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Better HG revamp ideas

Discussion in 'Ideas' started by xGhale, Apr 24, 2017.

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  1. xGhale

    xGhale HG‘s Doom guy

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    • Nerf general weapon damage by 0.5 hearts. This makes the game more enjoyable since you don't have to soup as much and noobs can play more easily (@GoToBed).
    • Thor kit: 2 hearts of damage (this is true damage), Thor fire (fire that is spawned by lightning) does 2x the armor damage to anyone (including the Thor!), however increase the cooldown of Thor to 5-6 seconds to prevent overt spamming, replace the netherrack spawned above y=70 with cobblestone (with fire on top)
    • Airdrop: start with 2 flares, chest falls down within a 2 block radius of the call location, the chest will no longer contain dirt or grass blocks, reduce the shovel spawn rate to 45% of the current rate and change all spawned shovels to iron shovels, reduce the spawn rates of pickaxes to 65% of the current rate but make all pickaxes iron pickaxes, increase the cobble spawn rate to 120% of the current rate and never have more than 6 cobble dropped at once (to prevent people being able to get anti-trap tools too quickly), reduce the amount of wood planks dropped to a maximum of 12 and have the wood type apply to the biome the player is currently in, remove the gold apple spawns completely, food types: cooked pork/steak: 2-4, carrots: 8-14, bread: 4-6, uncooked pork/steak: 5-7, reduced iron ore and iron ingot spawn, best possible armor: unbreakable chain armor, best possible sword: fire aspect 1 iron sword (not possible until after the Feast spawns)
    • Nerf hunger! Either nerf general hunger by 55%, or increase the saturation of all foodstuffs by 25% of their current value and nerf the hunger by 30%
    • Create a compulsive tutorial for new players, outlining:
    1. The kits --> gives a link to the wiki for the kits
    2. the 4 main strategies (hunting, mining, trapping, towering) --> gives a link to the strategy wiki
    3. souping --> shows a quick (no more than 120 seconds!) tutorial on Youtube
    4. explains the mentors rank (I'll get to this)
    5. shows how the various free boosters that they recieve work
    Mentors: Similar to the Sheriff rank on Wildwest:
    1. Assist new players --> recieve a 2k credit reward for every win a new player gets and a 500 credit reward for every kill a new player gets in a game that the new player wins --> the Mentor must be online and in the final 2 to recieve the reward --> to prevent abuse, you may not be mentoring a player from your IP (UNLESS it has been clarified with the staff)
    2. To mentor a player, a mentor recieves the ability to see if a player is new (which is then shown to them (and only them)) in the tab (as a yellow name - reminiscent of MCPvP) and can mentor a player using /mentor <playername> - this automatically assigns the players to a team with team chat active - the new player then sees an automatic introduction to the mentor system in chat
    3. The mentors have their own TS channel - they are able to move players into here (that don't have a staff rank of course) to help them via voice chat!
    4. Give them /warn permissions where they can warn players that are purposefully targetting noobs - this will ONLY result in a kick from the particular HG server (normal staff command rules apply)
    5. They may apply on the forums
    • New players: all boosters last until the player has 50 kills/5 wins and the boosters are explained in the tutorial!
    1. Recieve passive resistance 1 (like Magma's fire resistance)
    2. Begin with 12000 credits
    3. They recieve the Spirit kit effect (this allows them to be utterly invincible to any type of damage until the 7 minute mark has passed)
    4. Allow them to use some of the more OP kits like Achilles, Viking, Kangaroo, maybe Urgal
    5. Allow them to use 2 kits at once
    6. Teleport them to a far away location with soup (like Hermit)
    • Reduce the map size to 400 block radius
    • Reduce the swamp and jungle spawn rate by 25%
    • Make jungles more open and accesible
    • Soup heals 3.0 hearts of damage when used
    • New boosters:
    1. Resistance (passive) for the entire server
    2. Unlocking 5 kits from various classes (so 5 hunting, trapping, towering, mining kits for all players)
    3. Increase soup healing to 4.0 hearts
    • Allow Lifetime Ranks to hold small mini-events (TeamHG and KOTH with 1 week MVP as first prizes)
    • Enable /solo commands in TeamHG games (enables the player to choose Gladiator, Viking, Toolmaster as well as the other kits and makes them have no team - Solo players will be kicked from events for teaming!)
    • Staff team events with special medals or similar as prizes!
    • Re-add/Remove the following kits:
    • Ninja (re-add) - This is a great kit, although it does need a cooldown of 10 seconds and an effect timer of 15 seconds to make it more balanced.
    • Anchor (re-add) - Why was this removed? Anchor is a perfectly balanced kit (try and prove me wrong please)
    • Toolmaster (re-add) - I was told that this kit is "kinda useless" - uhh, no. Toolmaster is a fantastic kit, in fact I'd say it needs a 3 second cooldown between switching between tools.
    • Phantom (remove) - Phantom is a terrible pain in the neck to fight against. The user can fly away with 1.8 speed, and is able to fly away by the time you catch up to them.
    • Philosopher (remove) - This kit has NO place in HG. Turning iron ore into diamonds is simply not good - HG has classically only had diamonds spawn in feasts and minifeasts (or temples and similar).
    • Specialist (remove/change) - Similarly to Philosopher, this kit can give you what is basically full diamond in about 12 minutes if you hunted a bit at the start or 8 if you instantly started mining. This needs a decent nerf to be viably balanced again.
    That's all for now. Feel free to reply/comment if you have thoughts or questions.

    @Viva @MattM1PVP @Rhoske @Miskey @BlueGuyARed @SoCool21 (just because)
     
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  2. pandanielxd

    pandanielxd its panda daniel

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    This doesn't change the fact you have to soup, it only makes the game slower.

    Changing kits will not make the game more popular, this might happen later on when it is..

    Interesting ideas, though this wouldn't help HG in the slightest to begin with, also could be changed later on.

    I agree, nerfing hunger will be good for new people.

    A tutorial would be good, though this won't help people that much.

    Instead of changing the game to be easier, you add a whole new rank to explain how it works!?! Sorry but this is full on nonsese. You might like how the game currently is but this won't do ANY good. How would you know when someone is new? If they log into HG for their first time on an account, this could also just be an alternative account wasting a mentor his time. And what do you want to do when there's a lot of new people online? Do you think they'd all get a mentor? Okay so this "staff" also gets it's own TS channel? So if the noobs don't have TS they also can't learn how the game works in an easy way. Purposefully targetting noobs is not a problem, learning a noob to play also comes with the risks that he will get attacked, it's the game! If you know how big the HG community is, you know there won't be enough people at all to apply for this.


    Can't currently reply to the rest. Sorry, but I don't see how any of these ideas so far will help HG to get more players. The hunger might, but I don't really think the rest would help..
     
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  3. xGhale

    xGhale HG‘s Doom guy

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    Netfing damage means noob have a chance. I can add my reasoning to each on the weekend as it's a pain to do on my iPod.

    Airdrop is BROKEN OP right now - you can get stron items like an iron sword after about 20 seconds as it drops in ore form right at the start.

    These kits need changes - I'm only talking about the current meta kits. Other OP kits have been removed anyways.

    What do you mean with "a tutorial wouldn't help"? The point of a tutorial is to help new players and it isn't hard to make a decent one.

    Most changes listed here are to balance the game. Making it easier is another step to come - it's something I plan on as well but this is just the start. Of course a player won't get a Mentor if they already have an account on the same IP that reaches certain stats. To quote you and Sir GetIntoTheBed, "HG has no community" - thereby there are a few players per game and one mentor is enough.

    2 more things: I've seen no suggestions from you here -maybe make some (decent) ideas instead of harshly (and unfairly) critisising me.
    Also work on your word choices.
     
  4. pandanielxd

    pandanielxd its panda daniel

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    I said a tutorial would be good, but it wouldn't help all that much. Tutorials don't make people be good at a game in an instant, and most don't even want to take the time to look/listen to one.

    Also, I don't remember myself saying "HG has no community".

    I've giving no suggestions, because I disagree with you thinking these are better than the ones which staff have made, I think those ideas were 100% fine (not sure why it's unfair in your mind that I'm disagreeing with your ideas being good).

    OK, I can :smile:.
     
  5. xGhale

    xGhale HG‘s Doom guy

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    Did you read the thread? I said the tutorial is compulsory.
    I can't find it right now but you said here and on Discord somewhere that "HG has no players or a community".
    I'm trying to bring in changes that make the game better for noobs/new peeps and for veterans/regulars - removing Nosoup will get rid of the regulars completely and the few new people that do join will just leave again as the game will be boring without said regulars.
     
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  6. Gohabsgo

    Gohabsgo Well-Known Member

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    Honestly if they just keep soup all the changes in the other thread would be perfect.

    Also hell no to re-adding Ninja. That kit plus Gladiator and Anchor really suck the fun out of the game and I am glad they are gone.
     
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  7. xGhale

    xGhale HG‘s Doom guy

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    Despite liking Gladiator - it was pretty OP. However, without Ninja there is no decent anti-running kit (I think - Cannibal not counted) which is why I want it with a bigger cooldown.
    Anchor is fine IMO - it's surprisinly easy to get away from an Anchor. Simply place blocks under you feet as you run and juke away to throw off his aim.
     
  8. Gohabsgo

    Gohabsgo Well-Known Member

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    There shouldn't be anti running kits at all. Ninja for example is just overall annoying to deal with. I don't mind if it's an anti running kit that requires skill to use (Spider-Man or fisherman) but there is no way to get away from a ninja.
     
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  9. xGhale

    xGhale HG‘s Doom guy

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    Just as with Anchor, you have to be creative!
    Jump over a ravine/hole/lava, then juke as he TPs, and he's basically dead or stuck. Fisherman is hard to use and Spoodrman has been removed I think.
     
  10. Gohabsgo

    Gohabsgo Well-Known Member

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    Sorry but that's a poor response, Ninja's have brains aswell, they wouldn't Tp to you while jumping over a ravine. Plus you might not even be able to find these things in time if they have a sword/armour advantage over you. It's very similar to Gladiator, you can pick and choose when to entrap an opponent. Gladiator was stupid because if you have less armour than them you're just left there to roll over and die giving you no chance to use strategy or anything to kill them. Ninja in much the same way traps players, if I have a lot less armour I should atleast get a chance to use strategy to kill them and not be forced to Pvp them and inevitably lose.

    Edit: Anchor is balanced imo btw, I'm just glad it's removed because it's annoying. The other two were detrimental to the game
     
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    #10 Gohabsgo, Apr 25, 2017
    Last edited: Apr 25, 2017
  11. DeadRhos

    DeadRhos Minimum Brain Size

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    Affects all parties, changes nothing

    Individual kit changes too small to make a difference to overall gameplay

    Affects all parties, changes nothing

    Expects all players to take the time to go through a tutorial, would be better to instead just make the gamemode simple enough to play without needing one

    Unreasonable considering the amount of players online at any one time, and again, would be better to just make the gamemode simple enough to play without needing a mentor

    Risks alienating players when they lose buffs, does not do enough to counter soup

    Discourages all strategies except pvp

    Even if you nerfed this further, soupers still have a massive advantage over NoSoupers, changes nothing

    Soupers still have a massive advantage over NoSoupers, changes nothing

    Affects all parties, changes nothing

    Too much coding for little reward

    Individual kit changes too small to make a difference to overall gameplay
     
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  12. xGhale

    xGhale HG‘s Doom guy

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    clueless
     
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  13. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

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    Rhoske gave good criticism. Don't call him clueless simply because he didn't agree with your ideas. That'd be like calling you clueless because you didn't agree with theirs. As for your mentor idea, I feel like staff should be suffice to help new players in a game, creating a whole new rank would be too much for something staff members should be able to do. Also I agree with Rhoske's comment on reducing the map size.
     
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    #13 AnonymousGalaxy, Jun 30, 2017
    Last edited by a moderator: Jun 30, 2017
  14. TheMafias

    TheMafias Something wise

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    I think we could show people's wins by their names instead of doing the whole ranks thing. Let the community help itself from there, sorta the same thing, people who wanted to be a mentor can be through just taking their own time and paying attention.
     
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  15. xGhale

    xGhale HG‘s Doom guy

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    Not enough people do that though.

    https://www.brawl.com/players/Rhos_/
    5 played games.
    Someone who is going to make changes should be at least versed in the game - @SoCool21 once said 50 hours of in-game time.
     
  16. TheMafias

    TheMafias Something wise

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    then why would your mentor rank work if not just allowing people to see who is unskilled at the game?
     
  17. xGhale

    xGhale HG‘s Doom guy

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    What?
     
  18. TheMafias

    TheMafias Something wise

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    You said that the whole mentor thing would help. I think it would if it was just simple and the community itself became a really tight community. If you and everyone you know took the time to help people to discord, TS3, or whatever and gave them a reason to come back, because we all know them winning the first few times isn't going to improve that chance, then you would gain a few more players more often.
     
  19. xGhale

    xGhale HG‘s Doom guy

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    I do actually - most people don't know though, but I do what I can. I'd say I help every noob I find, which are a surprising number :smile:
     
  20. TheMafias

    TheMafias Something wise

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    Encourage other people to be friendly in your game. I actually taught a lot of the well-known people in WW how to play. It is about the small things, not the big ones.
     
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