1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

What do you hate/like about opposites collide V5?

Discussion in 'Capture the Flag' started by Netflikx, Jan 29, 2017.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Netflikx

    Netflikx Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    263
    Ratings:
    +169
    h̶e̶y̶ ̶t̶h̶i̶s̶ ̶i̶s̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶b̶u̶f̶f̶ ̶p̶y̶r̶o̶ ̶/ ̶n̶e̶r̶f̶ ̶h̶e̶a̶v̶y̶ ̶p̶o̶s̶t̶
    So what do you hate/like about OCV5? Cxrruption and I are making a rework of it please put feedback down below xoxoxoxoxo
    pudgy - Today at 11:27 AM
    Give medic sharp I back XD

    Things we have already fixed:
    - The flagroom staircase exit going to underground so you dont get a concussion.
    - Flagroom size increased
    - Underground doesn't look like it just came out of raw world-editing.
    - Top is no longer sand, it is grass.
    - Added another way to switch between top and bottom in the middle of the map.
    - Removed useless "defensive-bases" and "archer-spots", while improving others.
    - Fixed the tragedy that is terraforming on the top.
    - Moved spawn. (Bit complicated).
    - Added a sponge to get to spawn.
    - Made spawn smaller, removed those useless campable rooms on the side.
    - Changed the entrances to any corridor.
    - Removed OP sponges.

    Things we plan to fix:
    - The sand dildo thiNG.
    - Addition of obstacles in top and bottom.
    - Addition of eye candy.
    - Try to fill in the random holes but that would be quite hard to locate.
     
    • Like Like x 2
    #1 Netflikx, Jan 29, 2017
    Last edited: Jan 29, 2017
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    Its hard to get from the top of the map to the bottom of the map, and the flag room seems a bit small. Other than that there's no huge issues with the map, in my opinion.
     
  3. cammanduh

    cammanduh Well-Known Member

    Joined:
    Sep 3, 2015
    Messages:
    194
    Ratings:
    +184
    Fix the staircase so you don't bang your head and get crit-out when you steal the flag and try to take the underground.
    Put in that one third passageway that was never actually in any of the versions but is in the map.
    Add another way to get to the spawn to help aid in recovery, also put a sponge on the ladder up to spawn.
     
    • Agree Agree x 1
  4. CommunistBelgian

    CommunistBelgian Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,689
    Ratings:
    +457
    Discord:
    Unifier#8807
    nerf heavy on it
     
  5. November

    November november

    Joined:
    May 17, 2015
    Messages:
    827
    Ratings:
    +569
    i hate how hard it is to recover once the flag carrier gets out. you need to have people already at the other teams side to slow the carrier down or you are not gonna recov pretty much
     
  6. Netflikx

    Netflikx Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    263
    Ratings:
    +169
    What are you talking about?
     
  7. CommunistBelgian

    CommunistBelgian Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,689
    Ratings:
    +457
    Discord:
    Unifier#8807
    if you go spectator mode on that map you see in the middle (top) that there were ideas of making a passage that leads straight to the other fr
     
  8. cammanduh

    cammanduh Well-Known Member

    Joined:
    Sep 3, 2015
    Messages:
    194
    Ratings:
    +184
    It's basicallly through
    [​IMG]
    in between the two red wools. I'm not sure if it's balanced but it'd be cool to see inside one of these opposites collides. I'm pretty sure there's also a hidden staircase to the flagroom that was never implemented but I don't feel like finding it.
     
    • Like Like x 1
  9. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

    Joined:
    May 18, 2015
    Messages:
    875
    Ratings:
    +542
    More passageways between top and bottom floor (and some sponges up the side walls on top)
     
  10. Hamzas

    Hamzas Well-Known Member

    Joined:
    Nov 2, 2015
    Messages:
    531
    Ratings:
    +198
    Give medic sharp I back XD
     
    • Agree Agree x 3
  11. minecraftnoob999

    minecraftnoob999 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    927
    Ratings:
    +358
    god as long as you don't make the center opening to the flag room at bottom a thing again. ****ing hated that.

    Also, maybe making the secret room inside the cave a little more easier to access as ninja?
     
  12. Netflikx

    Netflikx Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    263
    Ratings:
    +169
    what secret room
     
  13. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

    Joined:
    May 18, 2015
    Messages:
    539
    Ratings:
    +349
    In between under and top at mid there is a little room that looked like it was made for the map, but the reworker decided they didn't want it.
     
    • Like Like x 1
  14. Chilled_67

    Chilled_67 Lizard

    Joined:
    Jul 5, 2015
    Messages:
    624
    Ratings:
    +351
    Discord:
    Chilled_67#5014
    Can you fix all of the random rooms and holes around the map that serve no purpose to gameplay yet make it very annoying when trying to spectate a match? Thanks
     
  15. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
    Jul 29, 2016
    Messages:
    1,232
    Ratings:
    +406
    Discord:
    Jay#3599
    Oh goodie, this is my ****. There is many things wrong with Opposites. Probably the most noticeable is the flagroom staircase leading from the underground to the flagroom. Increase it by 1. Also, it would be pretty cool if you could change how the underground actually looks. Maybe open up a waterfall leading down to the underground from the top. Also, the spawn could get a little bit improved. The skybridge is another thing. If a soldier gets out, its a rip for the other team. So maybe take off the sponge, or reduce how long you actually get launched. And maybe make it so in the middle of the bridge there is this gap that you had to jump too, 4 block? or 5, 5 being with some parkour since you cannot jump 5 blocks without speed effects. Also, expand the flagroom a little bit more. Even though I do love how it is right now, it may not fit everyone else. It's hell for medics and chemist, you can get crit out easily. Damn there is many ideas xd
     
  16. maggi13

    maggi13 Member

    Joined:
    Jan 27, 2017
    Messages:
    10
    Ratings:
    +12
    Well I think the main problem is that the map is way to big. you can play on two floors +the sandstone stripe on top. The affect of that is that you don't see enough enemies to make the game interesting apart from the flagrooms. If there would only be the upper floor the number of enemy contacts would increase which would make the game more funny. This map is maybe nice to play with 100 players but to play it with 30-50 it is just too big.
     
  17. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
    Jul 29, 2016
    Messages:
    1,232
    Ratings:
    +406
    Discord:
    Jay#3599
    I don't see this being a problem. The map isn't as big as you think. The top and the bottom provide multiple escapes and routes for people. This is what makes this map so great, it's fit for strategy and pvp. The upper level is fit for soldiers, and the bottom is fit for almost every class, but to some extent, doesn't really fit soldier. The map is fun to me, and my favorite. So, I play this a lot, and the size of the map isn't a problem. Plus, there won't be any CTF game soon that is 100 players. That would be aids.
     
  18. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    I remember this or it was another map. It was like a massive tunnel I think.
     
  19. Claod

    Claod Well-Known Member

    Joined:
    May 20, 2016
    Messages:
    452
    Ratings:
    +83
    Underground

    -Lava is annoying and you should just remove all of it. It also serves no purpose

    -The lighting is terrible! Please add some redstone lamps or glow stone in the dark areas so it isnt so buggy

    -Add terrain and shape to the flat parts of underground.

    -Remove all the cancerous engi spots (there are a few threads, but for example: leaving flagroom into underground, leaving flagroom to go up, and on top of the underground stone brick doorways)

    -Stairway from underground to flag room is ok going up, but going down is sh*t. Remove some top blocks.

    -There are just weird and random corridors in the middle-ish area that are underground and unaccesable. Can be seen in specatator mode, and should be filled up.

    -To get back to spawn from underground is stupid (you want me to climb a ladder?) Add sponge please and remove ladder so there aren't any flag carrier campers

    -The weird pillars in the flagroom make it easy for all of the defense to hide and then come out and rek you. Please remove them.

    -Remove archer spots

    Above Ground

    -Remove the patch of soul sand

    -Remove the (cacti)

    -Fix the trees in the middle and spread them out more through out the map

    -Get rid of the useless top part of map or maybe resconstructe it completely.

    -Make it easier to get back to spawn from above ground.

    -Valley maps are bad and op for archers and soldiers. Make the map less of a valley and more of plain. So this means removing the side hills I guess or changing it.

    -Changing the overall asthetics is ok, but try to focus on the actual needed parts first

    Oh well. That's my input. Good Luck!
     
  20. Cardonation

    Cardonation CTF JMOD | CMS Leader

    Joined:
    Oct 8, 2015
    Messages:
    576
    Ratings:
    +366
    Do NOT remove Defensive Bunker 3 please! Other than that the clostrophobic staircase has already been discussed
     
Loading...
Similar Threads Forum Date
Complete [Mini] Opposites Overlap Map Submissions Jan 17, 2022
Complete Opposites Collide V Remastered Map Submissions Jul 1, 2020
Complete Opposites Inside Map Submissions Apr 1, 2020
Complete Opposites Divide Map Submissions Mar 24, 2020
Complete Opposites Collide VIII Map Submissions Feb 1, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...