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Complete Large Hall I

Discussion in 'Map Submissions' started by Xelasi, Apr 13, 2017.

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  1. Xelasi

    Xelasi Well-Known Member

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    CTF Map Submission

    Map Name: Large Hall I
    Creator: Rework by Xelasi, original map by Bounty08. Thanks to @GoToBed for major flagroom fixes and feedback, and @GalaThundR for lighting solutions.
    Map ID: 381351

    Focused on map accessibility between levels, making things less confusing by reducing dead space, and making hallways less prone to projectiles. Should be much more navigable than the previous version, better for recovery.
    [​IMG]
    [​IMG]
    [​IMG]
    From spawn
    [​IMG]
    Flag room. Cool wall extension ideas by @GoToBed floor idea by @GalaThundR get rid of back hallway by @xxMineSheepxx and @ILikeu
    [​IMG]
    [​IMG]

    [​IMG]
    Sponges out of drop downs
    [​IMG] [​IMG]
    More archer cover. Dank ceiling by minesheep.
    [​IMG]
    Midfield
    [​IMG] [​IMG]
    Accessibility
    [​IMG]
    Hallways
    [​IMG]
    [​IMG]
    more spawn
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    New side hallways
    [​IMG]
    Stairs in handy places
    [​IMG]

    Midfield
    [​IMG]
    Second floor side halls
    [​IMG]
    Rails added for some projectile protection
    [​IMG]
    [​IMG]

    Anyone have any other requests or suggestions for this map?
     
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    #1 Xelasi, Apr 13, 2017
    Last edited: Jun 4, 2017
  2. 19Cameron91

    19Cameron91 Well-Known Member

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    I like it, and I liked the original too, but you're getting an opinion from a guy with very low standards. I voted /y on nearly every CTF map that's ever existed.
     
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    #2 19Cameron91, Apr 13, 2017
    Last edited: Apr 13, 2017
  3. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Looks nice. I wasn't a big fan of the original due to the limited mobility between floors/levels of the map. I'm glad you added the stairways and lessened the dead space.
     
  4. EddKrumbs

    EddKrumbs Well-Known Member

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    Awesome! I loved Large Hall and i'd love to see this in game
     
  5. Xelasi

    Xelasi Well-Known Member

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    Thanks, guys.

    I'm also trying to figure out how to cope with engineers on that bottom midfield level. Should I add restriction blocks under that part of the map, or would that be a bit much?
     
  6. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

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    This looks cool and I like the map a lot, but there are still some places where archer could be a bit OP,
    For example:

    From spawn to flag is enough space for archers to just headshot everyone at the flag.
     
    • Useful Useful x 1
  7. Nakatago

    Nakatago Well-Known Member

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    yes i can play elf on it :smile:))))))))))))))))
     
  8. Xelasi

    Xelasi Well-Known Member

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    Good point, i'll put the wall back that was originally there, nice catch.
     
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  9. deppresso

    deppresso Well-Known Member

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    I would enjoy playing this map. Looks cool!
     
  10. Xelasi

    Xelasi Well-Known Member

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    UPDATED flagroom, some archer cover, things here and there. Thank you so much @GalaThundR and @GoToBed for swinging by and helping. Went back and cleaned up aesthetic things, all beacons are removed or turned into hidden sea lanterns.

    Updated images on thread, but album also available here.

    I added this sponge under the drop ins to the flag room. Y'all think it'll be ok? It reaches over that rail.
    [​IMG]

    Also, I did the coal ore thing @GalaThundR
    [​IMG]
     
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  11. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    I honestly love that flagroom a lot... Way better than the original. Hope this map gets out in.
     
    • Like Like x 1
  12. GalaThundR

    GalaThundR Mcpvp Veteran

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    That coal looks beautiful. Good job!
     
    • Agree Agree x 1
  13. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I suggested changing it because what was annoying for def was how classes could pretty much jump in from anywhere, adding taller walls stops that from happening and also makes the drop down harder to get out of.
     
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  14. Xelasi

    Xelasi Well-Known Member

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    Moar changes.
    Got rid of the pointless hallway in front of the flagroom, made flagroom less open [thank you @ILikeu] and @xxMineSheepxx fixed the ceiling arches. A couple sponges added around spikes.
    Also minor aesthetic things here and there.
    [​IMG]
    [​IMG]

    Thx for the help.
     
    • Like Like x 2
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    #14 Xelasi, Apr 23, 2017
    Last edited: Apr 23, 2017
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