1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Complete Cliffside Map submission

Discussion in 'Map Submissions' started by Mr_BlueSheep, Mar 31, 2017.

?

Would you like to see this map in rotation?

  1. Yes

    6 vote(s)
    60.0%
  2. No

    4 vote(s)
    40.0%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

    Joined:
    Dec 11, 2016
    Messages:
    124
    Ratings:
    +56
    CTF Map Submission

    Map Name: Cliffside
    Style: Medieval/Nature
    Creator(s): Mr_BlueSheep and Toekan72
    Picture(s):
    Click to view imgur album!


    Download:
    Map id: #367984
     
    • Like Like x 9
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
  3. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

    Joined:
    Dec 11, 2016
    Messages:
    124
    Ratings:
    +56
    @GoToBed Soldier's will be sniped easily + they can't jump from tree to tree, and the cliff and bridge made this balanced too.
     
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    And? You can literally get up the cliffs so much quicker than any class and if archer is op on this map, that makes it worse for other classes too.
     
  5. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

    Joined:
    Dec 11, 2016
    Messages:
    124
    Ratings:
    +56
    Archer is only Op against people who climb up the trees. @GoToBed
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    Soldier still has 5x more mobility and your argument is that archers can headshot them while they are climbing up but that also means other classes can be headshot while they are going up on a sponge. You don't understand how tiers of terrain or structure make soldier so op because they can fake going up and make all the recovery go up while they find another route. They can also go up tiers a lot quicker.
     
  7. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
    Ratings:
    +1,677
    Cool map yo, but the reason I'm commenting is because I'm wondering why the actual f*ck are you two not using the Reply button.

    Ik sporty used it once. :v
     
    • Winner Winner x 1
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    I thought i did the 2nd time, o well
     
  9. GreenNature

    GreenNature Nature is Creative

    Joined:
    May 18, 2015
    Messages:
    445
    Ratings:
    +122
    Soldiers may be able to climb up the cliffs quickly, but if you add sponges near the bottom of the cliff, maybe that'll compensate.

    Also, don't expect archers to easily snipe anyone that is climbing on a tree every time.
     
    • Like Like x 1
    • Agree Agree x 1
  10. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

    Joined:
    Dec 11, 2016
    Messages:
    124
    Ratings:
    +56
    We've placed sponges at the bottom of each cliff.

    And against archers and for other classes then soldier we have a cave system.
     
  11. Sayan

    Sayan Well-Known Member

    Joined:
    May 26, 2015
    Messages:
    541
    Ratings:
    +153
    Looks nice, but reminds me of Shattered Rift.

    Shattered Rift gameplay is horrible.
     
    • Agree Agree x 1
    • Funny Funny x 1
  12. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    map is private
    --------------------------------------

    Alright. This map's biggest game breaker right now is the single bridge going across mid. I have access to the map still and could copypaste it a couple times to make a total of at least three bridges, but I'm super short on time and would love if you could make more ways across for me.

    Also, adding additional sponges across could help. I'm not sure if you're familiar with the original Shattered Rift, but it had the same issue and this is what the before/after looks like:
    Shattered Rift Before - Single Bridge with a couple sponges
    [​IMG]

    Shattered Rift VI - Multi Bridge plus sponges, still in rotation
    [​IMG]

    The single bridge problem is going to need to be fixed to even be considered for rotation after past similar CTFer experiences with Moria, Shattered Rift, Canyon, and Halo.

    The other issues that will come up after that are navigability between the lower/higher levels, so add sponges in spots if necessary. Also the tunneling area around the flagroom is confusing.

    Beautiful build style. Getting picky about gameplay now because it's getting closer to map judgment time.
     
    • Informative Informative x 1
  13. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

    Joined:
    Dec 11, 2016
    Messages:
    124
    Ratings:
    +56
    @Xelasi Ill add the sponges and maybe a broken bridge on each side. Btw I also have an underground to cross mid.
     
    • Useful Useful x 1
Loading...
Similar Threads Forum Date
Complete Cliffside-Cod Remake Maps Submissions Nov 27, 2018
Complete Cliffside Map Submissions Jan 5, 2017
Complete Midnight Mansions (Resubmission) Map Submissions Mar 13, 2021
WarZ Build Submissions are now OPEN! [New Map] MC-WarZ Jan 6, 2021
New Brawl Spray Wave (Submission Thread) News & Announcements Dec 13, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...