1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Turtling

Discussion in 'Capture the Flag' started by Fig_Newtonz, Feb 19, 2017.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Fig_Newtonz

    Fig_Newtonz Active Member

    Joined:
    Nov 14, 2015
    Messages:
    191
    Ratings:
    +71
    In the past turtling, or the act of stacking your defense in a match and sending little to no offense, has been something very heavily frowned upon and that everyone avoided. It hasn't been until recently that people have begun exploiting the fact that turtling isn't anywhere in MMR, so it is allowed. People seem to have a hard time being able to separate things they don't like and things that are against the rules(mage spam, elf spam, killing from spawn, etc) but that is for an entirely different thread Even with all these new instances of turtling, I haven't yet seen it used to any success. Assuming that the defending team is turtling in order to hold a 1 cap lead, if the other team manages to cap on a whole team on defense, it will be difficult for them to be able to send back out an offense while maintaining enough defense. I'm in no way suggesting that turtling be something made against the rules, as it isn't a very consistent strategy. What are your thoughts on turtling?
     
    • Like Like x 1
    #1 Fig_Newtonz, Feb 19, 2017
    Last edited: Feb 20, 2017
  2. mh__

    mh__ Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    195
    Ratings:
    +102
    It works for exactly 14 minutes from what I can tell
     
    • Funny x 5
    • Winner x 4
    • Like x 2
    • Agree x 1
    • Friendly x 1
    • Optimistic x 1
    • Informative x 1
    • Useful x 1
    • Creative x 1
  3. Claod

    Claod Well-Known Member

    Joined:
    May 20, 2016
    Messages:
    452
    Ratings:
    +83
    I don't see how this would be so bad. Im not on a team but many times I'm offense in a regular game and I'd find it impossible to cap because of the crazy defense. So then I take a break and defend, or turtle I guess. After some time (4-5 minutes?), the other teams defense gets bored and lazy and I go back to offense and I can walk in and walk out easily and cap. So maybe this doesnt apply to CTF matches but it definitly helps in regular CTF games. In general, any type of suprise attack is useful, and just wave upon wave of attacks are predictable
     
    #3 Claod, Feb 20, 2017
    Last edited: Feb 20, 2017
  4. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    I'm not a fan of turtling myself. The past few times it has been used in a match it's resulted in a map loss for the practitioner. In the case of the match yesterday, it actually cost the them the entire match. Team matches are not games of regular CTF, if they tie it doesn't get decided by numbers of kills. As much as 1 team can turtle, another team can easily just send more on offense, and if they were to get out there's not a high chance of counterstealing before a cap is made. That's of course in addition to the fact it's frowned upon. I did hear at one point that if the staff were to start seeing turtling in matches they'd make a rule against it. If that is the case I'd really like to see something like that is implemented. It doesn't demonstrate ability (let's just send everyone on defense, they can't capture if we do that!), it's annoying to play against, boring to watch, and as we've seen it's not even really a good tactic. There's plenty of evidence to the contrary of course, and there's definitely a case to be made why a rule like that needs to be implemented if the tactic has been shown so far to be pretty useless.

    @Claod it's quite different in a CTF match to regular CTF. I doubt you'd be able to get a surprise attack off even whist employing that strategy. Teams tend to know what is going on in a match and where, especially the midfield players.

    @mh__ True, but 14 minutes of a 20 minute game, and you couldn't countercap in the last 6, meaning you lost the map and match. Turtling can stall the enemy (especially if they're slow to realise what's going on anyway) but it won't necessarily stop them.
     
  5. Nakatago

    Nakatago Well-Known Member

    Joined:
    Oct 28, 2015
    Messages:
    731
    Ratings:
    +234
    It works for exactly 14 minutes from what I can tell
     
    • Creative Creative x 2
  6. mh__

    mh__ Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    195
    Ratings:
    +102
    Turtleling is a risky strat that we used since we were down 1 to 2 players on a pretty defensive heavy map and it worked for the majority of the map and gave us a better chance at winning (since we would've won with a tie) than if we tried to play regularly down a player/2, if I had to do it over again trying to win that match the only thing I would change is how we turtled/what classes we used.

    Also my last comment was just a joke
     
    • Like Like x 1
    • Agree Agree x 1
    • Friendly Friendly x 1
    #6 mh__, Feb 20, 2017
    Last edited: Feb 20, 2017
  7. Fig_Newtonz

    Fig_Newtonz Active Member

    Joined:
    Nov 14, 2015
    Messages:
    191
    Ratings:
    +71
    It seems like the morality of turtling is no longer even a question to a lot of people. A while ago people would consider turtling as a really cheap means to play the clock out and was frowned upon by everyone. It's interesting to see how much the game has changed and evolved over time and how people's perception of fair and unfair can be shifted. Not trying to call anyone out here, just wanted to give something to think about
     
    • Agree Agree x 1
    • Funny Funny x 1
  8. mh__

    mh__ Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    195
    Ratings:
    +102
    People have different perspectives as to what is considered cheap, I for one think assassins hiding behind corners is a really cheap way of playing the class. Just a thought from the other side.
     
    • Agree Agree x 1
  9. Fig_Newtonz

    Fig_Newtonz Active Member

    Joined:
    Nov 14, 2015
    Messages:
    191
    Ratings:
    +71
    Like I said, I'm not meaning to call anyone out and I'm sorry if anything I said offended you so can we not do this passive aggressive thing
     
  10. mh__

    mh__ Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    195
    Ratings:
    +102
    Just sharing an opinion, same as you.
     
  11. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

    Joined:
    May 18, 2015
    Messages:
    192
    Ratings:
    +97
    Turtling can be an effective strategy in order to maintain a lead gained over a difficult to beat opponent. However, turtling takes a very significant amount of skill on part of the defenders. This is because in generic turtling, you have 0 offence, generally very minimal midfield presence, and all of the remaining members on defense. All you need to break a turtling team's defense is one good distraction to create one good opening.

    Once that is exploited, because of the lack of sufficient midfield presence and the absence of an offence to pressure the flag carrier to take an unconventional route easier to recover on, its essentially a free ride back to base. While turtling can be and generally is an effective strategy, it will always be overcome by a competent, persistent team.
     
  12. Raging_

    Raging_ Well-Known Member

    Joined:
    Apr 23, 2016
    Messages:
    289
    Ratings:
    +145
    Turtles are cute
     
    • Agree Agree x 8
  13. November

    November november

    Joined:
    May 17, 2015
    Messages:
    827
    Ratings:
    +569
    turtling works if u have a lot of roaming defense. that way if the other team uses a lot of offense to counter the turtling and leaves not a lot of defense u can send ur roaming to try and cap, which will force their offense to go back and defend or they will probs concede a cap cuz not a lot of def. if the other team keeps their defense then the roaming can just roam and not bother trying to cap, which should make defending a lot easier cuz of big numbers on def
     
    • Agree Agree x 2
  14. BuIIy

    BuIIy Active Member

    Joined:
    Jul 25, 2015
    Messages:
    227
    Ratings:
    +59
    Imagine turtling and failing haha
     
    • Funny Funny x 6
    • Agree Agree x 2
  15. Raging_

    Raging_ Well-Known Member

    Joined:
    Apr 23, 2016
    Messages:
    289
    Ratings:
    +145
    yeah xdddd
     
    • Winner Winner x 6
  16. BAWSS5

    BAWSS5 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    920
    Ratings:
    +377
  17. ACE_BLUE2

    ACE_BLUE2 Sup'

    Joined:
    May 17, 2015
    Messages:
    1,221
    Ratings:
    +296
    I'd say the strategy of getting 1 cap and sending everyone on defense is a poor strategy. However, buffing one's defense in response to the enemy's increased offense is a logical move. Of course, one can't have absolutely zero offense and midfield presence, then the opposition is encouraged to throw everything at the defenders, which should be avoided since most usual defensive classes are light armor and easy to defeat when overwhelmed.
     
    • Agree Agree x 1
  18. __JackFrost__

    __JackFrost__ Well-Known Member

    Joined:
    Jan 26, 2016
    Messages:
    140
    Ratings:
    +57
    It works for exactly 14 minutes from what I can tell
     
  19. Fig_Newtonz

    Fig_Newtonz Active Member

    Joined:
    Nov 14, 2015
    Messages:
    191
    Ratings:
    +71
    I think turtling is one of those terms that can have a lot of meanings. Personally I see it has I defined it above, but Boosting your defense when you have a lead to a reasonable extent is always a safe plan. I also agree that with a light but consistent offense and a strong midfield presence can have a huge impact on the effect of this strategy
     
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...