I end up loosing the flag in the first place. When I'm on defensive ninja, and someone steals the flag as ninja, depending on the flag situation there is really only 2 places to go for support. The flag, which I don't recommend in this scenario, or spawn. That leaves 2 options for a recovering ninja. If the enemy flag is stolen, that means you could possibly be in for a wait and they are mostly likely going to spawn.

    In this case, I will already be over at spawn waiting for them. Usually ends with a recovery. Prior positioning isn't difficult if you know how to use a compass and have a general idea of the map.


    You're making an assumption that you will be the only person on defense here. It seems like an average or more than average game is about 30-35 players nowadays. That leaves 15 per team. Depending on the experience of your team, at a minimum, it least one other person should go to defense where at a maximum you could have it least 5+ people on defense. While I have experienced the scenario you are describing here, with other team members on defense, it's very likely the ninja will be dealt critical hits and even if he gets out, he will have to deal with a lot of damage, which usually results in recovery. In the end, I get what you are saying, and sometimes the ninja does cap. I would be in favor of implementing some regiment or if condition when a ninja is by the flag without their pearl.

    This goes back to what I was saying previously about prior positioning. Depending on the map, the capper usually has one general way of going, which means defense/recovery can follow. (And yes I know, that's map specific.)

    Respect is earned. That's exaggeration saying you'd have to play ninja ALL the time to stop every single recovery. One well-placed pyro shot will put a ninja out of commission. There are a lot of variables.

    You don't have to be all the way to mid to recover. Depending on the level of defense, a ninja will not be able to arc their pearl as much which gives them the distance away from the flag room with enough flight time to steal. They will have to go for a shorter pearl arc, to give them more time to sneak past defense. If they happen to get out, it will be rare they will be at or past mid. Which leaves it in favor of the of the defense.

    So let's do a little review all the scenarios:
    • Ninja tries to cap. Defense doesn't pay attention. Ninja caps in 20 seconds or less. No recov possibility in situation that the defense doesn't own ninja.
    • Ninja tries to cap. Defense pays attention, but ninja is blocking and still gets out. Ninja caps in 20 seconds or less or switches classes/hands off. 20-30% success rate for the cappers.
    • Ninja tries to cap. Defense switches to ninja to try and recov. Ninja caps 70-80% of the time in 20 seconds depending on the map.
    • Ninja tries to cap. Defense switches to ninja, our team has the flag. Ninja pearls to spawn and quickly switches classes. Ninja is now a much heavier class (i.e. soldier or heavy), recovery team dies easily.
    • Ninja tries to cap. Defense has ninja. Capper dies 90% of the time. Cool.
    • Ninja tries to cap. Defense is at mid as a regular class. Ninja dies once and changes routes on the next attempt. Ninja caps.
    • Ninja tries to cap. Defense has a ninja at mid. Capper dies 80-90% of the time. Cool.
    Explain your reasoning why it wasn't made to cap. If they didn't want this class to cap, the developers could've totally made it impossible.

    As an old player, who never really had the capability to do anything but defend, I am now branching out to try something other than defense. In reality, the easiest time to pull off a ninja cap is right as the game starts, people are not totally in their positions and it's the perfect time to sneak in. On average, I can probably get maybe one ninja cap before the game gets too difficult. I can try over and over again, but no one likes having 30 deaths and I'll probably just give up.

    We all know that if a game is taking forever or people are dwarf camping, or just camping the flag in general, the last resort people are going to try is ghosting. We all hate those stagnant games that don't move because defense is ridiculous.


    I did not mean to say that everyone has to accept it, as is totally obvious, not everyone will.

    But *****ing about it every time someone does it, isnt' going to change the fact that I can or that I like to do it. It's just a game on the internet. There are bigger and more important things to get flustered over.


    That's fine. I try not too. I don't try to do the whole game as a ninja capper. My goal is to attempt at least one successful ninja cap and then call it. Go to something else, like defense/recovery. Either way, it's not my primary goal all the time that I am on.

    As far as my stats are concerned, I do have more ninja captures than any of the other classes, with heavy coming in second place and then ninja. My MCPVP stats reflect my non-ninja capping status better than my brawl stats, considering my the total amount of captures I have is 277.
     
  18. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    Honestly in my opinion, ghosting isn't as OP as people think it is. Telling you from my POV, it's pretty easy to counter ghost cappers. There is games where there is massive amount of people in the flagroom, and atleast one will catch the ninja. Plus, an ender pearl does 2 hearts of damage. Now, 2, plus if you get hit, lets say by a heavy, thats 4 hearts or 5, thats 6-7 hearts out of your 10. You will have flag poison too. If you have ever tried to ghost cap, you may also deal with good pyro's that tend to occasionally fire their bow towards the flag. And/Or Chemist throwing poison's at the flag or damage. I don't see an issue with that. Prema is also easy to counter, if you are in the flag, you may have the possibility of actually not being able to throw your pearl, which sucks a lot, and has happened to me.
     
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  19. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    A common problem I'm seeing on the messages on this thread is that you can can 1/30 times or something like that. But isn't that true with every class?


    Another problem I find with ninja is that it can evade all damage due to its mobility when even tankier classes usually require a medic at some point while ninjas can escape without taking any damage (except flag poison).
     
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  20. obikenobi21

    obikenobi21 Delta Force Jedi

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    The 1/30 is because with ninja you are basically guaranteed a shot at stealing because of the invisibility; it's a lot easier to get to the flag. Other classes can't do this, they have to get to the flag first.
     
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