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Why do the MMR in CTF ban necro and engineer?

Discussion in 'Capture the Flag' started by Birdgirl, Feb 4, 2017.

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  1. Birdgirl

    Birdgirl Well-Known Member

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    (Reposted in CTF since apparently the people who would know the answer can't reply in the Q&A section).

    I invite intelligent and responsible answers. Interested in a real answer. Thanks.
     
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  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Engineer is still incredibly campy in nature, so it doesn't make sense to allow it in matches. As for necro, although every other class in the game would be a better choice than having a necro, I don't see why its not allowed still.
     
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  3. Nohox

    Nohox [MCPVP]

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    It was banned from matches because of their nature of being camp and wait classes instead of engaging in direct combat, and a lot of players disliked them for that. So in order to achieve higher quality games they were removed. Personally I could imagine allowing some/all of the three to be played and have the teams decide on their own if they want to play with them.
     
  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Necro's no longer like this, though.
     
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  5. Nohox

    Nohox [MCPVP]

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    Correct, that's why a change in that regard might be a good idea.
     
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  6. Birdgirl

    Birdgirl Well-Known Member

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    So? How does it being a campy class make it OP in matches?
     
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  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Cus its not exactly good for competitive play.
     
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  8. ring0ff1re

    ring0ff1re Member

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    There's a Q&A section???
     
  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Yes
     
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  10. ring0ff1re

    ring0ff1re Member

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    Thanks
     
  11. Birdgirl

    Birdgirl Well-Known Member

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    That quite depends on how one plays the class. In theory, every class could be crap for competitive play. Just because a class *could* be bad doesn't mean it should be banned.

    I might use the example of ninja and ninja capping, but ninja isn't banned from maps. Just their ability to hold the flag. I could also name medics and medic teaming. Medics are allowed, but they can't work together.

    For example, I often play engineer just for the knockback to knock players away from the flag. The turret is just a nice touch.

    Engineer isn't OP anymore. Why is it banned?
     
    #11 Birdgirl, Feb 4, 2017
    Last edited: Feb 5, 2017
  12. gamren

    gamren Well-Known Member

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    Engineer can be easily abused by the likes of engineer tele caps by having a team mate grab the flag, engineer gives them an entry tp to spawn/next to their flag for a simple, easy capture (if used offensively). Also, the defense on teams wouldn't be able to handle the constant flow of players showing up practically 3 times faster.. With engineers teleporting teammates right next to the flag, archer could be considered useless since you can simply teleport past the archer instead.

    Necro, I can see it being played, depending on map.
     
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  13. Birdgirl

    Birdgirl Well-Known Member

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    Yeah, it's true engineer teleports can be used for a quick capture. But engineers can also be killed fairly quickly, as can their teleports.

    Even if a teleporter was set up to allow players to quickly tp across the map to the flag room, the teleporter can still be quickly destroyed.

    How is archer useless? Regardless of which way a teleporter is set up, a player has to run across the map at least once, giving plenty of opportunity for archers to headshot 'em. Besides, on many maps there are routes where archer is useless anyways.

    What if teleports were banned in matches instead of an entire class? The same has been done with ninja and flag carrying.

    Side note: I'm seeing agreement on necro being allowed into matches because it's not an issue in matches. If there's no argument against necro, can the CTF committee/staff/aliens to agree on necro and get MMR edited?
     
  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    What if Engineer was removed as an entire class?
     
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  15. gamren

    gamren Well-Known Member

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    I mean the engineer just needs to go with his offense at the start and set up, would need multiple people to kill him once he does.

    You can literally just teleport people all the way across the map and bypass the archer by getting your complete offense by, the only time archer will be able to headshot is once the person gets the flag (which most likely the carrier will have support since the whole offense was able to get to the flagroom without being headshot or killed by roaming.

    The auto aim is just so stupid in general. With a well placed spot, that turret would be lasting there for the whole game since in matches, a team can't afford to make 3 players go kill a engineer while you never know when their offense is about to go in (when used offensively). Defensively, it would ruin narrow hallway maps like metro, airlock, and possibly even a few other commonly placed maps. Jesus, imagine having a match against BK and they have a mage and an engineer on metro @Unifier .


    Essentially, engineer would ruin not only ruin the main idea behind some classes, but ruin maps and the idea of having a more or less skillfull match (then again I main assassin).
     
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  16. Birdgirl

    Birdgirl Well-Known Member

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    @gamren , I'm interested in your thoughts on a question I posted previously:

    If teleports were banned, then that would put many of your concerns regarding engineer at ease. The turret is still a powerful aspect of engineer, but I think you overestimate it. A heavy can take it out alone easily, meaning a team wouldn't have to spend as many players as you claim to get rid of it.
     
  17. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    My reasoning is this: Roles/positions and available players. Each team has a select amount of players, and depending on the amount per match, there are only a certain amount of roles to be filled. Every individual has their strengths and weaknesses, as such, people will gravitate to their role as part of the team. By the time you get down to it, (and this depends on the size of the match) necro really isn't an option because it honestly doesn't have much to offer. To better state this, it really isn't needed. CTF'ers have been winning and losing matches without necro for years. I seriously doubt it will have any affect on gameplay throughout matches, other than being an annoyance, which is how I see it now. As far as team gameplay, necro doesn't really fit, due to the fact the class itself is meant to pretty much function on its own (with the exception of placing spawner, and zombies). That doesn't fit with the narrative of matches which is based on the foundation of teamwork to generate a successful outcome for the team.

    Summing up this, I would have to say, "What's the ****in point?".

    PS: I will note, that I do not play necro, and only messed with it on freeday back on MCPVP. So, whatever assumptions or knowledge of the class is old and outdated.
     
  18. gamren

    gamren Well-Known Member

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    The flaw with that is you still have to worry about broken engineer spots. Also, a heavy really can't take out a turret easily if the turret has either a player with it or the engineer him/herself as hey, cake isn't going to make it easy. It will probably take more then one person to take out an engineer. More importantly, the medic can literally camp next to this engineer and never die, practically guaranteeing a flag carrier a medic. Already, medic mains will play hide and go seek to attempt to try to heal carriers, as medic regeneration can be considered an insanely powerful tool when it comes to games. Imagine if you can guarantee the medic restore every time just by going to the engineer close to the flagroom, defending the medic and holding off most enemy players in the meantime. Defense and recovery would be a nightmare as you can't get the medic since they are defended by a engineer, and if/once someone steals, they literally just to go the protected medic, backed up by an engineer, for a confirmed medic restore, and enough time to coordinate support.
     
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  19. mh__

    mh__ Well-Known Member

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    Engineer dwarf and necro all feel completely terrible to play against and would make matches terrible
     
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  20. Birdgirl

    Birdgirl Well-Known Member

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    Okay, broken engineer spots. We have ways to prevent engineers from placing structures in such spots. Problem solved.

    Camping next to an engineer as a flag carrier? Use the same solution as medic teaming - don't allow flag carrier camping in matches. Problem solved.

    What other issues with engineer do you have that can be resolved?

    Perfect! If it doesn't have much to offer and doesn't seriously change the gameplay of matches, why block it from matches? According to you, it certainly won't harm them.

    What's the point in blocking necro?
     
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