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CTF Map Wave XII released

Discussion in 'Capture the Flag' started by Nohox, Feb 5, 2017.

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  1. DeadRhos

    DeadRhos Minimum Brain Size

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    >beaver creek 10th

    [​IMG]
     
    • Agree Agree x 2
  2. xxMineSheepxx

    xxMineSheepxx baaaahh

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    I think this might fix the confusion of not knowing where the flagroom is.
    Screen Shot 2017-02-09 at 6.38.21 pm.png Screen Shot 2017-02-09 at 6.38.25 pm.png Screen Shot 2017-02-09 at 6.38.28 pm.png Screen Shot 2017-02-09 at 6.38.31 pm.png
    @Xelasi @Birdgirl

    Also fixed this weird bit of netherack in the blue spawn.

    Can someone commit the map? Or is it automatically updated?
     
  3. Xelasi

    Xelasi Well-Known Member

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    the thing is, the spawn is still located in a position where players are facing outward from the map. I was thinking it needs to actually be moved, put it where the water is and face it inward? idk
     
    • Agree Agree x 1
    • Informative Informative x 1
    #23 Xelasi, Feb 9, 2017
    Last edited: Feb 9, 2017
  4. xxMineSheepxx

    xxMineSheepxx baaaahh

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    I don't understand the importance of having the spawn face inwards. Facing inwards only changes the direction you would need to move in order to get to the flag. Currently, it's just turning right to get to the flag. If I do as you say, it would be turning left. Again, I don't see why it is necessary to change it ^^
     
  5. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Shawn the Sheep #0146
    I guess Chap doesn't want his map removed.
     
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    • Funny Funny x 1
  6. Birdgirl

    Birdgirl Well-Known Member

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    Rocky ruins needs more archer cover. It's way too easy to spam headshot spawn and other places on the map.
     
    • Informative Informative x 1
  7. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Otherwise it's a good map, similar to killcreek though xd.
     
  8. Xelasi

    Xelasi Well-Known Member

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    It's part of making the map more intuitive. Players automatically run straight out of Spawn whenever they spawn on a map. Currently whenever they spawn on this map they have a pool of water directly in front of them... And turning it around and placing spawn where the water currently is will prevent players from having to wrap corners as tightly to get to where they are going. It's not all that bad where currently is, but I think it would be better for traffic flow if it was re-oriented.

    ./shrug

    [[If y'all have suggestions for me to fix, pls don't hesitate. Thank you for the restriction spot finding, Bird]]
     
    • Informative Informative x 1
    #28 Xelasi, Feb 9, 2017
    Last edited: Feb 9, 2017
  9. pandanielxd

    pandanielxd its panda daniel

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    valley of siege is super easy to spawnshoot which makes the game sad :frowning:
     
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  10. Birdgirl

    Birdgirl Well-Known Member

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    [​IMG]
    Spawnboxes need to be updated...
     
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  11. b0squet

    b0squet Ozymandias

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    Hey guys, I've posted a thread here as a way of centralizing feedback for Wave XII. Please feel free to post any & all suggestions. ^^
     
  12. Follution

    Follution Well-Known Member

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    Good theard!
     
  13. Freedom_35

    Freedom_35 Well-Known Member

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    I'm the 1000th viewer do I get a prize? xD jk
     
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