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Instead of Trying to Advertise...

Discussion in 'Suggestions / Ideas' started by SoCool21, May 18, 2017.

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  1. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    ...try making our player retention half decent. If the homepage is accurate, we have 5,000 unique players every day, and the majority of these players are certainly not regulars. We have plenty of new players, we just barely have any new players stay and play over and over again.

    Its pretty obvious why if you look at the gamemodes.
    • War - Takes a long time to play to get decent guns. Also is very hard to remember all of the maps and where to camp, so the main strategy in the game is inaccessible to new players, making the game harder.
    • WarZ - Takes hours for a new player to even figure out that they need to go north to get good loot, and hours further to get the loot. This is all for them to lose it all in a 3 second fight where a team of 6 kills them.
    • Wild West - About an hour of grinding to get enough money to get gear. Hard to find people and get into the monopoly team, which is where the fun in the gamemode actually is. Also, its hard for new players to survive doing drugs without being cuffed by a sheriff, or players who go round every base killing people.
    • Raid - Takes half a day to a day of in-game time to get a gear, base and tracker sorted. Its soup PvP, which takes months to learn. Tracking is a tricky concept to grasp, especially for a younger player.
    • KitPvP - Soup PvP takes months to learn, so we're limiting the players who'll stick and play to just the players who know about soup PvP, a dying genre of gamemodes.
    • CTF - Learning the dozens of different abilities that classes have to offer is hard, and there's absolutely no tutorial whatsoever for new players to learn them. No wonder the gamemode's been relying on its competitive (yet dying) team scene for its popularity.
    • HG - Games are largely boring, now that there's no players. When there was 120 players the game was a lot more intense even if nothing happened for all of it, but now its an extended 1v1. Not to mention, its soup PvP too (and you need to be bloody damn good at it to stand a chance). Oh, and there's OVER A HUNDRED KITS that players need to learn.
    These gamemodes are the unpopular ones, with the exception of CTF (due to its team scene, but as its dying we can't rely on that forever). Now onto the popular ones:
    • Build - Everyone knows what building in Minecraft is. Perhaps the only thing players need to learn are the commands to make a world, but they're not the hardest concept to get your head around.
    • Party - The gamemodes are incredibly simple and lack depth, hence why it has no real community. However, new players seem to love it, as you can master each mini-game after playing the gamemode for half an hour total.
    Seems like there's a bit of a link there. And either way, its hard to argue that most the gamemodes on our server are friendly for new players. I mean, Wild West can be hours of afking at a drug processor before you actually get into a decent fight. Not to mention that we've tried buying advertiser slots on server lists and haven't seen an increase in players as a result. ¯\_(ツ)_/¯

    Now, I have a few ideas for improving player retention for each gamemode, but they're not finalised (some of them, like Wild West, HG and WarZ, are entire reworks of the gamemode). I'm mostly making this thread so that people stop bringing up bloody advertising in the "How to revive Brawl in 4 easy steps!" threads which seem to be a trend at the moment.

    Here's how we revive Brawl: improve our player retention. (Easier than it sounds - we need updates, and for that we need devs, and for that we need money, and for that we need a decent shop, and for that we need updates, and for that we need devs...... But whatever. Hey, at least the new tags are a step in the right direction. But Putty never added the "Forehead" tag which I really wanted, so I don't care :v. Oh and yeah, those War and WarZ 2.0 gamemodes that a few of you may have heard about would be useful, but let's be honest, we know.)
     
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  2. CheeseBill

    CheeseBill Well-Known Member

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    Nice post, hope it helps people understand, and not have a lot of those "Brawl is dying" posts.
    I agree with pretty much anything you wrote here :smile: I think the tags will help a bit with the money.
     
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  3. redslime

    redslime Lead Developer

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    insert big forehead here
    good thread
     
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  4. DreadfulDNA

    DreadfulDNA Well Known Member

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    I align with just about everything you said. I think one key thing is to make voting more lucrative, because it not only makes hard gamemodes easier with access to in-game rewards, but advertises the server. Raid can be easily tweaked to make it more friendly, however severs like WW and WarZ need reworks as you said, in my opinion.
     
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  5. NickManEA

    NickManEA Build JMOD

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    I agree with almost everything you said and was stated above by other players.
    This is true though everyone expresses his own opinion of the server. Brawl indeed faces a player count fall though this isn't just the case. We ought to get more Developers because of the fact that they are not enough but Brawl has not enough money and, therefore, they cannot be afforded. Updates and reworks would make gamemodes more popular and, consequently, help the player count rise but not all of them need them. Servers such as Minecraft Build (or maybe only Build itself) are meant to stay like that.

    There needs to be found a way to keep players into the server but most of the gamemodes are PvP based and have a level up system. I find War hard because of the fact that I wasn't a Beta player, so I couldn't have leveled up. Now that I joined it some months ago I always find my self killed by some rapid gun I do not have access to or afford. This doesn't annoy me but it might annoy other newcomers and cause them to leave.

    I am hoping for a more noob friendly server in the future. This can only be achieved by reworks.
     
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  6. JaydenChadd

    JaydenChadd Former SMod / Community Manager

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    Maybe simple games everyone knows how to play. Like Skyblock, Skywars (PLEASE!), Prison, etc.

    I know these don't sound 'Brawl like' games, but it could help.
     
  7. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

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    Skywars with guns...
     
  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    @chickenputty's said in the past that server lists (which voting will help on) barely brings in any players, and most don't stay for very long. I think he said that anyway. It might've been hclewk. It might've been both. ¯\_(ツ)_/¯
     
  9. Carnotauros

    Carnotauros Raid & Events Manager

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    SKYPVP COMBINED WITH SKYBLOCK!
    I'm already building a map on mcbuild and I will probably write a game mode idea about it when I am done with the map.
    SkyPvP servers often grow really big especially in Germany. It's a must have!

    No, that would be way to OP.

    @BeastCraft3 should apply for developer.
     
  10. BeastyBoo

    BeastyBoo Insert custom title here

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    xP
     
  11. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    1) Personally, I feel the best way to get more players to stick with the gamemode, is by having a tutorial in the beginning of each of the servers when they join (like the bubbles over NPC's heads.) No one reads the books, because it takes too much time, (and people are lazy nowadays.) I don't believe many people look for videos on how to play a certain gamemode, so that's out of the picture as well.

    2) I've thought about this way back when. Some servers have it so you need to register to the forums before you are able to play gamemodes. Would it be useful to add this into Brawl?

    1a, 2a) (Pertaining to #1 & #2) If this is implemented, would it be possible, so that when the newly registered player clicks the forum header for a certain gamemode, it could offer them a link to a newly updated tutorial? Giggadreams, from I believe 2-3 years ago, was extremely funny, and he got the basics down... but what if this newly updated tutorial went into detail about all the items instead of just the rough overview of them. I have ideas for this if needed.

    4) I agree with what @JaydenChadd stated above. Simple games that players know how to play, but add some twists to them. We've had a nice gamemode like this in the past (SGG) and as soon as that was removed, it seemed like many people missed it and wished it would come back.
    Examples for these:
    Sky Wars w/ Guns
    The Walls w/ Guns
    Skyblock - custom plugins that make it more exciting.
    Prison - bosses to face before you are able to advance to the next ward or something exciting like that.
    Then just simple gamemodes:
    Draw My Thing
    Build It! (Gives you something to build, you build it)

    Some gamemodes could just be incorporated into Minecraft Party as well.

    Just a couple ideas, ask me some questions if you are confused and I'll clarify what I meant / what it would do.
     
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  12. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    The thing with advertising is that it doesn't anyways work. I'm assuming most peple are using party as an example, but party was guaranteed success from the beginning.

    The reason party was created was because other servers were starting to do it, so we wanted to include ours as well to stay on top of the competition. Sky advertising certainly helped, but this was at the front end of the "age of shorter gamemodes" so party was the popular gamemode of the time. It would've done well even without the advertising, especially since it was recently released.

    Giving my two cents, what I believe we should do should be to take a look at other servers and what gamemodes are popular for them and then take a look at what's popular overall. I've had multiple people tell me, when asked why they don't play certain gamemodes on brawl, that the reason they're turned off from playing is because they're in-depth, which is what @SoCool21 first mentioned. He's absolutely right.

    I know that brawl likes to be unique with their gamemodes, but uniqueness only helps if people notice it (which they aren't right now). People looking for servers are looking for a specific type of gamemode to play. If the server doesn't have that, that's when they give the games they do have a try, but no sooner.

    A good way to take advan tag of this would be to use the most popular gamemodes and code those with extra features to them. (Disclaimer: when I mean extra features I don't mean more in-depth additions. Im referring to possibly different cosmetics or cooler map designs. Something people don't have to learn)

    Some popular gamemodes that @WarSkater mentioned above would be great. I realize brawl wants to be different, but brawl needs to have a much larger active player base first in order to create new trends. A good analogy would be to take a look at the popular kids in school. They typically set the trends for what's cool to do and wear in school. Take that for what it is, but it holds true for most organizations. Create games along the themes of what people are looking for, keep them simple, and watch brawl prosper. No advertising needed. If the gamemode is popular, people will come.
     
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  13. kittenlovers

    kittenlovers Active Member

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    Some of you guys are forgetting something. Adding new game modes may attract more players and prompt more players to stay, but with the addition of new game modes comes less players in each game mode. To have new game modes be successful, we need more players so that each game mode can have enough players to function. Instead of adding new game modes, we should focus on improving the ones we already have.
     
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  14. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    We're a large network in terms of gamemodes, but not in terms of players. Ideally we should try to cut down on gamemodes wherever possible (although I can only think of making HG an event-only sort of thing). Fix the gamemodes we have and have them all have 100 players minimum. Also make sure each gamemode is making the amount of money it has the potential to. Then we can focus on adding a bunch of new ones.
     
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