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Elf - A New Focus

Discussion in 'Capture the Flag' started by wintergreen3, Mar 10, 2017.

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  1. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    Sup, CTFers!

    Elf had been pretty underpowered since it's launch (except for a handful of players who have mastered it), partly because it can do a little bit of everything but almost nothing efficiently. It doesn't have a direct role that it fits into, and that's what we're going to try to fix.

    Role wise, we have several options that we've thought of:
    For a more...
    ...Defensive style Elf:
    - Let it shoot people with wind element arrow to knock them straight back.

    ...Offensive style Elf:
    - An armor buff, another level up of protection. It dies very quickly with slightly effective damage.

    ...Support style Elf:
    - Put weak regen/heal on water element and keep the resistance, although that might make it too strong. Would have to be tested.
    - Increase shield timer by a couple of seconds.

    Random ideas pool (could go in any one of the other categories or several):
    - After getting the initial Pure Element shot on your target, you then have 2 Pure Element shots, instead of 1, which are guaranteed to deal Pure damage. If you hit your target with one of these 2 shots, you then have 1 shot like before which is guaranteed to deal Pure damage (So it essentially buffs the first shot on target, but the rest following work the same).
    - Water element resistance increased to 10 seconds (from 8).
    - When wind element is shot, it moves the people in its ranged vicinity 2 blocks further.



    How you can help
    Tell us what you think of the listed ideas, and come up with your own if you aren't happy with these. What role(s) would you prefer to see Elf in? Why?

    Keep in mind that the changes listed might not represent the opinion of the whole of the committee.

    Happy Capping!

    ~The CTF Team Committee[​IMG]
     
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    #1 wintergreen3, Mar 10, 2017
    Last edited: Mar 10, 2017
  2. Grotoveis

    Grotoveis Member

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    I really like the ideas done for all of these. I think elf can play a great offensive support class. With an extinguish and a root, it can help the carrier get away. However, I felt that the the wind element was always a bit lacking, knockback wise. I like the idea of having knockback increased, but I think it maybe should be increased from there, maybe have the area increased to 3-5 blocks, and maybe add a brief slow? I think these changes will definitely help elf and help bring it into the spot it needs to be in.
     
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  3. Magnificent

    Magnificent Dallas Fuel

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    well at least somebody gets it xd
     
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  4. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Yes, the elf buff is happening!
    Imo, all the changes seem to be good. An idea from me to help elf more on the supportive side would be buffing the wind element. Enemies hit with the wind element could be given a "dazed" type of effect, letting melee attacks deal a bit more (say 0.5-1 hearts) of damage to that enemy. It could help a lot with recovery. Idk if this idea seems too op, but I can fix it if it is...
     
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  5. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    I feel like Elf should be a support/defensive class.
    Maybe when you are doing the shield thing, teamm8s near get buffs like Resistance or Speed for some seconds.
     
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  6. iamdroone

    iamdroone returned

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    elf buff should happen,.
     
  7. Sayan

    Sayan Well-Known Member

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    It seems like every time a new class is added/changed mods are scared of ppl hating it or it being OP. Please just take some chances.
     
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  8. Grotoveis

    Grotoveis Member

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    This. I feel like we should take the risk and give elf a buff. The worst that happens is that it's OP for a bit, and the community will provide the feedback that shows the image of what won't be OP, but what will be better than the original. I really hope these changes come through, and I would even be open to stronger changes to elf, as I am sure many others would be as well.
     
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  9. GalaThundR

    GalaThundR Mcpvp Veteran

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    Personally, I believe Elf's main role should be in offense due to its very good mobility, array of abilities (which are projectiles, reinforces my point more) and last but not least its shield.

    Let's get the elephant out of the room. Fix Elf's shield and elements. Mostly the shield.
    Most projectiles reflected by Elf's shield do not keep their attributes like Ninja's flash bombs or most of mages spells. The shield is undeniably useful and arguably the most powerful and useful aspect of the class, but with this bug in place it constrains the class's ability to attack enemies using their own attacks (which is the main thing that interested me when Elf was added)
    The elements themselves are quite buggy aswell. The earth element, for example, will sometimes cause client-sided ghost blocks to appear and causes the elf to get stuck in it. Water element doesn't always extinguish allies or the elf itself along with the resistance timer being wrong. Ect. I mentioned all this in my Elf bug post here: https://www.brawl.com/threads/58809/

    These are the things I wanted fixed first before anything major is changed with Elf.
    Here are a few ideas of mine for a more offensive based Elf. I'm not saying any of these should be added, just what would make it more versatile among offense.

    1: Passive speed I - In elven lore, elves were considered very light and swift. Adding speed I to elves would not only add more connections to their fantasy counterparts, but would help elves keep clear of melee combat and have more time to use their bows.

    2: Increased arrow regeneration - This has been brought up quite a few times and I wouldn't mind if it was added. Basically just allows the elf to regenerate their arrows quicker and allows them to attack more often.

    3: Shield shouldn't reflect teammates' projectiles. I can't stress enough how many times I accidently blocked an archer's arrow or medic's webs on my own team when chasing a flag carrier. Not only annoying for me but for other teammates aswell.

    4: Water element acts as a debuff to enemies - I have made a thread about this before but I'll sum it up here.

    A full charged water element shot will give any enemies in a radius of 4 of the arrow will receive slowness I and weakness I for 8 seconds. This would allow killing tankier classes a bit easier and temporarily canceling out chemist's buffs. The enemies debuffed by the element would emit dripping particles.

    5: Give leggings protection II - All of Elf's armor has prot II except its leggings. Seems kinda pointless to not have it there aswell. I believe Elf's healthpool right now is fine and doesn't need all of it's armor buffed to prot III.

    6: Buff offensive wind element - Right now, using the wind element directile on a player is useless. A player directly shot by the wind element should be pushed back 5-8 blocks. Has a radius effect of 2.

    7: You regain an arrow per each sucessful pure element shot. Would reward pure combos more than the damage boost and players wouldn't have to worry about not having arrows mid-attack.

    This would be my ideal version of the class. Glad you could make this post! Hope these ideas come to some use to you.
     
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  10. gamren

    gamren Well-Known Member

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    We want the community to be happy, which is why we try (or recently have been trying) to get community input with tons of our ideas. We aren't scared, but we want the majority to be happy instead of the "committee doesn't listen to us" chant that has commonly happened in the past. We post these ideas/proposals so we can get additional ideas and get an overview of what the community thinks.
     
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  11. Scarpa_

    Scarpa_ Active Member

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    I agree that elf needs a change, it's quite weak at the moment. The only application I've ever used it in was in matches trying to recover with pure element. Otherwise it's not worth the trouble of using it. I think it should be a general support class like medic, but still able to do some damage. So buffing water/earth element and maybe nerfing pure element by a bit to compensate (would be an overall buff) would make it more usable. Idk those are just my thoughts ¯\_(ツ)_/¯
     
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  12. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I'd rather see a class come out broken as hell then be nerfed then have it sit around being terrible for a year.
     
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  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Winter, my love!


    You mean,

    you're going to fix that piece of garbage, worthless, no good, no fun, hard as balls class that a bunch of community members wanted to be fixed in that recent poll by @Proterozoic because it's garbage, worthless, and no fun?

    For real?


    GLORY HALLELUJAH PRAISE JESUS CHRIST AMEN AMEN AMEN!!


    You want community opinion? On ideas? Oh goodness winter I'm already starting to regret I dumped you for @Turmac on that awkward Valentine's day thread. Staff posting threads for community feedback? That's a turn on if I've ever seen one. This is like that one time I came home and I thought Mia Khalifa was in my house (until I realized it was my mom). A dream come true!!!

    Thankfully I brought my big-ass bag of dank ideas to for this thread:

    Elf rework goal: make Elf fun
    Role(s): Midfield, support.


    Suggested changes:

    Everything my boi @GalaThundR said. Seriously? Some of this sh*t:

      • Add regeneration I for 3 seconds for allies affected by the water element.
      • The range of the water element should be greatly increased (like 2 to 3x the current range so it actually hits people).
      • Make it to where the water element gives Resistance at any charge (but less resistance if bow is less than fully charged).
      • Set the duration of Resistance from water element at 15 seconds.
      • Increase the true damage dealt from landing a second straight shot with the pure element from 6 hearts to 8.
      • Hitting an enemy with a fully charged shot from the Pure Element returns the arrow (credits to@oStaiko for this idea).
      • Hitting enemies with two consecutive pure element arrows increases Elf attack speed (lowers time to draw back bow) by 75% for 4 seconds.
      • Increase knockback from the wind element, but only slightly (another 4-6 blocks or so).
      • Set all Elf armor to protection II.
      • Increase number of Elf steaks from 5 to 6.
      • Hitting an enemy with a fully charged water element temporarily removes all buffs for 2.5 seconds while causing them to drip water particles (credits to @GalaThundR).
      • Increase cool-down of earth element by 1.5 seconds (spam is annoying).
      • Change earth element so that it gives 1 second of decaying slowness II after being hit by it.
    Great right? I know, women tell me that all the time.

    Dude, why are you not an S-MOD?

    Don't make me go gay for you gamren.

    AMEN AMEN AMEN AAAAAMEN!
     
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    #13 EmperorTrump45, Mar 11, 2017
    Last edited: Mar 11, 2017
  14. Raging_

    Raging_ Well-Known Member

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    how about instead of writing huge long paragraphs on the reword, lets all agree that elf should just instakill anything it fights
     
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  15. pandanielxd

    pandanielxd its panda daniel

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    Make it so elfs shield actually works!

    ALSO make it so when buffing the armor you dont give more prot on the armor but you use like iron or something, makes it way clearer how many hits it needs
     
  16. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    First off, thanks for all of the replies and ideas so far! We really appreciate it.
    /archer 2.0
    Sniping? Why snipe when you can have homing arrows that make the predecessor of this class completely useless because we hate things that take skill. We think everyone should be able to play a class if they want to without trying too hard!
    Armor: Diamond everything, because why not? Dying is bad.
    Other items: 64 steak, and while we're at it, why not throw an assassinate in as well?? Oh, and a diamond sword. =)
    Have fun!
    I'm done here.
    I mean, Pyro has leather armor, what's wrong with leather? The green looks really nice.
    Anyway, people have had to calculate the amount of hits it takes to kill a class each particular class in the past, is there an issue with doing that again?
     
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  17. pandanielxd

    pandanielxd its panda daniel

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    If new people join ctf and they see an elf, try and kill them and it takes a huge amount of time, they probably will leave due to them thinking the gamemode is bad just for that reason
     
  18. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    But can't they see that it has some kind of enchantment on it?
    If it becomes that much of an issue we can put it in one of the MOTDs.
     
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  19. Nakatago

    Nakatago Well-Known Member

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    Regarding water element, I thought a full drawn bow should give fire resistance and resistance for 10 seconds, meaning it can be used both prefight/preflagroom and midfight. I think it needs fire resistance because if you slow down to extinguish the fire, the people on recovery do more damage to you in that time than the fire, and the knockback from the recovery can make you miss your water element anyway.

    Another thing I was considering was cc (crowd control) immunity. What I mean by this is elf wouldn't be affected by any negative potion effects (damage pot still does damage since it isn't an effect). Potion effects are a huge part of offensive gameplay, and one of the most prominent recovery classes, ninja, has eggs which give slowness/blindness/nausea. To an elf, with crits ninja does 3.5 hearts, and although elf deals 4 hearts damage to a ninja, the speed and negative potion effects mean elf gets shredded. Additionally it would contribute towards it's role of countering chemist.

    You.... you haven't seen elf caps? :sob:
     
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  20. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Agreed, I think it should be more offensively oriented if anything, it's better geared for that focus.

    yeah, keep the abilities of the stuff you reflect, so it's useful.

    Fixing would be a REAL good start!

    If it's got speed 1, I really don't want it to be too bulky as well personally, but thematically it makes sense.

    Yes, I don't even know why they increased the arrow usage anyway, that was a terrible idea.

    I find that annoying, and no other class has a feature to stop teammates attacks as well.

    I like the idea of debuffing, but possibly removing buffs? I think it would make more sense if the water cleansed the effects from them rather than applying slowness and weakness etc

    Not sure how I feel about that with the permanent speed boost too, I'd have to work out some figures

    Yeah it's terrible, just buff it

    I'm not sure this is necessary if the regen rate was increased, possibly trying out both ways of regenerating arrows to see which is better?
     
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