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W.I.P. Nara Twin Temples

Discussion in 'Map Submissions' started by Champloo, Apr 30, 2017.

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  1. Champloo

    Champloo Guest

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    +0
    CTF Map Submission

    Map Name: Nara Twin Temples
    Style: Japanese temple style
    Creator(s): Dwarfiest / Pyrotheum

    This is the first CTF map I've ever made, so feedback / criticism is welcome.

    Picture(s):
    upload_2017-4-30_20-52-9.png



    upload_2017-4-30_20-52-24.png

    upload_2017-4-30_20-52-35.png

    upload_2017-4-30_20-52-45.png

    upload_2017-4-30_20-52-58.png

    upload_2017-4-30_20-53-6.png

    upload_2017-4-30_20-53-13.png




    Download: Map ID: 372410
     

    Attached Files:

    • Like Like x 2
    • Useful Useful x 1
    • Creative Creative x 1
  2. oFire

    oFire Well-Known Member

    Joined:
    Apr 2, 2017
    Messages:
    216
    Ratings:
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    Damn it feels like you're pumping out builds like crazy! Nice build :smile:
     
  3. Diversities

    Diversities Well-Known Member

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    First off, the map itself looks really beautiful. Great job with that! My main problem with this map, though, is the lack of space between the red and blue base. This means that any Ninja who's interested in ghost capping would be able to do so relatively fast. Also, are both the flag room and spawning area located in the same structure? If so, maybe you could make them in separate areas to add some length to the map.
     
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  4. Champloo

    Champloo Guest

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    Thank you! Yes, the distance isn't as big as the other maps, but that is mainly because the buildings itself are quite big. I forgot to make a screenshot of the spawn room (Silly me), but yes, the spawn room is above the flag room. The distance between spawn and flag room is about the same as other maps on CTF. You can check the map on Build if you'd like, I might make the distance between the 2 buildings bigger depending on the critique from players.

    Thanks!
     
  5. Toki_12

    Toki_12 Well-Known Member

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    Very Noice!
     
  6. Champloo

    Champloo Guest

    Ratings:
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    Tank you!
     
  7. Xelasi

    Xelasi Well-Known Member

    Joined:
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    Messages:
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    Hey! Okay, I'm finally going through maps and am giving feedback before we run out of time; staff is starting to look at stuff for the next wave.

    This map has gorgeous builds on it, but there are some really big gameplay issues on it. This still says WIP and I'm not sure how interested you are in continuing work on this. But here are things I'm seeing.

    Spawn drops directly into the flagroom. This makes assassin respawning really annoying to deal with. I like that you can take stairs down, but if you could block it off to where people don't drop straight down into the flagroom it would help with that issues. If you could also add additional exits (maybe doorways sponging forward out of the front of the building) from spawn it could help. I like that the stairs wrap around to either side of the flagroom.
    [​IMG]

    Maybe block off all of the tops of these walls where it's open and soldiers can keep hopping. This map is already structurally tall at the flag room, so soldiers will have an advantage regardless. And watch out for details that can enable soldiers to camp within the flagroom itself, or have ways for other classes to reach them.
    [​IMG]

    I'm concerned about archers camping on the top of the buildings with how open mid is, but it might help counter the soldier issue a bit. Also, non-soldiers are likely to get funneled right here, there are only 3 non-climbing ways around the walls. Maybe lower the walls?
    [​IMG]

    If anything, I'd highly recommend fixing the assassin dropdown and soldier problems in the flagroom first. Hope this helps.
     
    #7 Xelasi, Jun 21, 2017
    Last edited: Jun 21, 2017
  8. Champloo

    Champloo Guest

    Ratings:
    +0
    Thanks for the tips, I'll make sure to work on it.
    And btw I did make a [Complete] post of this map, https://www.brawl.com/threads/66694/
     
  9. Xelasi

    Xelasi Well-Known Member

    Joined:
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    Ah, didn't realize this was a duplicate.

    Locked.
     
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