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Idea Mage Rework Idea

Discussion in 'Capture the Flag' started by misterslime, May 12, 2017.

?

Yay or Nay

  1. Yay

    2 vote(s)
    18.2%
  2. Nay

    6 vote(s)
    54.5%
  3. Meh

    3 vote(s)
    27.3%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    Inv:
    2017-05-12_15.51.50.png

    Abilities:

    Wooden Sword:
    • Enchanted with Sharpness I
    Damage Spell:
    • 6-second cooldown
    • Each hit on an enemy deals 6 hearts of true damage.
    • Damage spell has 20 ammo (shown by the stacking number)
      • Each kill by the mage gives 1 damage spell ammo
    • Travels 18 blocks before dissapearing
    • Does half its current kb
    Flame Spell:
    • 5-second cooldown
    • Flame spell has 10 ammo (shown by the stacking number)
      • Every 2 kills by the mage gives 1 flame spell ammo
    Lightning Spell:
    • 10-second cooldown
    • Lightning spell has 8 ammo (shown by the stacking number)
    • Every 8 kills by the mage gives 1 lightning spell ammo
    Freeze Spell:
    • 8-second cooldown
    • Freeze spell has 8 ammo (shown by the stacking number)
      • Every 6 kills by the mage gives 1 freeze spell ammo
    Heal Spell:
    • 5-second cooldown
    • Heal spell has 5 ammo (shown by the stacking number)
    • Every 10 kills by the mage gives 1 heal spell ammo
    Passives:
    • The selected spell with get the enchanted glow in the inventory
    • If the spell has no ammo it will vanish from the inv
      • The spell reappears after an ammo is available

    Feedback? (i forgot to create this thread in the ideas section.. /s Sorry!)
     
  2. Nightowl

    Nightowl Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    328
    Ratings:
    +106
    -
     
    #2 Nightowl, May 12, 2017
    Last edited: Jan 8, 2018
  3. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    i forgot to create this in the ideas section (i am dumb)
     
  4. Nightowl

    Nightowl Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    328
    Ratings:
    +106
    -
     
    #4 Nightowl, May 12, 2017
    Last edited: Jan 8, 2018
  5. misterslime

    misterslime Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    417
    Ratings:
    +40
    You use you sword.
     
  6. Fig_Newtonz

    Fig_Newtonz Active Member

    Joined:
    Nov 14, 2015
    Messages:
    191
    Ratings:
    +71
    Mage's ability to play without ever needing a medic is something that I think is a fantastic concept and shouldn't be taken away. Mage has very low mobility and makes up for this with its range and ability to never run out of items. This rework would severely limit the effectiveness of the class
     
    • Agree Agree x 1
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    What your rework does:

    Makes utility and damaging abilities entirely dependent on how many kills you get while also making it harder to stay alive to get kills to use utility and damaging abilities.

    No thanks.
     
  8. minecraftnoob999

    minecraftnoob999 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    927
    Ratings:
    +358
    Sorry I was confused about your thread. I was looking for the remove option, make sure to add it!
     
  9. Nightowl

    Nightowl Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    328
    Ratings:
    +106
    -
     
    • Funny Funny x 4
    • Optimistic Optimistic x 1
    #9 Nightowl, May 12, 2017
    Last edited: Jan 8, 2018
  10. Claod

    Claod Well-Known Member

    Joined:
    May 20, 2016
    Messages:
    452
    Ratings:
    +83
    lol almost rated agree
     
    • Agree Agree x 1
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