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Idea Bunch of Ideas

Discussion in 'Capture the Flag' started by 9016, Apr 17, 2017.

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  1. 9016

    9016 Member

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    This is just a list of possible nerfs for numerous classes.

    1. For archer, it should either only be allowed to fire when the bow is fully drawn, which prevents bowspam, or it should have Power 5 on its bow and no punch. Most people hate the instakill so Power 5 would make it still powerful but less annoying.

    2. For ninja, put a cooldown on the flashbombs, people that play the class spam it. If chemist can't spam potions, why should ninja mindlessly chuck the eggs that people, one is powerful enough.

    3. For pyro, decrease their frenzy damage a notch or two. Once they're in a frenzy, they're virtually unstoppable, and it's annoying to have to deal with two or three pyros on defense all the time. I see them the most of any class now. Or, make them have to get more hits, to get more XP in order to use the frenzy, because the bar just goes from like half to boom. Should require more hits.

    4. Mage. What are we gonna do about this class...

    5. Medic. Put a cooldown on the cobwebs. 10-15 seconds. Literally no way to get out of them. And if they spam them it's even worse, and not even fair anymore.
     
    #1 9016, Apr 17, 2017
    Last edited: Apr 17, 2017
  2. Pat_The_Trick

    Pat_The_Trick Well-Known Member

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    Archer: No
    Ninja: they don't regenerate so why are you annoyed about them being wasted?
    Mage: YES +1
    Medic: the cobwebs take a while to regenerate, plus you need to have good aim to get someone in them. And they despawn.
     
  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    1. No. Power V would encourage bowspam
    2.same as @Pat_The_Trick
    3. Everything above 5 hearts will 2 shot in frenzy because of true damage. I don't see it as OP anyway but reducing it that much and more is the only real solution, not reducing by a notch or two. With that said, no I don't think it should be changed.
    4. Easy +1 best idea 10/10
    5. Same as @Pat_The_Trick but yes you can get rid of them by breaking them. Unnecessary need plus medic is already weak enough as is

    In short, none of these ideas really appeal to me aside from 4.
     
  4. 9016

    9016 Member

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    Ninja can regenerate when crouching...

    then we need a way to counter the cobwebs. people spam the living hell out of them
     
  5. Ceyll

    Ceyll Well-Known Member

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    5. Medic. Put a cooldown on the cobwebs. 10-15 seconds. Literally no way to get out of them. And if they spam them it's even worse, and not even fair anymore.[/QUOTE]

    whoa whoa whoa, don't debuff medic my friend, it's had some major falls already. Don't debuff a really fallen class even more, plus like pat said, medic needs good aim, it takes skill to predict ones moving patteren (I'm a medic user/archer), archer eh it doesn't need a debuff, it has one purpouse: camp, then snipe a hell storm on the enemy. NINJA? Really who cares it makes the class it's class it has no armor, sure it might have a pretty good sword and invis, but are you serious on the actual debuff for ninja. Pyro no no debuff it's not that great after it's major debuff. I totally agree with mage.
     
  6. 9016

    9016 Member

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    whoa whoa whoa, don't debuff medic my friend, it's had some major falls already. Don't debuff a really fallen class even more, plus like pat said, medic needs good aim, it takes skill to predict ones moving patteren (I'm a medic user/archer), archer eh it doesn't need a debuff, it has one purpouse: camp, then snipe a hell storm on the enemy. NINJA? Really who cares it makes the class it's class it has no armor, sure it might have a pretty good sword and invis, but are you serious on the actual debuff for ninja. Pyro no no debuff it's not that great after it's major debuff. I totally agree with mage.[/QUOTE]
    I want my 20 seconds back from that read. You guys only agree with mage even though there's nothing there.
     
  7. Ceyll

    Ceyll Well-Known Member

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    Yes I only agree with mage scum, don't say medic and archer in bad ways it makes me sad :frowning:
     
  8. GreenNature

    GreenNature Nature is Creative

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    Right now, they're all ideas to reduce spamming.


    1. If you can only fire an arrow when it’s fully drawn, then it’s too easy for other classes to kill it.

    Power V is too op, like Proterozoic said, it would only encourage bowspam because each arrow will deal lots of hearts. Most people hate the instakill? From what I see, not that many player really complain about it from my 4 years of experience.

    2. There’s only 10 eggs, sure, sometimes I get annoyed by the eggs but ninja has such weak armor that it only takes 3 hits, while the ninja has to deal 5+. If the ninja still kills you, git gud. Also crouching only regenerates health not eggs or invisibility.

    3. Back before the nerf, pyro can actually instakill enemies who are on fire.


    The goal of pyro is to kill soldiers or heavy armor classes who are trying to ESCAPE from the flagroom. You’re not SUPPOSED to fight pyro. If a pyro is not defending, well good for the pyro because the pyro is not contributing anything objectively.

    4. Mage is a moving engineer that needs to be dealt with.

    5. Yes, there’s a way to get out of them, you break it with your sword. I think it’s fair, even If the medic throws all 5 webs, it’s not hard to avoid the webs while chasing one.
     
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  9. Ceyll

    Ceyll Well-Known Member

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    Green, I agree with the pyro, even though I didn't use it, it was still op back then because the insta kill, but I think nothing needs a debuff right now not that many people are requesting it.
     
  10. Claod

    Claod Well-Known Member

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    1. I like the fully drawn back idea because archers will have a legitimate "cool down" on headshots and bow spam would be limited. And people saying that it'll be to weak have to consider that this only stops bow-spamming, and you can't really headshot effectively with a half charged bow. This really only nerfs the noob bow-spammers and archers are supposed to rely on their swords for close-range, not bow-spamming.

    2. I agree. Ninja can spam it's eggs just like how chemist was able to back before its update. Ninja can majorly knockback and slow down the other team just by spamming it, and it's annoying. I also don't see how ninja can be so weak, because it can make you slow, blind, nauseated (which makes it really difficult to pvp) and then circle strafe around you with speed II and go invisible if the effects wear off. If you manage to kill the ninja after losing all if not most of your steak, than it can pearl right back to you to finish its job. Giving a cooldown on ninja will not really nerf it anyways. It will just make it so that you can't be spammed with flash bombs.

    3. I disagree with reducing pyro's damage in frenzy because it's meant to be a 1-2 shot kill. This is the compensation for the nerf of instakill-pyro. I do however agree with having more hits to give it frenzy because it only takes four to activate. Four hits and pyro can set everything around it on fire and then 1-2 shot. The inital damage from frenzy is 4 hearts and then getting hit by the axe is 7 hearts. Plus, you'll be on fire and slowed down, so it's pretty much like an assassination that can't be blocked and only take four hits to activate rather than the 15+ seconds you have to wait for a redstone. I think such an op abilty would need more than four hits. Maybe like 5-8?

    4. Rip mage

    5. I agree with a cool down for medic webs, but not 10-15 seconds! How about 1-5, because the webs already regenerate at like 1 per 5 seconds or so.
     
  11. Ceyll

    Ceyll Well-Known Member

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    CTF Needs nothing right now tbh
     
  12. 9016

    9016 Member

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    You already said your opinion, enough.

    Finally someone who agrees with me. Other people who disagree likely haven't given it much thought, and they're likely mains or people who play the class frequently and would hate to see a change. Just because ninja has no armor doesn't mean it can't annihilate you. One flash bomb already means you're almost done for, especially if they can pearl right back to you. People don't seem to realize that. Even if you're good, ninja can still nearly kill you, if not kill you. Sure we can leave the frenzy damage, but take more hits to earn it rather than hit someone twice and go ballistic. It's plain stupid imo.
     
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  13. Ceyll

    Ceyll Well-Known Member

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    90 CTF doesn't need anything in my opinion it's good rn.
     
  14. Nightowl

    Nightowl Well-Known Member

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    • Agree Agree x 2
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    #14 Nightowl, Apr 24, 2017
    Last edited: Jan 8, 2018
  15. 9016

    9016 Member

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    Swearing at people doesn't help to prove a point either, so you're at fault for that. And I haven't cherry-picked any comment?
     
  16. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    If you can't handle other people not agreeing with your opinions, you really shouldn't be posting ideas on an online forums, and especially the CTF Section of Brawl. I also would advise not dismissing other people's opinions simply because you assume they
    Obviously, they gave enough of a hoot to reply to your thread, and most of the responses had very logical reasoning behind them, whereas your reasoning is quite opinionated and goes along the lines of "wow this is OP so it should be removed." Also, although people who main the class would most likely have some bias, those people are also some of the most knowledgeable people of that class.

    As for my opinions:
    The idea of archer being only able shoot an arrow only when it's bow is fully drawn is definitely an interesting idea. It would definitely limit some bowspam, although you are still able to use the bow effectively in close combat if you can aim well.
    However, adding Power V would be a bad idea, seeing as it would only increase the incentive to bowspam instead of using their stone sword. Eliminating Punch is a good idea, and it's been suggested before.

    I honestly don't see why this is necessary. Eggspam isn't really a big issue, seeing as it's most useful for a short burst of ranged knockback.

    Even when spammed, the effects from eggs don't stack, so if the ninja spams all of the eggs at once, they are really just wasting the nausea and blindness from the eggs. The knockback doesn't stack either, which is another reason to not spam.

    Eggs are most useful when used sparingly or in short bursts. Spamming eggs is just a waste of eggs, seeing as they don't regenerate in your inventory. The eggs are best used by surprising an enemy and blinding them for a second to start a combo, and the knockback from the eggs allow you to maintain a combo and keep them unbalanced.

    Chemist's potions were restricted because they dealt actual damage or healing rather than just knockback / nasuea / blindness. You could kill a person by simply spamming them with damage potions or tank a flagroom defense of damage, whereas spamming someone with eggs merely annoys them, or if you're lucky, hits them off the map.


    Personally, I think Pyro's frenzy is fine. I honestly must assume that you have little to no playtime with pyro if you think activating frenzy makes you invincible. I probably have at most a 2 kd with pyro, and I play pyro frequently. Frenzy doesn't do jack if they can out combo you, and half the time you can distract a pyro by sending in multiple people.

    I wouldn't mind having the amount of true damage lowered, but I think frenzy is fine as it is right now.

    ???

    1. You can break the cobwebs with your sword
    2. They despawn on their own
    3. It's very hard to spam webs accurately
    4. You can avoid webs

     
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    #16 RaZeragon, Apr 26, 2017
    Last edited: Apr 26, 2017
  17. 9016

    9016 Member

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    The mage part was more of a joke, but seriously that class is sheer unkillable.
     
  18. Ceyll

    Ceyll Well-Known Member

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    No, you can kill mage with ninja if you egg bomb it, or assassin, or MAYBE even ARCHER which you despise every class can counter one another you know that right?

    Some classes are better then other, but I guess that is how it works, like medic use to be op, engi back in the day use to be op PYRO use to be op as well.

    {putty}:lock:
     
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